I'm not so fond of kitties.
Oh really? :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 ;3
...okay, that's getting a bit too obnoxious even for me.
Oh, no I didn't mean that the 3000 LP would be hard to get. I meant getting the two Trap of Destructions.
Oh, there's always the old DaD method of 'search', meaning just rip through your deck like crazy until you have what you want. You've also got your Cats of Ill Omen and Masks of Darkness to get you trap relocation and recursion as necessary. Given how you'd want part of your combo in the graveyard and the other in-hand, discard and draw effects in one package (Dark World Dealings, Hand Destruction etc.) would probably be ideal. Reckless Greed also seems viable since it's good for getting extra cards fast and would mesh with any trap recursion you'd probably want to ensure that you'd get those traps when you need them. Also, do keep in mind that depending on conditions, Life Equalizer may turn out to be a live card without you ever needing to touch a second copy of trap. Heck, depending on your build, you could just slip one each of the original combo pieces in there and make it a deck that's just bent on exploiting Trap of Darkness in general. There are, after all, quite a few other cards you can use to wreak havoc with it. (The Viruses spring to mind here) Ahh...there are so many options available when the cold reality of what does and doesn't work in practice isn't weighing you down, huh?
With Magical Exemplar out, any Spell card also says "Destroy 2 cards your opponent controls." Basically.
Not to mention, Arcanite Magician's effect basically is a Mega Ton Magical Cannon if you have 10 counters... Only that you can use as many as you'd need.
(This is the other card I've been secretly enamored with for the past few days.)
I'm wondering if Assault Mode would be worth it.
The way I read it, Arcanite Magician's effect is basically "Rocks fall. Everyone dies.". Like you already pointed out, a single spell plus Exemplar plus this already equals two cards dead in addition to whatever that spell is doing. And that's not counting Endymion and all the other counter outlets. I asked myself the same question once I realized how crazy this thing is, but my conclusion is 'no'. Thing is, regular Arcantite can precision wipe the field at basically any given time already, so it's not like the /Assaulting actually adds much utility to the effect. On the flip-side, it eats up deckspace that I would rather commit to sumoning Arcantite and hoarding spell counters. As it is, the only /Assault Mode monster I would seriously consider running is Stardust. Since that thing is virtually indestructible once it hits the table.
Heck, let's throw it in here for good measure
Stardust Dragon/Assault Mode
Dragon/Effect
10 Star/Wind
3000 Atk / 2500 Def
This card can not be Normal Summoned or Set. This card can not be Special Summoned except by the effect of this card and "
Assault Mode". When the effect of a Spell, Trap, or Effect Monster is activated, you can tribute this card to negate the activation and effect of that card and destroy it. During the End Phase of the turn when this effect was activated, you can Special Summon this card from your Graveyard. When this face-up card is destroyed, you can Special Summon 1 "Stardust Dragon" from your Graveyard.
All I'll say is they're working really,
really hard to make these nomis worthwhile and Stardust is pretty much the posterboy of the set. Basically, only way to get rid of it is to nail it from the yard before it revives (at which point it has already eaten at least one card), negate it when it tries to negate something (at which point we again lose a card), or bring in a monster with 3000 or more Atk and smack it down,
without using any triggering effects to achieve this setup. Even then, the latter option will still be handing regular Stardust right back. The set also has a number of effects that let you search Buster Mode and use it for effect destruction, and even the /Assault Mode nomis have their own additional use in this little thing:
Assault Teleport
Normal Spell
Return one "/Assault Mode" Monster from your Hand to your Deck to draw 2 cards.
So yes, they
are trying this time, but is it enough? Thoughts?