WildEagle
Call me, Your Royal Freshness
- 394
- Posts
- 15
- Years
- Toronto Ontario
- Seen Aug 25, 2021
Edit: I'll list what tops i get from this deck.
Came Top 2 with the new build.
Welcome to WildEagle's main tournament deck. The Pro Macro Deck.
Monsters:[15]
[2] Caius the Shadow Monarch
[2] Cyber Dragon
[1] Blackwing - Gale the Whirlwind
[2] Cyber Valley
[3] D.D. Survivor
[1 Morphing Jar
[1] Neo-Spacian Grand Mole
[1] Rose, Warrior of Revenge/X-saber Airbellum (Depends on the card I feel running)
[1] Spirit Reaper
[1] Summoner Monk
Spells:[11]
[1] Allure of Darkness
[2] Book of Moon
[1] Dark Hole
[3] Dimensional Fissure
[1] Mind Control
[2] Mystical Space Typhoon
[1] Reinforcement of the Army
Traps:[14]
[2] Bottomless Trap Hole
[2] Compulsory Evacuation Device
[2] Dark Bribe
[3] Macro Cosmos
[1] Mirror Force
[1] Solemn Judgment
[1] Solemn Warning
[2] Starlight Road
[1] Torrential Tribute
Extra Deck:[15]
[2] Chimeratech Fortress Dragon
[1] Arcanite Magician
[1] Armory Arm
[1] Black Rose Dragon
[1] Brionac, Dragon of the Ice Barrier
[1] Blackwing Armor Master
[1] Colossal Fighter
[1] Goyo Guardian
[1] Magical Android
[1] Red Dragon Archfiend
[1] Scrap Dragon
[2] Stardust Dragon
[1] Thought Ruler Archfiend
Side Deck:
[2] Banisher of the Radiance
[2] Legendary Jujitsu Master
[1] Monster Reborn
[1] Nobleman of Crossout
[1] System Down
[2] Dust Tornado
[2] Pulling the Rug
[1] Royal Oppression
[1] Starlight Road
[2] Grave of the Super Ancient Organism
How it works and how to play it:
^I know looong read, but if you did read it, what's your take on my Macro Deck?
Edit:
-1 Pot of Duality
+1 Starlight Road
Came Top 2 with the new build.
Welcome to WildEagle's main tournament deck. The Pro Macro Deck.
Monsters:[15]
[2] Caius the Shadow Monarch
[2] Cyber Dragon
[1] Blackwing - Gale the Whirlwind
[2] Cyber Valley
[3] D.D. Survivor
[1 Morphing Jar
[1] Neo-Spacian Grand Mole
[1] Rose, Warrior of Revenge/X-saber Airbellum (Depends on the card I feel running)
[1] Spirit Reaper
[1] Summoner Monk
Spells:[11]
[1] Allure of Darkness
[2] Book of Moon
[1] Dark Hole
[3] Dimensional Fissure
[1] Mind Control
[2] Mystical Space Typhoon
[1] Reinforcement of the Army
Traps:[14]
[2] Bottomless Trap Hole
[2] Compulsory Evacuation Device
[2] Dark Bribe
[3] Macro Cosmos
[1] Mirror Force
[1] Solemn Judgment
[1] Solemn Warning
[2] Starlight Road
[1] Torrential Tribute
Extra Deck:[15]
[2] Chimeratech Fortress Dragon
[1] Arcanite Magician
[1] Armory Arm
[1] Black Rose Dragon
[1] Brionac, Dragon of the Ice Barrier
[1] Blackwing Armor Master
[1] Colossal Fighter
[1] Goyo Guardian
[1] Magical Android
[1] Red Dragon Archfiend
[1] Scrap Dragon
[2] Stardust Dragon
[1] Thought Ruler Archfiend
Side Deck:
[2] Banisher of the Radiance
[2] Legendary Jujitsu Master
[1] Monster Reborn
[1] Nobleman of Crossout
[1] System Down
[2] Dust Tornado
[2] Pulling the Rug
[1] Royal Oppression
[1] Starlight Road
[2] Grave of the Super Ancient Organism
How it works and how to play it:
Spoiler:
First there is the primary engine which is D.D. Survivor and Dimensional Fissure / Macro Cosmos. It sets up your recurring monster while eliminating your opponent's Graveyard and preventing your opponent from activating cards with a Cost of sending to the Graveyard.
Next, you have your protection for your back row in the form of Dark Bribe, Solemn Judgment, and Starlight Road. After that, you have Compulsory Evacuation Device to protect D.D. Survivor and your back row. Compulsory will protect you from a Synchro summon, will 1 for 1 your opponent's Synchro monster and effectively ruin their battle phase since they didn't want to overextend or needed the Synchro to run over Caius and attack with the rest of their monsters, etc. etc. It basically shuts down plays as a 1 for 1 or sometimes even for what I like to call a +0.5 (I count sending their monster back as a -0.5 since you paid 1 card but generated a field advantage. You may have also prevented a devastating combo from occurring, but we won't count the savings there. The +0.5 comes in when you generate the field advantage at the cost of one of your opponent's cards, such as if they Mind Control and you bounce their monster and get yours back, or if they summon Test Tiger and you Compulsory their target monster, etc. etc.)
At the level after that, you have supporting monsters that support the deck either through +1 draws or through +1 attacks or hand control. These are the cards that will generate huge pluses either by themselves or when coupled with D.D. Survivor. Each Cyber Valley used with D.D. Survivor or Mind Control is a +1 and is effectively a Pot of Greed. Each Caius summoned off of a D.D. Survivor is a +1 since it will eliminate its target and require an opponent's response action if they wish to destroy it (Bottomless, Mirror Force, Book, etc.) After these monsters that enjoy using the engine, you have the tech monsters which provide a strong general presence whether or not the engine is up and running. These monsters are Cyber Dragon, Neo-Spacian Grand Mole, X-Saber Airbellum, and Spirit Reaper. Cyber Dragon is effectively a +1 when it runs over a monster or fuses for Chimeratech Fortress Dragon (it's a Cost to the Grave, so I basically control when a Chimeratech Fortress Dragon is going to hit the field). It also provides for an additional summon of D.D. Survivor or X-Saber Airbellum or Neo-Spacian Grand Mole or just a set monster or even a follow-up summon with Caius if need be. When comboed with Airbellum or Reaper, Cyber Dragon will also help generate another +1 through the hand control function. It also encourages the opponent to set as much of their hand as possible, thus effectively freezing some of their options in the future and providing extra advantage for me. A quick synch with Gale or Airbellum is sometimes useful as well, especially if I already got a +2 off of Cyber Dragon and Airbellum and I don't have the proper s/t's to back up the Airbellum and I want to make sure that I have a monster that will live through the next turn. Neo-Spacian Grand Mole combos can avoid flip effect monsters altogether, bounce Synchros, etc. and also combo with my other monsters for direct damage or direct attacks with hand control monsters or just stalling for a turn or two while I draw a few cards I need. Then there's Summoner Monk which is now an awesome card once again, plus Monk -> D.D. Warrior or Rose for quick synchro. This deck lives off +1's basically
(credits to matthewmilad (pojo) for the info and stuff about the +1's and more combo's for the deck
Next, you have your protection for your back row in the form of Dark Bribe, Solemn Judgment, and Starlight Road. After that, you have Compulsory Evacuation Device to protect D.D. Survivor and your back row. Compulsory will protect you from a Synchro summon, will 1 for 1 your opponent's Synchro monster and effectively ruin their battle phase since they didn't want to overextend or needed the Synchro to run over Caius and attack with the rest of their monsters, etc. etc. It basically shuts down plays as a 1 for 1 or sometimes even for what I like to call a +0.5 (I count sending their monster back as a -0.5 since you paid 1 card but generated a field advantage. You may have also prevented a devastating combo from occurring, but we won't count the savings there. The +0.5 comes in when you generate the field advantage at the cost of one of your opponent's cards, such as if they Mind Control and you bounce their monster and get yours back, or if they summon Test Tiger and you Compulsory their target monster, etc. etc.)
At the level after that, you have supporting monsters that support the deck either through +1 draws or through +1 attacks or hand control. These are the cards that will generate huge pluses either by themselves or when coupled with D.D. Survivor. Each Cyber Valley used with D.D. Survivor or Mind Control is a +1 and is effectively a Pot of Greed. Each Caius summoned off of a D.D. Survivor is a +1 since it will eliminate its target and require an opponent's response action if they wish to destroy it (Bottomless, Mirror Force, Book, etc.) After these monsters that enjoy using the engine, you have the tech monsters which provide a strong general presence whether or not the engine is up and running. These monsters are Cyber Dragon, Neo-Spacian Grand Mole, X-Saber Airbellum, and Spirit Reaper. Cyber Dragon is effectively a +1 when it runs over a monster or fuses for Chimeratech Fortress Dragon (it's a Cost to the Grave, so I basically control when a Chimeratech Fortress Dragon is going to hit the field). It also provides for an additional summon of D.D. Survivor or X-Saber Airbellum or Neo-Spacian Grand Mole or just a set monster or even a follow-up summon with Caius if need be. When comboed with Airbellum or Reaper, Cyber Dragon will also help generate another +1 through the hand control function. It also encourages the opponent to set as much of their hand as possible, thus effectively freezing some of their options in the future and providing extra advantage for me. A quick synch with Gale or Airbellum is sometimes useful as well, especially if I already got a +2 off of Cyber Dragon and Airbellum and I don't have the proper s/t's to back up the Airbellum and I want to make sure that I have a monster that will live through the next turn. Neo-Spacian Grand Mole combos can avoid flip effect monsters altogether, bounce Synchros, etc. and also combo with my other monsters for direct damage or direct attacks with hand control monsters or just stalling for a turn or two while I draw a few cards I need. Then there's Summoner Monk which is now an awesome card once again, plus Monk -> D.D. Warrior or Rose for quick synchro. This deck lives off +1's basically
(credits to matthewmilad (pojo) for the info and stuff about the +1's and more combo's for the deck
^I know looong read, but if you did read it, what's your take on my Macro Deck?
Edit:
-1 Pot of Duality
+1 Starlight Road
Last edited: