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[YGO] Starbust Charge

World King

Twilight Silver Beast
  • 1,501
    Posts
    17
    Years
    World King here, back with another one of my YGO decks: this time, it's my "Starbust Charge" deck, whose main purpose is summoning Stardust Dragon/Assault Mode as quick as possible, so this deck is quite good at Synchro Summoning. Here's the list:

    Monsters: 17
    Stardust Dragon/Assault Mode x2
    Assault Beast x3
    Assault Mercenary x2
    Flamvell Magician x2
    Hyper Synchron
    Blackwing - Gale the Whirlwind
    Dark Resonator
    Counselor Lily
    The Tricky
    Cyber Dragon
    Summoner Monk
    Gorz the Emissary of Darkness


    Spells: 14
    Instant Fusion x3
    Assault Teleport
    Brain Control
    Mind Control
    Enemy Controller
    Mystical Space Typhoon
    Heavy Storm
    Lightning Vortex
    Smashing Ground
    Pot of Avarice
    Scapegoat
    Magical Mallet



    Traps: 11
    Assault Mode Activate x3
    Dark Bribe x2
    Threatening Roar x2
    Mirror Force
    Torrential Tribute
    Call of the Haunted
    Widespread Ruin

    Extra Deck: 15
    Stardust Dragon x3
    Colossal Fighter
    Thought Ruler Archfiend
    X-Saber Urbellum
    Black Rose Dragon
    Goyo Guardian
    Brioniac, Dragon of the Ice Barrier
    Reaper on the Nightmare x3
    Karbonala Warrior x2
    Dragoness the Wicked Knight




    I wanted to keep it to a 40-card minimum, but I've won quite a few duels with this, against Monarchs, GBs, etc... so meh. Fusions are included for Instant Fusion, obviously...

    Still, I'm open for suggestions. Anyone?
     
    Last edited:
    just nitpicking but you posted assault beast twice.

    night wing sorceress is definitely needed if your running assault mode activate. why have widespread ruin when you can run mirror force (if you can afford it that is or online play)

    im not too sure about hyper synchron, as it removes from play stardust at the end phase, but i suppose that's what assault mode activate is for. flamvell magician can be replaced for either mist valley soldier or rose, warrior of revenge for 4* tuners, for having better stats and effects.

    I'd definitely cut down on traps though. and seeing as you only have 2 assault modes, i think getting activate down to 2 as well. damn, i can see it getting cut down to 10 really. for me personally, even cutting out a few staple traps to make the deck run better would be beneficial
     
    just nitpicking but you posted assault beast twice.

    night wing sorceress is definitely needed if your running assault mode activate. why have widespread ruin when you can run mirror force (if you can afford it that is or online play)

    im not too sure about hyper synchron, as it removes from play stardust at the end phase, but i suppose that's what assault mode activate is for. flamvell magician can be replaced for either mist valley soldier or rose, warrior of revenge for 4* tuners, for having better stats and effects.

    I'd definitely cut down on traps though. and seeing as you only have 2 assault modes, i think getting activate down to 2 as well. damn, i can see it getting cut down to 10 really. for me personally, even cutting out a few staple traps to make the deck run better would be beneficial

    I meant "Assault Mercenary x2"

    Night Wing Sorcerer isn't that great in my deck. I've tried out using it, and it just didn't cut it. If you really paid enough attention, I have both Mirror Force AND Widespread Ruin.

    I only run 1 Hyper Synchron when I need it, in case my opponent runs a higher-ATK monster. Also Flamvell MAgicians are used better, since they're immune to Bottomless Trap Hole, which could severely screw me.

    With 3 Assault Mode Activate, I have a better chance of using Assault Mercenary's effect. Dark Bribe makes sure my ASA isn't Solemn'd, or something worse.
     
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