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[YGO] Machina Gadgets

Apple Juice

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  • 1,222
    Posts
    15
    Years
    • Seen Jul 15, 2014

    Machina Gadgets Deck by Apple Juice

    Creator: Apple Juice
    Advanced/Traditional: Advanced
    Competetive/Casual: Competetive
    Total Cards: 42

    Hey guys, it's Apple Juice with another deck coming at you. This is one of the newest tier 1 decks that are swamping the metagame: Machina and its varieties. I hope you enjoy the deck.

    Monsters (20):
    Machina Fortress x3
    Machina Gearframe x3
    Machina Peacekeeper x2
    Machina Force x2
    Green Gadget x2
    Yellow Gadget x2
    Red Gadget x2
    Cyber Dragon x2
    Scrap Recycler x2

    Spells (13):
    Mystical Space Typhoon x1
    Heavy Storm x1
    Brain Control x1
    Machina Armored Unit x2
    Solidarity x2
    Fissure x2
    Smashing Ground x3
    Limiter Removal x1

    Traps (9):
    Dimensional Prison x3
    Solemn Judgment x1
    Torrential Tribute x1
    Dust Tornado x2

    R/R Please? Thank you!
     
    Last edited:
    I'm not the best at fixing decks but I'll give it a go.

    It looks to be a fairly standard Machina Gadget deck. The most obvious issue I can see is your Tragoedia. Why would you use it in a deck that runs Solidarity? Unless someone can tell me why, take it out.

    I think you also need to fit in more 1-for-1 removal such as Fissure and Bottomless Trap Hole. Take out Compulsory Evacuation Device for the latter.

    Here are some other suggestions:
    • Limiter Removal (generally a staple for machine decks)
    • Dust Tornado (maybe two)
     
    I'm not the best at fixing decks but I'll give it a go.

    It looks to be a fairly standard Machina Gadget deck. The most obvious issue I can see is your Tragoedia. Why would you use it in a deck that runs Solidarity? Unless someone can tell me why, take it out.

    I think you also need to fit in more 1-for-1 removal such as Fissure and Bottomless Trap Hole. Take out Compulsory Evacuation Device for the latter.

    Here are some other suggestions:
    • Limiter Removal (generally a staple for machine decks)
    • Dust Tornado (maybe two)

    Before I say anything let me say this: I was in quite the hurry to make this, and your post made me remember qutie a bit of things, and I agree with everything. I just missed all those while in a hurry. Updating build.
     
    I don't have any tips to offer on this build, it looks pretty solid to me.

    I've seen people sidedeck Acid Rain just for decks like this though xD
     
    I don't have any tips to offer on this build, it looks pretty solid to me.

    I've seen people sidedeck Acid Rain just for decks like this though xD

    Thanks. ^_^

    Really? I've never really playtested this build irl, so I have no idea what people side against Machina Gadgets (mostly because no one at my locals runs them), but I've heard some Pulling The Rugs and Pole Positions being sided against them, but never Acid Rain. It would actually fair against a build like this, I guess. I would probably tech it on YVD (if anyone knows what that is; if you don't yugioh virtual desktop).

    Any more rates?
     
    It looks decently solid.

    One suggestion: perhaps cut Solidarity. It's usually overkill, and if you have space for Solidarity then why not just run Book of Moon? That card's more versatile, can function as spot removal in a pinch, and since you run Fissure... well, it's just generally better. (Don't actually run Book though, this is just an example to tell you not to run Fissure D: - some builds run Book, some builds don't. Not too much of a loss if you don't...)

    I also don't really like Fissure as a card. Sure, it's 1f1 removal, but their Dandylion and Aurkus and other random guys (Ragigura, weaker monsters like Tuners on X-Sabers' side, Infernity Barrier) will probably overwhelm your Fissure. Smashing Ground hits harder and usually is the way to go. However the card you will want to dodge/negate is stuff that kills your backrow, since you run 3 D-Prison and all... In general I think Machina decks can afford to run less Spells and more Traps, especially defensive Traps. Starlight Road helps immensely sometimes, so perhaps consider it - it's not really a top priority, though, because one should usually be sufficient.

    Most of your spell list needs to be cut. They're really dead sometimes, and die to Heavy/Hyunlei/etc because of Continuous Spell status and unchainability. Sad, but true.

    Definitely a copy of Pot of Avarice, I think, and Lightning Vortex will do you many, many favours since Gadgets get hand advantage. Armored Unit is cool, but far too slow. Tragoedia was a very nice judgment call there; so cut the Solidarities as well.

    Cards like Mirror Force (the prime defensive trap!) and Trap Dustshoot (screws their hand!) may be considered.

    Oh, and, I lied about the 1 suggestion thing. :p
     
    It looks decently solid.

    One suggestion: perhaps cut Solidarity. It's usually overkill, and if you have space for Solidarity then why not just run Book of Moon? That card's more versatile, can function as spot removal in a pinch, and since you run Fissure... well, it's just generally better. (Don't actually run Book though, this is just an example to tell you not to run Fissure D: - some builds run Book, some builds don't. Not too much of a loss if you don't...)

    I agree, I mean, Solidarity can be overkill, and BoM is such an overall card being Quick Play and all.

    I also don't really like Fissure as a card. Sure, it's 1f1 removal, but their Dandylion and Aurkus and other random guys (Ragigura, weaker monsters like Tuners on X-Sabers' side, Infernity Barrier) will probably overwhelm your Fissure. Smashing Ground hits harder and usually is the way to go. However the card you will want to dodge/negate is stuff that kills your backrow, since you run 3 D-Prison and all... In general I think Machina decks can afford to run less Spells and more Traps, especially defensive Traps. Starlight Road helps immensely sometimes, so perhaps consider it - it's not really a top priority, though, because one should usually be sufficient.

    Someone suggested it to me on here and it struck me as useful, so I slapped it on this build. This deck isn't ever going to be built (unless I finish my frog monarch deck anytime soon), so yeah. SR would probably help with backrow.

    Most of your spell list needs to be cut. They're really dead sometimes, and die to Heavy/Hyunlei/etc because of Continuous Spell status and unchainability. Sad, but true.

    Quite, quite.

    Definitely a copy of Pot of Avarice, I think, and Lightning Vortex will do you many, many favours since Gadgets get hand advantage. Armored Unit is cool, but far too slow. Tragoedia was a very nice judgment call there; so cut the Solidarities as well.
    I do <3 LV, so that's a def. +.
    Really? I thought differently when putting armored unit in. :/
    Are you saying Trag was a good or bad idea? (just woke up)

    Cards like Mirror Force (the prime defensive trap!) and Trap Dustshoot (screws their hand!) may be considered.

    Of course. TD is really good in this format, so I'll probably be adding that in, and Mirror Force, well, tbh I never even thought of it while making this build. Fail. ><

    Oh, and, I lied about the 1 suggestion thing. :p
    Yes, yes you did. :3

    I'm not gonna be editting the build, mostly because this isn't serious in the least, it's just a fun idea I had and wanted to share, so thanks for the r/r! Keep doing so.
     
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