Alter Ego
that evil mod from hell
- 5,750
- Posts
- 19
- Years
- Age 37
- Touhou land, grazing danmaku all the way
- Seen Aug 8, 2010
Dark Dancer: Clarification, please. Does the dancer that activated the effect need to be on the field to control the attacker on the next turn? Either way, it's a very worthwhile play since it's a self-searcher that won't be any weaker if you draw it in multiples.
Graveyard from the Beyond: Umm...uberly overpowered. It's basically a buffed up Begone, Knave! that only bites your opponent. o.O Some major balancing is in order here...also, wording problems. It should be: "On each player's End Phase, return all monsters on the field except face-up 'Dark Angel' monsters to their owners hands." but as I said; it's still overpowered. Maybe make it the other way around? Y'know, only dark angels return? That way they could get field-specific effects at the penalty of leaving you down on field presence (Hiii Brain Control/Soul Exchange/Cyber Dragon fans!), sort of like spirits except that they don't have a special summon restriction and don't have to return unless you decide to activate that field spell.
Fugan: Meh, I wouldn't bother tributing for something like that. It doesn't have the 'umph' for it. If Graveyard was the other way around it could be interesting, though.
Yumeko: Heavy Storm in Summoned Skull's body. o.o Umm...yeah, I wouldn't sacrifice the overpowered Graveyard for this, though.
Rule of the Fallen: There's no such thing as main type, or dark type for that matter. Should be "Tribute one level 4 or lower DARK attribute monster to special summon 'one Dark Angel' monster from your hand."
Mestorius: Tribute; not sacrifice. Also, special summon from where? You have a bad habit with this. Can't really judge this without Jyukushu, though.
Dark Sanctuary: Overpowered field number two; it's like Clocktower Prison without the wait. Also, note that since battle damage is 'negated' instead of 'reduced to zero' it means that only dark monsters can destroy other cards by battle, so most decks would be reduced to bapping with Sangan, Spirit Reaper, and Gravekeeper's Spy for damage until they draw a removal card.
Dark Seraph: Would be okay if the field wasn't broken.
Dark Cherubim: Does that work for facedowns too? Cool card. :3
Dark Prophet: Useful search effect. The second one isn't that relevant since it's the flip you play this for, but whatever.
First Judgement: This smells disturbingly much like Norleras. If some insidious person were to spam up the field with seraphs and cherubims (perhaps partially by prophet) they'd be all set for an OTKO. Meh, at least throw in an LP cost or something. Even Demise isn't allowed to destroy the world for free, you know, and Daedalus needed to be summoned before he could nuke.
Second Judgement: Could use some extra cost too, either that or extend it to all facedowns.
Wrathful Judgement: Okay, this is Norleras reborn except you don't have to special summon and don't get that freebie draw. Let's see some real costs, please. Full-field destruction isn't supposed to be cheap. Dark World abuses the heck out of this, by the way. :\ Oh, and that should be 'Both players discard all cards from their hands'; if you want to avoid the Dark World trap then make it an activation cost.
Funeral Shroud: Send from where? Meh, this is just another way to help with setting up that Second Judgement OTKO.
Fallen Seraph Lucio: Should be "This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing from play three 'Dark Seraph's from your Graveyard while 'Dark Sanctuary' is face-up on your field." Meh...a bit too situational for my tastes, but fair enough I guess. It still gets Brain Controlled, though.
Angel Spear: Decent enough effect, but the restrictions for using it and the general suckiness of being an equip spell prevents it from going overboard. Fair card. :3
Dark Moon Renewal: Again, special summon from where? I bet you're getting pretty tired of hearing this by now.
Dark Angel Bunny Girl: Meh, it's vanilla (even though the style of it is very much YGO). Not much to say.
Dark Angel Necrolion: Wording, wording; "When this monster is Normal Summoned successfully, Special Summon one level four or lower 'Dark Angel' monster from your hand. The long version of the name thing isn't necessary with the new wording practice. :3 Anyways, it's overpowered. 1900 Atk is a standard-issue vanilla beatstick, being able to summon another one just like that is too much. Bring the Atk down a notch.
Dark Angel Sacarafice: I assume that's meant to be 'sacrifice'? Anyways, the first of the two options needs rewording. That's "Send one DARK attribute monster from your hand to the Graveyard to negate the attack". Remember, the activation specifies an attack so there wouldn't be any 'effect' to negate. Second one should be: "Select another face-up 'Dark Angel' monster on your field and the attacking monster attacks that monster instead". Anyways, the discard effect seems sort of underpowered for a -2 seeing as how Magic Cylinder and Draining Shield (Both -1s) are also capable of negating one attack but also have useful side-effects and don't require a specific target on your field. Maybe destroy the attacking monster or something? Even that would be an underpowered Sakuretsu Armor, though. Ohh...you could always re-direct the attack to an opponent's monster for the discard. :3
Anyways...
Winged Mirth
Fairy/Effect
2 Star/Light
500 Atk / 1200 Def
Any Battle Damage from battles involving this card becomes zero, then the player who would have received the damage gains a number of Life Points equal to the amount of Battle Damage they would have received. If your opponent's Life Points are increased while The Sanctuary in the Sky is face-up on your Field, increase your Life Points by the same amount.
Pulse of Life
Normal Trap
This card may only be activated on the End Phase of a turn when one or more of your monsters was sent to the Graveyard. Special Summon any number of monsters from your Graveyard whose combined Atk is less than or equal to the amount damage your received this turn.
Purging Light
Normal Spell
Pay any multiple of 1000 Life Points, then flip all face-down monsters on the Field face-up (Flip Effects are not activated) and destroy all monsters with an Atk less than or equal to the amount of Life Points you paid.
Lifeforce Barrier
Continuous Trap
If you have fewer Life Points than your opponent, this card is destroyed. While this card is face-up on the field, monsters with an Atk less than or equal to the difference between your and your opponent's Life Points may not Attack.
Graveyard from the Beyond: Umm...uberly overpowered. It's basically a buffed up Begone, Knave! that only bites your opponent. o.O Some major balancing is in order here...also, wording problems. It should be: "On each player's End Phase, return all monsters on the field except face-up 'Dark Angel' monsters to their owners hands." but as I said; it's still overpowered. Maybe make it the other way around? Y'know, only dark angels return? That way they could get field-specific effects at the penalty of leaving you down on field presence (Hiii Brain Control/Soul Exchange/Cyber Dragon fans!), sort of like spirits except that they don't have a special summon restriction and don't have to return unless you decide to activate that field spell.
Fugan: Meh, I wouldn't bother tributing for something like that. It doesn't have the 'umph' for it. If Graveyard was the other way around it could be interesting, though.
Yumeko: Heavy Storm in Summoned Skull's body. o.o Umm...yeah, I wouldn't sacrifice the overpowered Graveyard for this, though.
Rule of the Fallen: There's no such thing as main type, or dark type for that matter. Should be "Tribute one level 4 or lower DARK attribute monster to special summon 'one Dark Angel' monster from your hand."
Mestorius: Tribute; not sacrifice. Also, special summon from where? You have a bad habit with this. Can't really judge this without Jyukushu, though.
Dark Sanctuary: Overpowered field number two; it's like Clocktower Prison without the wait. Also, note that since battle damage is 'negated' instead of 'reduced to zero' it means that only dark monsters can destroy other cards by battle, so most decks would be reduced to bapping with Sangan, Spirit Reaper, and Gravekeeper's Spy for damage until they draw a removal card.
Dark Seraph: Would be okay if the field wasn't broken.
Dark Cherubim: Does that work for facedowns too? Cool card. :3
Dark Prophet: Useful search effect. The second one isn't that relevant since it's the flip you play this for, but whatever.
First Judgement: This smells disturbingly much like Norleras. If some insidious person were to spam up the field with seraphs and cherubims (perhaps partially by prophet) they'd be all set for an OTKO. Meh, at least throw in an LP cost or something. Even Demise isn't allowed to destroy the world for free, you know, and Daedalus needed to be summoned before he could nuke.
Second Judgement: Could use some extra cost too, either that or extend it to all facedowns.
Wrathful Judgement: Okay, this is Norleras reborn except you don't have to special summon and don't get that freebie draw. Let's see some real costs, please. Full-field destruction isn't supposed to be cheap. Dark World abuses the heck out of this, by the way. :\ Oh, and that should be 'Both players discard all cards from their hands'; if you want to avoid the Dark World trap then make it an activation cost.
Funeral Shroud: Send from where? Meh, this is just another way to help with setting up that Second Judgement OTKO.
Fallen Seraph Lucio: Should be "This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing from play three 'Dark Seraph's from your Graveyard while 'Dark Sanctuary' is face-up on your field." Meh...a bit too situational for my tastes, but fair enough I guess. It still gets Brain Controlled, though.
Angel Spear: Decent enough effect, but the restrictions for using it and the general suckiness of being an equip spell prevents it from going overboard. Fair card. :3
Dark Moon Renewal: Again, special summon from where? I bet you're getting pretty tired of hearing this by now.
Dark Angel Bunny Girl: Meh, it's vanilla (even though the style of it is very much YGO). Not much to say.
Dark Angel Necrolion: Wording, wording; "When this monster is Normal Summoned successfully, Special Summon one level four or lower 'Dark Angel' monster from your hand. The long version of the name thing isn't necessary with the new wording practice. :3 Anyways, it's overpowered. 1900 Atk is a standard-issue vanilla beatstick, being able to summon another one just like that is too much. Bring the Atk down a notch.
Dark Angel Sacarafice: I assume that's meant to be 'sacrifice'? Anyways, the first of the two options needs rewording. That's "Send one DARK attribute monster from your hand to the Graveyard to negate the attack". Remember, the activation specifies an attack so there wouldn't be any 'effect' to negate. Second one should be: "Select another face-up 'Dark Angel' monster on your field and the attacking monster attacks that monster instead". Anyways, the discard effect seems sort of underpowered for a -2 seeing as how Magic Cylinder and Draining Shield (Both -1s) are also capable of negating one attack but also have useful side-effects and don't require a specific target on your field. Maybe destroy the attacking monster or something? Even that would be an underpowered Sakuretsu Armor, though. Ohh...you could always re-direct the attack to an opponent's monster for the discard. :3
Anyways...
Winged Mirth
Fairy/Effect
2 Star/Light
500 Atk / 1200 Def
Any Battle Damage from battles involving this card becomes zero, then the player who would have received the damage gains a number of Life Points equal to the amount of Battle Damage they would have received. If your opponent's Life Points are increased while The Sanctuary in the Sky is face-up on your Field, increase your Life Points by the same amount.
Pulse of Life
Normal Trap
This card may only be activated on the End Phase of a turn when one or more of your monsters was sent to the Graveyard. Special Summon any number of monsters from your Graveyard whose combined Atk is less than or equal to the amount damage your received this turn.
Purging Light
Normal Spell
Pay any multiple of 1000 Life Points, then flip all face-down monsters on the Field face-up (Flip Effects are not activated) and destroy all monsters with an Atk less than or equal to the amount of Life Points you paid.
Lifeforce Barrier
Continuous Trap
If you have fewer Life Points than your opponent, this card is destroyed. While this card is face-up on the field, monsters with an Atk less than or equal to the difference between your and your opponent's Life Points may not Attack.
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