• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • It's time to vote for your favorite Pokémon Battle Revolution protagonist in our new weekly protagonist poll! Click here to cast your vote and let us know which PBR protagonist you like most.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

YGO: Individual Card Discussion

Status
Not open for further replies.
I'm not a fan of A Forces... 200 per warrior increase isn't that much, even if it boosts all of the warrior's attack power. It's mainly because it's nearly impossible to get more than 2 monsters out at a time before the sakurestsus and smashing ground blast you to pieces, not to mention the suicidal assailants ramming into anything they see. The Dark Realm monsters will make this situation even worst by providing even more magic/effect that can destroy a monster with ease.

Just not my liking for the current metagame. I personally don't like 5 equips in a deck too...
 
Equips are good.

Lets do a new card.

[PokeCommunity.com] YGO: Individual Card Discussion


I bet you all wanted Pot of Avarice =P
 
frostweaver said:
I'm not a fan of A Forces... 200 per warrior increase isn't that much, even if it boosts all of the warrior's attack power. It's mainly because it's nearly impossible to get more than 2 monsters out at a time before the sakurestsus and smashing ground blast you to pieces, not to mention the suicidal assailants ramming into anything they see. The Dark Realm monsters will make this situation even worst by providing even more magic/effect that can destroy a monster with ease.

Just not my liking for the current metagame. I personally don't like 5 equips in a deck too...

Marauding Captain.

As for BES Tetran...

4/10. It just isn't that good of a card...now, if they were SPELL counters, or a higher atk, that would be different...
 
The attack and def value really need to switch around for that card to even semi-work. You must normal summon, and calling it in attack mode is just stupid because the 1900 beatsticks will waste your counter so easily. It destroys 3 magic/trap, but only over 3 turns and that's only if you don't battle with anything. Just use Mobius.

Only really desperate wind decks will use it... and even wind decks aren't THAT desperate.
 
Ichapokemr said:
Marauding Captain.

4/10. It just isn't that good of a card...now, if they were SPELL counters, or a higher atk, that would be different...
This + Pitch Black Stone =Broken

I think it's a great card. It may not stay on he field long.It is a good defender. It may not revive play but it has a good chance to be tech. This is the best out of the 3 Cores.

6.7/10 Avdanced
4/10 Traditional

8/10 for Wind Decks.
 
...No...the ATK is too low for it to be of any use...BES Crystal Core is vastly better than this......
 
If it's used for defense, then that means it needs to be summoned face-down. Most likely, your opponent will attack it facedown, and woops there goes one of the 3 precious counters >>;

You want to summon it in attack position so you can use its effect immediately... and even if the counters are spell counters, it's still not broken with Pitch Black Power Stone because it's not very hard to remove instead of destroy in today's metagame... Pitch Black Power Stone is very likely to be a dead-draw until you can finally get BES Tetran out too, so the combo is devastatingly painful for your hand.

BES Crystal Core is better because it doesn't require a tribute, and its attack power is at 2300 (2100 + 200). At the worst situations, BES Crystal Core is able to flip a 2400 attacker into defense, and let an ally take care of that. Afterward, suicide into a 2300 itself. On the other hand, BES Tetran's attack power is terribly weak and can't attack most monsters except for Don Zaloog and elemental searchers. It requires a tribute to make it worst. Just use Mobius if you really want to destroy magic/trap...
 
First off, those counters ARE NOT Spell Counters!!!!

Second, where's that extra 200 ATK coming from, frostweaver?
 
OH, ok...I didn't realize that b/c you didn't say anything about it before...


...But you might not use A Legendary Ocean with it because you might use it in a deck WITHOUT any in it (like using Mobius in a non-water deck, Mystic Swordsman LV2 in a non-warrior deck, Jinzo/Cyber Dragon in a non-machine deck, etc).
 
Frostweaver said:
If it's used for defense, then that means it needs to be summoned face-down. Most likely, your opponent will attack it facedown, and woops there goes one of the 3 precious counters >>;

You want to summon it in attack position so you can use its effect immediately... and even if the counters are spell counters, it's still not broken with Pitch Black Power Stone because it's not very hard to remove instead of destroy in today's metagame... Pitch Black Power Stone is very likely to be a dead-draw until you can finally get BES Tetran out too, so the combo is devastatingly painful for your hand.

BES Crystal Core is better because it doesn't require a tribute, and its attack power is at 2300 (2100 + 200). At the worst situations, BES Crystal Core is able to flip a 2400 attacker into defense, and let an ally take care of that. Afterward, suicide into a 2300 itself. On the other hand, BES Tetran's attack power is terribly weak and can't attack most monsters except for Don Zaloog and elemental searchers. It requires a tribute to make it worst. Just use Mobius if you really want to destroy magic/trap...


Now we are having a Core war >_> The combo may not be good for the hand. But it is for the field.

B.E.S is good with or without AOL. It has some good uses.

Ichapokemr said:
First off, those counters ARE NOT Spell Counters!!!!

Second, where's that extra 200 ATK coming from, frostweaver?
Note. That's why I put Spell Counter in bold in your quote. Or did you mean frostweaver.
 
Just play Tsukuyomi if you want to flip stuff facedown. Ok ok, there's always the thing about Tsukuyomi being a spirit while CES Crystal Core isn't, but do remember the fact that...

-CES Crystal Core has a maximum of 3 time usage, not to mention attacking/being attacked will result in a loss of counter. Tsukuyomi can come out and kill a Mobius alone. CES Crystal Core can do it too, but not without using 2 counters out of 3 (assuming that both situations have no magic/trap interference)
-CES Crystal Core requires a tribute (outside of ALO), so looking at it this way, it's equally not-so advantageous

Being able to use a card outside of its original/intended deck is what seperates a good card from a great card. Mobius and Mystic Swordsman Lv. 2 can be used outside of water/warrior deck. Drillroid can also be used outside of a machine deck. It's what makes them great cards...

In similar case, I think that Goldd Wu-Lord of Dark World (what the heck of a translated name is this?) will be splashed into decks outside of Dark World decks. With Don Zaloog and Spirit Reaper running absolutely everywhere, it's a good card to many (most but not all) decks.
 
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.

I don't run this card, it's just not worth it outside an EARTH Warrior build, like the Freed warrior build. Warrior Decks run one of the widest variety of attributes in the game, next to the Element deck.
Marauding/Goblins=EARTH
Command=FIRE
Blade/DDWL=LIGHT
Mataza=DARK

Let's have a look at a highly underrated card.

COLD WAVE
[Magic Card]

This card can only be activated at the start of Main Phase 1. Neither player can Set or activate Magic or Trap cards until the beginning of your next turn.

I am running this thing in THREES in my warrior right now.

Turn 1: Cold Wave. Marauding Command.
All the opponent can do is set a monster.

Turn 2: Mind Control/Noc. Marauding Mataza. Can anyone say gg?
 
RaikouRider243 said:
COLD WAVE
[Magic Card]

This card can only be activated at the start of Main Phase 1. Neither player can Set or activate Magic or Trap cards until the beginning of your next turn.

I am running this thing in THREES in my warrior right now.

Turn 1: Cold Wave. Marauding Command.
All the opponent can do is set a monster.

Turn 2: Mind Control/Noc. Marauding Mataza. Can anyone say gg?

And this combo requires 6 cards to pull off...? Showing a combo that requires such tremendous amount of waiting for the 6 necessary cards isn't doing Cold Wave any justice. There is Cold Wave decks that abuse Anti-Spell Fragrance along with Cold Wave to stop all kinds of magic/traps, and let swarm of locusts/Dust Tornado destroy the spell when it's set. Solemn Judgment neglects Mobius/Breaker summon mainly, and Wave Motion Cannon (I DID NOT LIE! They DO use Wave Motion Cannon here ;o; ) with Stealth Bird/Standard burn to finish the opponent up. With the intensive magic lock on, it's really hard to get rid of the stalling magic/trap (Level Limit Area B, you know the rest), the anti-spell fragrance or the Wave Motion Cannon. Wave-Control does exist, but it's rarely played due to the huge potential dead draw.

Cold Wave outside of Wave Control is only good for last hits... similar to Giant Trunade in a way. Cold wave will be good when all the strong monster from your opponent's side is cleared already. Playing it now will ensure the survival of your own monsters and go for the last 2 round of hits required. Giant Trunade clears the magic/trap field, allowing you to safely destroy the opponent's monster and go for the finishing hit. Similar, but the two are slighlty different. Of course, ideally using both is best by first clearing all the magic/trap with Trunade, then lock it down with Cold Wave. In reality, isn't that two dead-draw for your hand until it finally gets down to the right timing...?

Cold Wave is usable, but I don't see how it works in warrior... that's like a civil war between Cold Wave and Reinforcement of the Army/Dimension Fusion >>; Maybe another deck, but not warriors... Have to see the whole deck to really make an accurate comment about Cold Wave+Warrior though.
 
Frostweaver said:
And this combo requires 6 cards to pull off...? Showing a combo that requires such tremendous amount of waiting for the 6 necessary cards isn't doing Cold Wave any justice. There is Cold Wave decks that abuse Anti-Spell Fragrance along with Cold Wave to stop all kinds of magic/traps, and let swarm of locusts/Dust Tornado destroy the spell when it's set. Solemn Judgment neglects Mobius/Breaker summon mainly, and Wave Motion Cannon (I DID NOT LIE! They DO use Wave Motion Cannon here ;o; ) with Stealth Bird/Standard burn to finish the opponent up. With the intensive magic lock on, it's really hard to get rid of the stalling magic/trap (Level Limit Area B, you know the rest), the anti-spell fragrance or the Wave Motion Cannon. Wave-Control does exist, but it's rarely played due to the huge potential dead draw.
I believe you.

There is a unwritten rule on pojo. If a combo is more than 6 cards. You are better off using Exodixa.
Frostweaver said:
Cold Wave outside of Wave Control is only good for last hits... similar to Giant Trunade in a way. Cold wave will be good when all the strong monster from your opponent's side is cleared already. Playing it now will ensure the survival of your own monsters and go for the last 2 round of hits required. Giant Trunade clears the magic/trap field, allowing you to safely destroy the opponent's monster and go for the finishing hit. Similar, but the two are slighlty different. Of course, ideally using both is best by first clearing all the magic/trap with Trunade, then lock it down with Cold Wave. In reality, isn't that two dead-draw for your hand until it finally gets down to the right timing...?

Cold Wave is usable, but I don't see how it works in warrior... that's like a civil war between Cold Wave and Reinforcement of the Army/Dimension Fusion >>; Maybe another deck, but not warriors... Have to see the whole deck to really make an accurate comment about Cold Wave+Warrior though.

Cold Wave works everywhere. It is really good.
RaikouRider243 said:
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.

I don't run this card, it's just not worth it outside an EARTH Warrior build, like the Freed warrior build. Warrior Decks run one of the widest variety of attributes in the game, next to the Element deck.
Marauding/Goblins=EARTH
Command=FIRE
Blade/DDWL=LIGHT
Mataza=DARK
It's reuseable by Warrior Returning Alive.
RaikouRider243 said:
Let's have a look at a highly underrated card.

COLD WAVE
[Magic Card]

This card can only be activated at the start of Main Phase 1. Neither player can Set or activate Magic or Trap cards until the beginning of your next turn.

I am running this thing in THREES in my warrior right now.

Turn 1: Cold Wave. Marauding Command.
All the opponent can do is set a monster.

Turn 2: Mind Control/Noc. Marauding Mataza. Can anyone say gg?

I love this card more than Graceful Charity.

It is a great card.

It is mostly looked as a OTC card or FTK. But it has more stragties than that. It can have a deck of it own. And has major field control. It has been in some top 8 side decks, but not much. I was thinking of adding this to my Pheonix Deck. I still am.

3.8/5 for this format.

4.2/5 for Traditional.

We know every set now has 4 ultra rares in each of them. We have already seen the first 3 ultra rares for Shadow if Infinty. The 3 emepror cards. Here is the 4th.

SOI-JP007
Cyber Laser Dragon
Light/Machine/7/2400/1800
This card cannot be Normal Summon. This card can only be special summon by the effect of
[Photon Generator Unit]. Once during your Main Phase, you can choose and destroy a monster
on opponent's field with attack or defense strength higher than this card's.
Ultra/Ultimate Rare

And the card to summon it.

SOI-JP045
Photon Generator Unit
Magic - Quickplay
This card can only be activate by sacrificing two [Cyber Dragon] on your field. Special
Summon a [Cyber Laser Dragon] from your hand, deck, or Graveyard to the field.

I will have a pic soon.^^
 
Frostweaver said:
Cold Wave is usable, but I don't see how it works in warrior... that's like a civil war between Cold Wave and Reinforcement of the Army/Dimension Fusion >>; Maybe another deck, but not warriors... Have to see the whole deck to really make an accurate comment about Cold Wave+Warrior though.

The idea is don't use Cold Wave if you have a ton of spells in your hand. I play it because I run more monsters in warrior. Neway here is the build.

Monster: 20
3 Marauding Captain
2 Mystic Swordsman Lv4
2 Goblin Attack Force
3 Command Knight
1 Blade Knight
1 D. D. Warrior Lady
2 Mataza the Zapper
1 Breaker the Magical Warrior
1 Injection Fairy Lily
1 D. D. Assailant
1 Exiled Force
1 Morphing Jar
1 Dark Ruler Ha Des

Spell: 19
3 Cold Wave
2 The Warrior Returning Alive
2 Reinforcement of the Army
1 Enemy Controller
1 United We Stand
1 Mage Power
1 Big Bang Shot
1 Mystical Space Typhoon
1 Dark Hole
1 Scapegoat
1 Heavy Storm
1 Premature Burial
1 Book of Moon
1 Card Destruction
1 Snatch Steal

Trap: 5
1 Call of the Haunted
1 Torrential Tribute
3 Solemn Judgment

Total: 44.

Sideboard:
1 Swords of Revealing Light
1 Smashing Ground
1 Big Bang Shot
3 Dust Tornado
1 Divine Wrath
1 Windstorm of Etaqua
2 Compulsory Evacuation Device
1 D. D. Survivor
2 King Tiger Wanghu
1 Cyber Jar
1 Goblin Attack Force

There you go. ^_^
 
Last edited:
RaikouRider243 said:
The idea is don't use Cold Wave if you have a ton of spells in your hand. I play it because I run more monsters in warrior. Neway here is the build.

Monster: 20
3 Marauding Captain
2 Mystic Swordsman Lv4
2 Goblin Attack Force
3 Command Knight
1 Blade Knight
1 D. D. Warrior Lady
2 Mataza the Zapper
1 Breaker the Magical Warrior
1 Injection Fairy Lily
1 D. D. Assailant
1 Exiled Force
1 Morphing Jar
1 Dark Ruler Ha Des

Spell: 19
3 Cold Wave
2 The Warrior Returning Alive
2 Reinforcement of the Army
1 Enemy Controller
1 United We Stand
1 Mage Power
1 Big Bang Shot
1 Mystical Space Typhoon
1 Dark Hole
1 Scapegoat
1 Heavy Storm
1 Premature Burial
1 Book of Moon
1 Card Destruction
1 Snatch Steal

Trap: 5
1 Call of the Haunted
1 Torrential Tribute
3 Solemn Judgment

Total: 44.

Sideboard:
1 Swords of Revealing Light
1 Smashing Ground
1 Big Bang Shot
3 Dust Tornado
1 Divine Wrath
1 Windstorm of Etaqua
2 Compulsory Evacuation Device
1 D. D. Survivor
2 King Tiger Wanghu
1 Cyber Jar
1 Goblin Attack Force

There you go. ^_^


Good deck. But for Warrior MS Lv. 2 >Dark Ruler Ha Des

You should make a thread .^_^
 
...ANOTHER FORM OF CYBER TWIN!!?????? That can't be right....but if it is:

First off, there has to be something else to the effect (discarding a card, lower instead of higher, etc) or else it will be broken before it's ever released.

Second, it's way too easy to summon...Special 1 Cyber, sac for another, Premature, PGU.

Third, this card is just begging for the Royal Decree/Jinzo treatment...

11/10 IF it's a real card

...Does anyone else get the sense that they're about to make Cyber Dragon an easy-to-get promo like they're doing with the envoys and Phoenix??
 
Ichapokemr said:
...ANOTHER FORM OF CYBER TWIN!!?????? That can't be right....but if it is:

First off, there has to be something else to the effect (discarding a card, lower instead of higher, etc) or else it will be broken before it's ever released.

Second, it's way too easy to summon...Special 1 Cyber, sac for another, Premature, PGU.

Third, this card is just begging for the Royal Decree/Jinzo treatment...

11/10 IF it's a real card

...Does anyone else get the sense that they're about to make Cyber Dragon an easy-to-get promo like they're doing with the envoys and Phoenix??


They did that with BLS and I heard about Pheonix.

And I'm though you knew me well. ^^ I don't lie when it comes to YGO. It is a real card.

Until it comes out. That's on the 17th. I give this a 4.2/5
 
Last edited:
[PokeCommunity.com] YGO: Individual Card Discussion


Just a head's up. Discarding as a cost is not a effect. There goes your plan of using Lightning Vortex with this.
 
Status
Not open for further replies.
Back
Top