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[YGO] My Fortune is bright, yours is not.

Shiny

content creator on twitch
  • 4,038
    Posts
    18
    Years
    Yay, another thread asking for help with my newest deck, this Deck is my favourite, and I highly doubt I'll be switching away from it for awhile.

    Monsters, 12 in total.
    Fortune Lady Light x 2
    Fortune Lady Fire x 2
    Fortune Lady Wind x 2
    Fortune Lady Water x 2
    Fortune Lady Dark x 2
    Fortune Lady Earth x 2

    Spells, 15 in total
    Time Passage x 2
    Gold Sarcophagus
    Fortune's Future x 2
    Magical Dimension x 2
    Future Visions x 2
    Terraforming x 2
    Field Barrier x 2
    Allure of Darkness
    Synchro Boost

    Traps, 13 in total
    Bending Destiny
    Inherited Fortune
    Mirror Force
    Solemn Judgment
    Slip of Fortune
    Dark Bribe
    Torrential Tribute
    Compulsory Evacuation Device
    Bottomless Trap Hole x 2
    Dimensional Prison
    Interdimensional Matter Transporter
    Black Horn of Heaven

    Playbook.
    Using Future Vision's to remove from play all monsters for a turn while my own monsters get a ATK / DEF bonus. I have Compulsory Evacuation Device, Dimensional Prison and Bending Destiny for stalling while my monsters get power. Using Fortune Lady Light's effect, I can special summon Fortune Lady Earth from my deck. Magical Dimension also does this. Gold Sarcophagus is for when I don't have either Fortune Vision's of Terraforming.
     
    i think there's one too many traps, especially for this deck, which surprisingly doesn't need that many

    you need Light x3
    dark x 3
    water x3

    those 3 are the very core of FLs

    you can have wind x2 and fire x2, and i suggest earth x1, but that's totally optional
    1 - chaos sorcerer - common staple for spellcasters
    1 - catoblepas and the witch of fate for special summon negation
    1 - solitaire magician to destroy face ups
    2 - cyber valley, god this is even more draw power and its great with light's effect, and it doesn't mess with solidarity usually because it removes itself from play

    i hate how magical dimension messes with light's timing, but eh, use it with wind or something else.

    3 - Future visions
    3 - terraforming
    2 - Solidarity really makes up for the lack of power FLs initially lacks, but gradually builds
    1 - Sword of revealing light for a bit of stall, let the FLs gain some levels, draw some cards etc etc
    2 - time passage
    2 - Fortune's future for more draw power
    1 - heavy storm
    1 - mystical space typhoon
    1 - reasoning really shines in this deck, because of the variety of levels

    pretty standard fare here.

    traps should be less than 10 usually, especially in a FL deck, because the FL effects are just so damn awesome.

    2 - bending destiny
    2 - compulsory evacuation device
    1 - Interdimensional Matter Transporter
    1 - torrential tribute
    1 - mirror force
    2 - Inherited fortune
     
    Needs more sarcophagos and Necroface. Eww at solidarity.

    You need more monsters. 12 is far too little, especially since you can't normal summon them all.
     
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