Frostweaver
Ancient + Prehistoric
- 8,246
- Posts
- 21
- Years
- Age 36
- Canada
- Seen Sep 12, 2016
All the mess with the KH cards is making poor Nami cry some more ;_;
I won't say that you must playtest against your deck's specific weakness to say it's good or not. Play against all kinds of decks, though nowadays it's usually LaDD, Samurai, Skill Drain burn, Zombie, Necroface (finally you're in TCG!) or another RFG centered deck, E-Hero recursion, Gadgets and Monarch. Not all of them are tier 1, but they all represent the main different play style. Excluding the tier 1, you got to deal with a RFG which is usually what the sidedeck will transform plenty of decks into in round 2/3. There's extreme recursion along with thinking of things to deal with field spell in E-Hero. How do you fair against extreme trade off (I still say Gadget is back for blood now that they got Soul Taker again to replace smashing ground. My vote on either Gadget and Raida to dethrone zombie). Traditional Monarch may not take Top 16 last time, but the fact that they existed ever since the end of Chaos era certainly proves their worth.
If you win against these half of the time, then personally I'll say the build is working and acceptable in casual play. If you can win with an even higher ratio, then you can start thinking about competitive play (which I will never do because I'm just a teenager and only adults can play a children's trading card game.)
Dark Valkyria Knight- summoning BEWD is far easier, and even that thing is not played by anyone ><; You need some much better effects if you want some fanservice girl fusion to actually be used. But wait, there's "no women in Yugioh, only extremely girly men!" o.O;
Name of the Pharaoh- of course it can't be rated without the other card which I have no idea what it's about, but I'll assume that its based on the anime in which case all rules break loose (aka, not playable, just like the egyptian god cards.)
Aether veil- oops i missed these XD; Either way, "bleh." It's just not worth the slot in the deck. It's slow and the effect is not that good either. Just use Waboku directly for a "close enough" effect that is much easier to activate.
Lure of the Fey- using this in the actual Aether deck is suicide. Your fairy really don't get too much done (this is just the same as double summon for aether) yet your opponent gets one out. The only time this is useful is for high level fairy, which Aether doesn't have. Then again, just WHAT high level fairy exist and is playable? At least, not in the TCG...
Torchbearer- rather use swordie for a beatstick with a potential (and only chance) to run over a Cyber Dragon than 800 dmg x.x; and even then swordie is not that good.
Blessing of the Fey- and you know what, I like this much better than the sword itself. The sword may blast a monarch to smithereens, but it's still an equip. This card is a lot faster to blow up the fairy to get off its effect, unlike the sword where it can do more potential damage (especially monarch) but it is far more weak to Raiza than Blessing of the Fey is... not to mention, you lose the standard CA like any equip cards unless you can use another card to nuke your own fairy in time. It's just much easier to use this. Rush Recklessly that can suicide at the cost of being chainable.
Just read some of ACC's comments now on aether fairies... no they aren't as deadly as they seem on paper ><; They need you to blow them up yourself, and that's not always easy to do on a consistent basis. They are similar to Dark World in a way.
Dark World needs you to discard things from your hand as an effect. Aether fairy needs to get on the field first, AND then you blow them up yourself. It's harder to do than Dark World's discard. Dark World can swarm within one card destruction. Aether fairy takes forever to get the Queen out to even hope for a swarm, provided that dust tornado didn't blow up Effemarity. Dark World at least still got Brron as a beatstick and discard engine without spells or traps. Aesther fairy is doomed without spells or traps. Dark World got plenty of destruction engine, be it spells or monster. Aesther only got the link, and a bunch of continuous cards (yay for more dust tornado vulnerability?)... Filcher's effect is a lot harder to get off than it seems too. Silpheed is a lot easier to get off in comparison, or just good old don zaloog. It doesn't help that half of all monsters in the current game can't wait to jump to the graveyard either (so that's a 1/5 or even 1/4 for d-hero of the deck that gets benefit if you send them to the graveyard for the them.)
Knight of Abyss
Warrior / Effect
6 Star / Dark
2100 Atk / 2600 Def
When this card is tribute summoned successfully using a Dark attribute monster as a tribute, search your deck for a "Cursed Sword" and special summon it. Increase the Atk of this card by 200 for each Dark attribute monster on your side of the field.
Darkness Submerges
Normal Spell
Pay 600 LP. Send 2 Dark attribute monster from your deck to the graveyard.
A card outside of the dark theme...
Legendary Blade Nihonto
Equip Card
Equip this card to a "Six Samurai" monster or "Great Shogun Shien." Increase the Atk and Def of the equipped monster by 300. Negate the effects of all monsters destroyed by the equipped monster as a result of battle. If this card is destroyed by a card effect, you can destroy another card in your spell/trap zone instead.
I won't say that you must playtest against your deck's specific weakness to say it's good or not. Play against all kinds of decks, though nowadays it's usually LaDD, Samurai, Skill Drain burn, Zombie, Necroface (finally you're in TCG!) or another RFG centered deck, E-Hero recursion, Gadgets and Monarch. Not all of them are tier 1, but they all represent the main different play style. Excluding the tier 1, you got to deal with a RFG which is usually what the sidedeck will transform plenty of decks into in round 2/3. There's extreme recursion along with thinking of things to deal with field spell in E-Hero. How do you fair against extreme trade off (I still say Gadget is back for blood now that they got Soul Taker again to replace smashing ground. My vote on either Gadget and Raida to dethrone zombie). Traditional Monarch may not take Top 16 last time, but the fact that they existed ever since the end of Chaos era certainly proves their worth.
If you win against these half of the time, then personally I'll say the build is working and acceptable in casual play. If you can win with an even higher ratio, then you can start thinking about competitive play (which I will never do because I'm just a teenager and only adults can play a children's trading card game.)
Dark Valkyria Knight- summoning BEWD is far easier, and even that thing is not played by anyone ><; You need some much better effects if you want some fanservice girl fusion to actually be used. But wait, there's "no women in Yugioh, only extremely girly men!" o.O;
Name of the Pharaoh- of course it can't be rated without the other card which I have no idea what it's about, but I'll assume that its based on the anime in which case all rules break loose (aka, not playable, just like the egyptian god cards.)
Aether veil- oops i missed these XD; Either way, "bleh." It's just not worth the slot in the deck. It's slow and the effect is not that good either. Just use Waboku directly for a "close enough" effect that is much easier to activate.
Lure of the Fey- using this in the actual Aether deck is suicide. Your fairy really don't get too much done (this is just the same as double summon for aether) yet your opponent gets one out. The only time this is useful is for high level fairy, which Aether doesn't have. Then again, just WHAT high level fairy exist and is playable? At least, not in the TCG...
Torchbearer- rather use swordie for a beatstick with a potential (and only chance) to run over a Cyber Dragon than 800 dmg x.x; and even then swordie is not that good.
Blessing of the Fey- and you know what, I like this much better than the sword itself. The sword may blast a monarch to smithereens, but it's still an equip. This card is a lot faster to blow up the fairy to get off its effect, unlike the sword where it can do more potential damage (especially monarch) but it is far more weak to Raiza than Blessing of the Fey is... not to mention, you lose the standard CA like any equip cards unless you can use another card to nuke your own fairy in time. It's just much easier to use this. Rush Recklessly that can suicide at the cost of being chainable.
Just read some of ACC's comments now on aether fairies... no they aren't as deadly as they seem on paper ><; They need you to blow them up yourself, and that's not always easy to do on a consistent basis. They are similar to Dark World in a way.
Dark World needs you to discard things from your hand as an effect. Aether fairy needs to get on the field first, AND then you blow them up yourself. It's harder to do than Dark World's discard. Dark World can swarm within one card destruction. Aether fairy takes forever to get the Queen out to even hope for a swarm, provided that dust tornado didn't blow up Effemarity. Dark World at least still got Brron as a beatstick and discard engine without spells or traps. Aesther fairy is doomed without spells or traps. Dark World got plenty of destruction engine, be it spells or monster. Aesther only got the link, and a bunch of continuous cards (yay for more dust tornado vulnerability?)... Filcher's effect is a lot harder to get off than it seems too. Silpheed is a lot easier to get off in comparison, or just good old don zaloog. It doesn't help that half of all monsters in the current game can't wait to jump to the graveyard either (so that's a 1/5 or even 1/4 for d-hero of the deck that gets benefit if you send them to the graveyard for the them.)
Knight of Abyss
Warrior / Effect
6 Star / Dark
2100 Atk / 2600 Def
When this card is tribute summoned successfully using a Dark attribute monster as a tribute, search your deck for a "Cursed Sword" and special summon it. Increase the Atk of this card by 200 for each Dark attribute monster on your side of the field.
Darkness Submerges
Normal Spell
Pay 600 LP. Send 2 Dark attribute monster from your deck to the graveyard.
A card outside of the dark theme...
Legendary Blade Nihonto
Equip Card
Equip this card to a "Six Samurai" monster or "Great Shogun Shien." Increase the Atk and Def of the equipped monster by 300. Negate the effects of all monsters destroyed by the equipped monster as a result of battle. If this card is destroyed by a card effect, you can destroy another card in your spell/trap zone instead.
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