Ehh...I messed up the wording on Life Cycle. *Pokes edits* It's supposed to double up as monster removal as well. :3
And yeah, Shuffle Slash is loosely based off the very broken Slash Draw. It's pretty vicious, really, since - like Frostweaver pointed out - it's a massive dump that will either recycle or take a large chunk of the opponent's deck with it. Just couldn't resist, though. What can I say? I wanted to make a gamble to trump Dice Jar. xD
As for the Sage...well, I wanted to complete the set started by Sage of Stillness and Sage of Silence. I would think Shrink and Rush Recklessly would be obvious complementary cards, either that or have it munch Ojama Tokens in some type of control deck. :3
Concerning the Ojama OTKO...I'd say a copy of Wild Nature's Release is the easiest way to go with the Queen's 3000 Def, either that or Shield and Sword, in which case you get four 3000 Atk beatsticks on your field. ^-^
Now then, on the rest here;
@NocturnLeader:
Hydro Rocket Dragon - Fair enough, although imo the LP recovery could be raised to 800 since LP recovery effects tend to be stronger than direct damage ones.
Fire Queen - Agreeing with Frostweaver, the Queen should have a stronger burn effect than the Princess. A couple of extra hundreds per burn should be enough to make it worthwhile for Fire Princess builds.
D.D.Oasis - Major overkill, although that has probably been said already. :3
Dusty - Yeah, broken wording, and if corrected the current number is way too low. Could easily be something like "For each face-up 'Butterfly Fairy' monster on your field, increase the Atk of this card by 1000", sort of like Ultimate Baseball Kid but the name wouldn't be as stupid.
Torch - Ohh...I'm sure spell-heavy decks can exploit this (I mean, it's like Rapid Fire Magician on steroids), but it doesn't do much for the other fairies.
Mint - Decently sized fairy in the set, although the effect's usefulness is pretty dubious since Defense Position squatters are usually smoked out by removal effects anyway.
Misty - It's a bit too much of a gamble since there's a 50% chance for suicide.
Gale - Infinite Confiscation without LP cost? Yeah, it's already broken in its own right. :\
Rose - Te-hee...possible synergy with Recycle and such? Well, it's bulky for its level and certainly trumps Parshath, so yeah, this one would see use. Maybe cut down the Atk or only let it get its draw effect if you tributed another butterfly fairy to summon it?
Queen - Yeah, no way anyone would use this. Maybe cut down the removals to five and remove the LP cost? That way it would be something like a Five-Headed Dragon for fairies. xD
Glory Fields - Fairies going on the offensive? Well, fair enough I guess.
Butterfly Mask - Too bad that battle isn't exactly the prefered choice of monster destruction. Maybe make it something like "When the equiped would be destroyed, destroy this card instead"?
Glint of Light - Fair enough, I guess.
Flower Crown - Indeed, this is just begging for Gale. If that one would be balanced then this card would probably be too.
Hidden Treasures - Fun, but not very reliable.
The Fairy's Jewel - Cheapened My Body as a Shield in trap form? Not sure about the wording problem Frostweaver mentioned, though. *Shrug*
@ACC:
The Road Goes Ever On - Good support since swarming is what they need.
Wandering Shinobi - Searchable searcher, very nice. ^^
Wandering Vampire - Yay for finally having a bulkier wanderer. This thing can cause some serious damage and the ability to leech out effects from other wanderers is a very nice bonus (Healer or Wizard, anyone?)
Pact - Not really adressing the issue of monster removal, which is the worst weak link in this theme. And yeah, it's basically like The A Forces with a narrowed target group and a destruction condition.
Fireside Tale - Would be cooler if it could handle monster removal. :3
@Icha:
Sacrificial Healing - Return players drool at this dumping outlet, they really do.
Shield Breaker - Fair enough. Too bad that defensive squatting and direct combat aren't the in things right now.
Pot of Wrath - Anything that chugs out spell and trap cards at a rapid rate enjoys this, Chain Strike Burn definitely approves.
Striker's Fury - Ouch...that's all I'll say. o.o
@Frostweaver:
Hmm...shouldn't that be "During each of your opponent's End Phases"? Other than that, fair enough.
Frostweaver said:
New cards don't have to have to have point 8 font with one whole essay as the card effect...
True, but it's so fun to give them both. xD Speaking of which...
Homerun Bat
Equip Spell
This card can only be equiped to 'Ultimate Baseball Kid'. Increase the Atk of the monster equiped with this card by 500. Whenever the monster equiped this card destroys a monster in battle, it may attack your opponent directly during the same Battle Phase.
^
Blame Butterfly Fairy Dusty for brining that card to mind. x3
Neo Breaker - The Magical Warrior
Spellcaster/Effect
7 Star/Dark
1600 Atk / 1700 Def
You may summon this card with one or no tributes. When this card is Normal Summoned successfully, place one Breaker Counter (maximum 2) on this card for each tribute used in the summon. For each Breaker Counter on this card, increase the Atk of this card by 600. As often as you like, during either player's turn, remove one Breaker Counter from this card to destroy one spell or trap card on the field.
Effemarity
Continuous Trap
During each player's Standby Phase, if this card is face-up on the field destroy all cards other than 'Effemarity' that have been on the field for two turns or more.
Spirit of Entropy
Fairy/Effect
4 Star/Dark
2400 Atk/0 Def
During each of your End Phases, decrease the Atk of this face-up card on your field by 600. When this card is removed from the field, pay a number of life points equal to half the Atk of this card.