[YGO] Crystal Beast Deck

  • 16
    Posts
    15
    Years
    • Seen Mar 25, 2010
    1 Bad End Queen Dragon (experimental)
    3 Crystal Beast Sapphire Pegasus
    3 Crystal Beast Amber Mammoth
    3 Crystal Beast Topaz Tiger
    2 Crystal Beast Ruby Carbuncle
    1 Crystal Beast Emerald Tortoise
    2 Cyber Dragon
    1 Card Trooper
    1 Summoner Monk
    1 Morphing Jar
    1 Sangan

    3 Ancient City Rainbow Ruins
    3 Crystal Beacon
    3 Crystal Release
    2 Crystal Abundance
    1 Crystal Promise
    1 Crystal Blessing
    1 Terraforming
    1 Smashing Ground
    1 Lightning Vortex
    1 Soul Taker
    1 Shrink
    1 Enemy Controller
    1 Book Of Moon

    1 Treacherous Trap Hole

    (NOTE: Any suggestions for Rainbow Dragon or any continuous traps will not be taken seriously.)
     
    Looks fine to me.

    Why Soul Taker and Enemy Controller, though? I mean...

    Needs more Brain Control to facilitate turn-arounds, I think. If you want to play 141 removal, I guess Soul Taker is decent, but still...
     
    Looks fine to me.

    The cards will work together fine, and as long as you have the basic cards for that deck what matters most is the strategy.
    Gem Beasts are tricky.

    Although, if it were me, I'd throw at least one more Terraforming in there, but.. xD;

    Also, Swords of Revealing Light might be helpful.
     
    Looks fine.

    But, I'd suggest you should throw Rare Value and Last Resort in there. Those will be real useful for a Crystal Beast deck.

    I'd say Soul Taker is useless, Fissure is better./myopinion
     
    Looks fine to me.

    Why Soul Taker and Enemy Controller, though? I mean...

    Needs more Brain Control to facilitate turn-arounds, I think. If you want to play 141 removal, I guess Soul Taker is decent, but still...

    I forgot to add Brain Control on the list. Good suggestion. I may take out ECon for it.

    Looks fine to me.

    The cards will work together fine, and as long as you have the basic cards for that deck what matters most is the strategy.
    Gem Beasts are tricky.

    Although, if it were me, I'd throw at least one more Terraforming in there, but.. xD;

    Also, Swords of Revealing Light might be helpful.

    While defense is desirable, it takes up a spell/trap zone for 3 turns. That means I will have less room to add Crystal Beasts to the spell/trap zone and I may even have no room to play normal spell/trap cards.

    Looks fine.

    But, I'd suggest you should throw Rare Value and Last Resort in there. Those will be real useful for a Crystal Beast deck.

    I'd say Soul Taker is useless, Fissure is better./myopinion

    If I were to take out Soul Taker, I would replace it with Smashing Ground - not Fissure. Last resort is an awful card. Terraforming is far better than it. Rare Value I am debating on whether it is worth the loss of field advantage (as they are AWFUL during the early game).
     
    I like 1 Lightning Vortex!!! but i don't have don't much legendary pokemon cards.. :(
     
    Don't play much anymore, but maybe an extra copy or two of Queen of Tragic Endings could be warranted, since Crystal Beasts tend to pop back up onto the S/T zone frequently. All of a sudden, Crystal Blessing becomes a double Monster Reborn along with anything else that has a similar effect. I'm not sure if you would ever want to choose that option over summoning Crystal Beasts, but maybe it could be helpful in times when you want to destroy your enemy's hand or generate a bit more draw power. I would think it's pretty easy to get out, so it wouldn't be a dead-draw that often, right?

    Just an idea. Remember, I'm bad though :)
     
    you dont have to take it seriously, but crystal beast decks SUCK without rainbow dragon, their completely unplayable thy get beat in 10turns at most, especially with your horrible design

    i know the whole continuous spell combo is a good thing but you have NO defense, throw in a few traps like bottomless trap hole, mirror force, magic cylinder

    some draw power from rare value

    add at least rainbow dragon for the sake of winning once PLEASE

    oh and hamon lord of striking thunder is another brilliant card
    (special summon dragon queen, then release the spells for hamon, easy lock down XD)

    over all i rate your crystal beast deck 1/5 for non-play ability
    5/5 for uniqueness ^^" best i can do mate sorry if i seem harsh just tryin to help. :4:
     
    you dont have to take it seriously, but crystal beast decks SUCK without rainbow dragon, their completely unplayable thy get beat in 10turns at most, especially with your horrible design

    i know the whole continuous spell combo is a good thing but you have NO defense, throw in a few traps like bottomless trap hole, mirror force, magic cylinder

    some draw power from rare value

    add at least rainbow dragon for the sake of winning once PLEASE

    oh and hamon lord of striking thunder is another brilliant card
    (special summon dragon queen, then release the spells for hamon, easy lock down XD)

    over all i rate your crystal beast deck 1/5 for non-play ability
    5/5 for uniqueness ^^" best i can do mate sorry if i seem harsh just tryin to help. :4:

    This is untrue. Rainbow Dragon is its own deck-type. Crystal Beast swarm is another. In some cases, Rainbow Dragon is very good, but Crystal Beast swarm is the best for all-around usage. Sure, it's not the best strategy, but when you get it to work... Well, it works well.
     
    lolcrystalbeasts

    I like it when people try and make crap archetypes playable, especially when they actually manage to do it.
    It's good, but it's still Crystal Beasts. You're probably running this FOR TEH LULZ anyhow.
     
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