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[YGO] Machina Gadgets

  • 3,901
    Posts
    15
    Years
    Ultimate Gadgets began to bore me. Takes too long to set up, this however surprisingly does not need much time to set up. As early as the first turn, you can find yourself staring at a Ancient Gear Gadjiltron Dragon, Machina Fortress, and a Machina Gearframe attached to either one. Please, rate and fix because I want to make this more consistent than it already is.
    --------------------------------------------

    Deck Total :: (40)

    Monsters :: (17)
    2x Ancient Gear Gadjiltron Dragon
    2x Cyber Dragon
    1x Effect Veiler
    2x Green Gadget
    3x Machina Fortress
    3x Machina Gearframe
    2x Red Gadget
    2x Yellow Gadget


    Spells :: (13)
    1x Book of Moon
    1x Dark Hole
    3x Geartown
    1x Giant Trunade
    1x Monster Reborn
    2x Mystical Space Typhoon
    2x Pot of Avarice
    2x Terraforming


    Traps :: (10)
    2x Dimensional Prison
    3x Fiendish Chain
    1x Mirror Force
    2x Seven Tools of the Bandit
    1x Solemn Judgement
    1x Torrential Tribute


    Extra Deck :: (15)
    2x Chimeratech Fortress Dragon
    2x Gem-Knight Pearl
    1x Number 11: Big Eye
    1x Number 16: Ruler of Color, Shock Ruler
    3x Number 39: Utopia
    1x Number 61: Volcasaurus
    3x Steelswarm Roach
    1x Tiras, Keeper of Genesis
    1x Vylon Disigma


    ---------------------------------------------------

    The Extra Deck, unsurprisingly is not used very often. Mainly there for emergency purposes.

    Thoughts?
     
    Three Cyber Dragon I think. Geartown engine is not hyper consistent but passable; just don't run Terraforming so much. I think Double Cyclone is hilarious and Safe Zone / Double Cyclone might be even more hilarious, but that goes into the realm of mildly janky tech. 3 Fiendish Chain is not something I would agree with, as you are sorely lacking essential defensive traps like Bottomless Trap Hole and Solemn Warning.

    You need more Pot of Duality, because you don't have enough consistency in the deck. I honestly don't think Pot of Avarice warrants 2 slots, and neither does Fiendish Chain warrant 3 slots.

    Geartown needs looking at (the engine). Is it worth it to devote 5+ slots of your deck to it (granted 2 slots do work with the rest of your deck)?
     
    Cirrus, you have no idea how many times Geartown has saved me, but yeah you're kind of right. I'll see if I can fit some of that stuff in.

    Also how would Solidarity work in this deck?
     
    Last edited:
    Solidarity isn't something I personally like hugely (even if you run mono-Machines maindeck), and because you run Veiler I'd say it's not particularly great.

    It's a fine card though if you do run it - it's consistent about 80-90% of the time.
     
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