Frostweaver said:The concept of clogging up the hand with bad monsters (all fusions of red eyes are lvl 5 and above, at least... eww)
That would be the correct version. Anyway, I think I'll make a card specifically for Dark Magician Girl.Ichapokemr said:Shining Nova
Spell Card
You may only activate this when there is a face-up "Blue-Eyes Shining Dragon" on your side of the field. Tribute the "Blue-Eyes Shining Dragon" to destroy all other cards on the field.
I rather use Vortex.XDWaker of Chaos said:That would be the correct version. Anyway, I think I'll make a card specifically for Dark Magician Girl.
Dark Burning Attack
Normal Spell
This card can only be activated by selecting 1 "Dark Magician Girl" on your side of the field. Destroy all face-up monsters on your opponent's side of the field whose original ATK is equal to or less than the selected monster's ATK. "Dark Magician Girl" may not attack this turn.
JokeWaker of Chaos said:This card is better than "Lightning Vortex" because it doesn't require a discard. Instead, just Tribute "Dark Magician Girl" to Tribute Summon something else, like "Jinzo."
Frostweaver said:Version 3 is best. Version 2 is super-pathetic lightning vortex with dust tornado stuck to it. Shining Dragon can already negate plenty of stuff, so it makes version 2 useless. Version 1 is decent, but it's something Blue Eyes Shining Dragon can do already except taking a longer period of time. Since Blue Eyes Shining Dragon is the definition of almost impossible to get out, a specific spell card for it should be game ending and the deck's superior winning condition. Version 3 sounds like it can do that the best by clearing the entire field of monsters and possibly deal damage too through battle.
First, change the Attribute to either LIGHT or DARK. Second, delete the text I colored. Third, add the effects "this card cannot be Special Summoned except by Fusion Summon". I also edited the text in the first sentence. Finally, change the name to "Green-Eyes" rather than "Purple-Eyed". To have a purple-eyed dragon is a laughing matter; to have a green-eyed dragon is to invoke fear. Therefore, if you are to fuse the Shining Dragon and the Darkness Dragon, you should be invoking fear into your opponent, and not making him/her laugh.gs135790 said:Purple-Eyed Chaos Dragon
FIRE [Dragon/Fusion/Effect]
"Blue Eyes Shining Dragon" + "Red Eyes Darkness Dragon"
ATK:5500 DEF:5000 ************
If both fusion material monsters are on the field, this card may be Fusion Summoned by sending the Fusion Material Monsters to the Graveyard. No spell or trap cards may be played while this card is on the field. All other monsters effects are negated while this card is on the field. If this card attacks your opponent directly, this card and its fusion material monsters are removed from play. After the turn this card is summoned, it is removed from play.
That seems like the cost is not worth the effect, and the effect itself seems confusing to me.Thief's Code
Equip Spell
Equip this to a LV6 or higher effect monster on your side of the field. Pay 500 Life Points during each of your standby phases. If you do not, this card is removed from play. If this card is removed from the field, it is removed from play. If the equipped monster destroys a monster as a result of battle, make the effect of your monster the same as the destroyed monster's effect (remove any prior effect).
If you removed all monsters from play, then you would have just wasted 2000 LPWhite Dragon Burst
Normal Spell
Pay 2000 Life Points.Special summon as many Blue-Eyes White Dragons from your hand, deck, or graveyard as possible. Pay 1000 Life Points for each one summoned. You cannot inflict damage to your opponent's Life Points during this turn. Remove from play all other monsters on your side of the field during your end phase.
Ichapokemr said:Two words: Cyber Stein. That's the only reason why I held back on the card (I was originally going to add a Fairy Meteor Crush effect).
Yeah, the last 3 cards I just added for the heck of it XP. Good point with Thief's Code too.. it is a bit situational. Could be brill, however could also be disterous @.@ Good idea with the White Dragon Burst too, of course I was thinking of a RftDD combo anywho XPOh we can always use more Blue Eyes support, actually. Not going to talk about the last 3 cards you created since they're obviously not playable in the real TCG (due to the Divine attribute, or having an effect that deals with monsters with such an attribute.)
Theif's Code- interesting I suppose, but doubt that it'll be useful because it is just too situational unless a deck is based on this card and creature swap. The possibility that the opponent rams something into a monster equipped with Theif's Code may ruin your entire setup... diastrious thoughts come into mind. Nevertheless, it's fairly interesting.
White Dragon Burst- let's sing "RftDD ftw" Otherwise, change "You cannot inflict damage to your opponent's Life Points during this turn." into "During this turn, ignore all damage calculation as a result of battle." This card doesn't benefit Blue Eyes in any way, but rather greatly powerup RftDD.
Hehe, the Ojama Party certainly would brighten up their future. XD I think I deliberately made the name of AFaUO long... due to the amount of silly-length name cards that are out, such as BLS-EotB, VWXYZ-DCC, etc. :P Magical Fairy I just done for teh heck of it. I was gonna give it no effect originally @.@Ojama Party!- a FTK has been borned
Attack From an Unexpected Opponent- great card, but if it's going to be real, we'll have to change the name so that it's shorter, lol
Magical Fairy- hmm... pretty interesting. Doubt that it's going to help the usual spellcasters by too much as it'll be easier and faster for them to call out Dark Magician instead. On the other hand, Mudora got more new friends.
Hehe, cool. I kinda like the Dark Scorpions, thou I never actually use them much. o_ODark Scorpion's Ambush!- Rare
Continous Trap card
Whenever your opponent special summons a monster, you may special summon one monster card with "dark scorpion" in its name, or is named "Cliff the Trap Remover" from your hand or deck.
Must boost pathetically underdeveoped deck types ^_^