Scarlet Weather
The Game is Afoot!
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- Posts
- 18
- Years
- In a House
- Seen Mar 20, 2016
HoD: I'll pass on this one. Requires a situational summon, is only applicable for OTKO, and the card you use to summon it leaves you wide-open afterward, not to mention that the only plant really seeing play nowadays is Mystic Tomato and most plants have particularly low attack anyway. Oh, and it's just "set" I believe, there is no such thing as "set summon".
Ranium Allur: Kills Cyber Dragon and forces monsters into defense, true, but how do you plan on damaging the opponent's life points?
Green Rejuvenator: When you figure in the loss of LP you get when the opponent trounces this monster, the gain isn't all that much better then what Poison of the Old Man gives you. Then again, I can see this thing being comboed with Mist Body or Heart of Clear Water for some serious renewal.
TttEL: Too little renewal, too much loss of field presence, too many monsters about to run you over. Your opponent is never going to target this card for destruction, so that means you'll have to kill it yourself in order to summon HoD.
Dark Rose of the Blackland: It's a cheap Yubel with a graveyard restriction! I can see this being teched to RFtDD, but that's a given with anything that removes from play.
Thistle Fairy: ZOMG, can we say "cheap burn damage"? Now you're going a bit farther then Yubel ever did. >.< At least this monster can get killed? I'd say make it Gemini for the greater balance.
Thorns: Yipes, I'm starting to wonder whether or not Yubel knew it was getting upstaged by plants. 0_o Seriously, monster-related battle damage burn plus this thing... ow. Man, I'm actually enjoying this set enough that if it were ever released, I might enjoy playing it with a nomi Yubel deck. XD
Wonder Seed: So basically, this is the alternate method of summoning your devilishly evil plants? Hmm... actually, Rose of the Blackland plus this equals love. I'm already thinking of ways to fill a graveyard to supplement them.
And now, moving on...
Darkness of Justice
Field Spell
The name of this field spell is treated as "Neo Space". If a monster with "E-Hero Neos" is on the field, this card cannot be destroyed and no other field spells may be played. Increase the attack of "E-Hero Neos" and all "Neo-Spacian" monsters by one thousand points when they battle with a monster with higher Atk.
Neo-Spacian Shuttle
Normal Spell
Remove one "Elemental Hero Neos" in your deck from play for two turns. Special summon the selected "E-Hero Neos" during your own standby phase two turns after the activation of this card.
Neo-Spacian Magician Girl
Monster/Dark/Spellcaster/Effect/3*
Atk 1200/ Def 1000
If this monster is summoned while another "Neo-Spacian" monster is on the field, you may add one spell card from your graveyard to your hand. Then discard one card.
E-Hero Magician Neos
Monster/Dark/Spellcaster/Fusion/Effect/9*
Atk 2500/ Def 2100
E-Hero Neos+Neo Spacian Magician Girl
This monster is fusion summoned by adding the listed fusion material monsters to your deck (you do not use "Polymerization"). If "Neo-Space" is not on the field, return this monster to your fusion deck during the end phase of the turn it was summoned. During your standby phase, by discarding one card from your hand you may add one spell card from your graveyard to your hand.
Ranium Allur: Kills Cyber Dragon and forces monsters into defense, true, but how do you plan on damaging the opponent's life points?
Green Rejuvenator: When you figure in the loss of LP you get when the opponent trounces this monster, the gain isn't all that much better then what Poison of the Old Man gives you. Then again, I can see this thing being comboed with Mist Body or Heart of Clear Water for some serious renewal.
TttEL: Too little renewal, too much loss of field presence, too many monsters about to run you over. Your opponent is never going to target this card for destruction, so that means you'll have to kill it yourself in order to summon HoD.
Dark Rose of the Blackland: It's a cheap Yubel with a graveyard restriction! I can see this being teched to RFtDD, but that's a given with anything that removes from play.
Thistle Fairy: ZOMG, can we say "cheap burn damage"? Now you're going a bit farther then Yubel ever did. >.< At least this monster can get killed? I'd say make it Gemini for the greater balance.
Thorns: Yipes, I'm starting to wonder whether or not Yubel knew it was getting upstaged by plants. 0_o Seriously, monster-related battle damage burn plus this thing... ow. Man, I'm actually enjoying this set enough that if it were ever released, I might enjoy playing it with a nomi Yubel deck. XD
Wonder Seed: So basically, this is the alternate method of summoning your devilishly evil plants? Hmm... actually, Rose of the Blackland plus this equals love. I'm already thinking of ways to fill a graveyard to supplement them.
And now, moving on...
Darkness of Justice
Field Spell
The name of this field spell is treated as "Neo Space". If a monster with "E-Hero Neos" is on the field, this card cannot be destroyed and no other field spells may be played. Increase the attack of "E-Hero Neos" and all "Neo-Spacian" monsters by one thousand points when they battle with a monster with higher Atk.
Neo-Spacian Shuttle
Normal Spell
Remove one "Elemental Hero Neos" in your deck from play for two turns. Special summon the selected "E-Hero Neos" during your own standby phase two turns after the activation of this card.
Neo-Spacian Magician Girl
Monster/Dark/Spellcaster/Effect/3*
Atk 1200/ Def 1000
If this monster is summoned while another "Neo-Spacian" monster is on the field, you may add one spell card from your graveyard to your hand. Then discard one card.
E-Hero Magician Neos
Monster/Dark/Spellcaster/Fusion/Effect/9*
Atk 2500/ Def 2100
E-Hero Neos+Neo Spacian Magician Girl
This monster is fusion summoned by adding the listed fusion material monsters to your deck (you do not use "Polymerization"). If "Neo-Space" is not on the field, return this monster to your fusion deck during the end phase of the turn it was summoned. During your standby phase, by discarding one card from your hand you may add one spell card from your graveyard to your hand.
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