You Knew This Would Happen! [15+]

Opalescent

Ninja Mapper
  • 39
    Posts
    15
    Years
    • Seen May 25, 2012
    If you're under 15, you won't be able to read this, I'm sorry. I'm not going to be responsible for silly 11 year olds ignoring the warnings and being freaked out.

    Have you ever played a Nuzlocke challange? Its a hardcore version of Pokemon, with self imposed rules which state that the players pokemon "die" instead of fainting, and must be released. Normally, players will make an earnest effort to remember their fallen Pokemon. But, sooner or later, these Pokemon, who died in such unfair circumstances, will be forgotten. The player will move on. They'll forget these poor creatures.

    Eventually, they aren't to accept that anymore... one day, they will make sure you always remember the sacrifice they made.

    [AGELIMIT]15+
    I take no responsibility for anyone under this age limit reading this story.
    By continuing to read this work you confirm you are over 15 years of age.[/AGELIMIT]

    Contains Swearing
    Scary/Unpleasant Themes


    You knew this would happen...

    Spoiler:


    Like it? Hate it? If you read it, leave a comment, please. I need to improve.
     
    Hello~

    First off, there's really no need for spoiler tags around your story. If someone hasn't backed out of your story after reading your disclaimer and rating, then it's not your fault. It's just looks nasty is my opinion to have to expand the whole thing. Also, you may want to go back and edit your story so it's not been squished all to the left side. Just completely remove the formatting. :)

    Secondly, your opening is a little drab.
    So, I had heard about this thing called Nuzlocke challenges. A
    hardcore way to play Pokemon, where your pokemon "die" if they
    faint.

    Okay. Who is "I"? Throughout your whole story, the narrator keeps referring to him/herself yet we have no idea who they really are. It's not until the very end that we see her name is Grace. It's not that big of a deal, really, it's just that the readers can't form any sort of attachment to her. As for Grace herself, she doens't have much of a personality, so again the readers can't form an attachment. When her pokémon die, the readers will more than likely just shrug and move on. We don't know who she really is, we don't care for her at all. Why should we? If you want to make more of an impact in the tragedy of the pokémon dying, you'll need to make her much more likable/relatable.

    Also, you could do well with a little more description. Are pokémon dying the only thing different about this Nuzlocke challenge? Why is is called 'Nuzlocke' in the first place? You as the writer probably know the answers to these questions, but the readers might not. Two lines of explaining what this is... just doesn't quite make for a good description.

    Her geodude went down
    in three hits, and I was feeling damn confident, so I left Grovyle to
    spam Absorb so it could drain its life away. All the Nosepass would
    do is use Harden. After 6 turns of this, it used Curse! "No
    ****ing way!" I gasped. "It can't even learn that move!"

    You've also got the classic 'telling, not showing' problem throughout your entire one-shot. In this particular section, you're telling your reader Roxanne's geodude went down in three hits, rather than showing it. You're telling us that after six turns, her nosepass used curse and that it's an illegal move. While telling can be useful in certain cases, this is an important moment in your one-shot where your narrator starts to pick up on the fact something is very wrong with this game. A good portion of detail should therefore be dedicated to this section rather than breezing through it.

    I deposited him in a box I hastily renamed
    "Graves", and saved.
    Nitpicking here, but this is the first pokémon of the narrator's that has died, right? I'm quite sure I also read earlier that the narrator was confident in themselves and that they weren't going to let any pokémon 'die'. So when their first pokémon does die, why suddenly name an entire box 'graves'? It implies that suddenly they had a change of heart and realized that many, many more could die following Snake. While it's an interesting thought and one I think you could certainly take advantage of, you don't seem to touch on the subject at all and just say the narrator took a break for a while.

    Another thing I'd noticed is the slight inconsistency of the dialogue and reactions of the pokémon. In this hack, pokémon die instead of faint. So when you battle against the gym leaders, like Norman, his first line is "My dear child... you carry the scent of death... let us end this here and now!"

    This implies that Norman knows how your pokémon died (battling), but he's still going to fight you. Not very fatherly, is it?

    As for the pokémon, 'we loved you,' 'how could you do this to us,' seems like the worst attempt at guilt-tripping I've ever seen. (>.>) If these pokémon were truly aware of what had happened, they'd know that it really wasn't Grace's fault, and her feeling sorry for them is really baseless. She'd feel sad that they died, but not sad because she let them die. It sounded like it was mostly bad luck on her part.

    Overall it wasn't a bad fiction at all, it has potential if you really expand it. You've just got a few holes to patch up~.
     
    Haha, thanks for the crit.

    I'm going to go over the different points in order, makes it easier.

    Hello~

    Secondly, your opening is a little drab.


    Okay. Who is "I"? Throughout your whole story, the narrator keeps referring to him/herself yet we have no idea who they really are. It's not until the very end that we see her name is Grace. It's not that big of a deal, really, it's just that the readers can't form any sort of attachment to her. As for Grace herself, she doens't have much of a personality, so again the readers can't form an attachment. When her pokémon die, the readers will more than likely just shrug and move on. We don't know who she really is, we don't care for her at all. Why should we? If you want to make more of an impact in the tragedy of the pokémon dying, you'll need to make her much more likable/relatable.

    The point of a creepy pasta is for the story to seem like its an urban legend. Who it is doesn't matter, what matters is that the reader can easily paste themselves over her, and put themselves in the story. That is part of the reason that this is getting good feedback on DA (this story is on the nuzlocke forums, deviantart and I think a creepypasta site), is that people have been saying that they put themselves in her place. They have all tried a nuzlocke challenge, they have felt that, and so they know how it feels. I never actually expected a response here, so I just left it in case anyone liked it.

    Also, you could do well with a little more description. Are pokémon dying the only thing different about this Nuzlocke challenge? Why is is called 'Nuzlocke' in the first place? You as the writer probably know the answers to these questions, but the readers might not. Two lines of explaining what this is... just doesn't quite make for a good description.

    I've already explained that this is mainly on Nuzlocke related sites for the most part so I felt no need to further explainanation, but I may do a different version for here.

    You've also got the classic 'telling, not showing' problem throughout your entire one-shot. In this particular section, you're telling your reader Roxanne's geodude went down in three hits, rather than showing it. You're telling us that after six turns, her nosepass used curse and that it's an illegal move. While telling can be useful in certain cases, this is an important moment in your one-shot where your narrator starts to pick up on the fact something is very wrong with this game. A good portion of detail should therefore be dedicated to this section rather than breezing through it.

    https://fyeahpokemoncreepypasta.tumblr.com/
    You can see more examples of the style I was going for here. I kind of assumed the reader had a knowledge of pokemon games (I didn't write this for the anime fans). I was trying to show that the battle was a complete washout - it didnt matter what moves they were, the geodude was helpless and taken down swiftly.


    Nitpicking here, but this is the first pokémon of the narrator's that has died, right? I'm quite sure I also read earlier that the narrator was confident in themselves and that they weren't going to let any pokémon 'die'. So when their first pokémon does die, why suddenly name an entire box 'graves'? It implies that suddenly they had a change of heart and realized that many, many more could die following Snake. While it's an interesting thought and one I think you could certainly take advantage of, you don't seem to touch on the subject at all and just say the narrator took a break for a while.
    Another thing I'd noticed is the slight inconsistency of the dialogue and reactions of the pokémon. In this hack, pokémon die instead of faint. So when you battle against the gym leaders, like Norman, his first line is "My dear child... you carry the scent of death... let us end this here and now!"

    This implies that Norman knows how your pokémon died (battling), but he's still going to fight you. Not very fatherly, is it?

    The idea was is that readers would pick up on how Grace had been cursed by Nosepass ie. people and pokemon avoided her, as well as - he only knows something is wrong with her, not that her pokemon are dead. The other thing is that pokemon hacks of this nature are unpleasant because the in game characters don't much care for the player. He doesn't care for her - only that he wins.

    As for the pokémon, 'we loved you,' 'how could you do this to us,' seems like the worst attempt at guilt-tripping I've ever seen. (>.>) If these pokémon were truly aware of what had happened, they'd know that it really wasn't Grace's fault, and her feeling sorry for them is really baseless. She'd feel sad that they died, but not sad because she let them die. It sounded like it was mostly bad luck on her part.[

    Yeah, I admit that part is ... kinda rubbish when you put it like that... but my entire story seems like a heap of crap now so...
    And, it WAS her fault. She knew they might die, but played regardless - she was sending them to her death rather than stop playing. Thats what I was going for.

    Overall, yeah, I guess my story does suck quite a bit. I'm probably going to rewrite it now...
     
    Back
    Top