I made this card before those showed up. I just never posted it until now, is all...
And that is EXACTLY why I threw in the last part about drawing cards.
DaKing23, uh...one, some of those effects are worded poorly (like the Chaos monsters), and two, WHAT'S WITH ALL OF THE WEIRD NUMBERS??? 1401, 1999, what's next? 7458?
And I'm pretty sure the Arcana Force Cards are probably not going to be released as real cards anyway (not to mention, there is no "English name" for that card yet as the sub has not reached that far.) or else Yugioh will be sued like heck for taking the names of Tarot cards directly like that. Also, some cards just can't be made without the hazzards of confusing text (refer to Twin Headed Behemoth to see how screwed up Konami can be.)
Err... can we all be clear about the card effects? I don't even know how to comment on a vast majority of them...
Reversal of Fate
-err, how do you have more than 10 cards in play anyway? lol. Either way, you might as well make this a win condition, because I honestly don't know how are you going to trick your opponent into filling all of his/her spell/trap zone and none of them turns out to be chainable. Afterall, just one of those 5 spell/trap chain on to the effect, and Reversal of Fate fails because the requirement is no longer met. Let's not forget the 5 monsters (though Ojama Trio fills up 3 of them...) It's that difficult to pull off.
(however, it's nice to see underpowered cards which are much easier to fix in comparison to overpowered cards)
Sleight of Hand
-I like it, it's not that random really. We got Helping Robo for Combat that has a similar effect. It's a good Exodia support which they kind of need since it's too easy to stop, especially after sidedecking.
Ancient Gear Monstrosity
-We have a *huge* problem.
"This creature cannot be special summoned except by tributing Ancient Gear Factory from your side of the field when you have four or more creatures with Ancient Gear in their names removed from play."
"Whenever this creature on the field is destroyed or removed from play, you may remove from play two creatures with Ancient Gear in their names from your hand, field, or Graveyard to special summon this creature on your side of the field in face-up Attack position."
Obviously, this is not working.
Also, as a sidenote, Ancient Gear is combining itself with Gadgets in terms of theme... Ancient Gear now focuses on not only disabling traps in the battle phase, but also gaining effects depending on what gadgets are tributed for the ancient gear monsters.
Inverted Reality
-Let's just rename it to Dark World Reality lol (since the Dark World monster's special summoning will come after all of Inverted Reality's effect has taken place)
-just technical stuff like how the cards have to go back to the respective owner's graveyard and etc etc
Somehow I forgot, but which monster deals damage if its control is switched...? There's a few monsters that got effects related to switching control but I forgot what they are, so cant' check if this card will create dangerous loopholes...
I'll type some of my own stuff another time.