It's this type of attitude I hate, because it makes me feel like I'm worthless, etc. Have you never, ever heard of fun? You're thinking only competitively, and therein lies why I hardly ever post here. That's the general mindset. That's why Pokémon is far better than Yu-Gi-Oh! will ever be. Everyone uses practically the same 40 cards these days, and I'm extremely sick of it. But in Pokémon, you encounter many different teams, many different strategies, and many different themes. With Yu-Gi-Oh!, it's basically just whomever can Tribute Summon their "Monarch" monsters first wins. I hate it more than you can possibly imagine. No, seriously, I do.
Wow, talk about faulty generalizations. Not everyone plays the same decks and there's usually at least some variations even between decks of the same archetype. Monarch pops up all the time because it's a steady decktype, a 'when in doubt, do this', but if everyone plays the same cards then where do you think all these new decktypes come from? Gadget was an innovation in its day, same for zombie rush, machine beatdown, perfect circle, and Skill Drain burn. (only one of those does monarchs, by the way) Even
Monarch was an innovation way back then. The thing is, when an innovation turns out good, really good, there will inevitably be people who copy it simply because it works. I also
love how you're saying that there's only one strategy when all the evidence points to the contrary. Take a look at the deck rates I have posted here (heck, take a look at the recent deck rates as a whole): is a
single one of them a standard, competitive deck? <.<
No, they aren't, because we don't really do much mainstream here. But is it completely unreasonable for me to expect cards to
actually work? Trying to twist debate on a card that basically does nothing into an argument about strategy (and fun, which, incidentally, I have a lot of with this game...when I don't end up in argument with whiners who can't stand that I actually want card choices to make sense) is absurd. And believe it or not, there's nothing new or innovative about pointless plays; people do them all the time.
I play by theme. Screw your competition. It's a freaking game, OK? Games are made for entertainment, not necessarily competition. It's possible to play for fun. It's not like I am required by law to entire a Regionals tournament or something if I play a children's card game.
You're the one who brought out the word 'competitive'; not me. Kindly stop arguing against points that no-one else has raised. :\ So sorry that I expect cards to, you know, actually
do something? If I made a card that forced people to enter their draw phase each turn (and required you to have Rainbow Dragon, Gate Guardian, and Perfectly Ultimate Great Moth on the field to play it), would you hail it as the work of God? Somehow I doubt it. -.- There's a difference between tricky and just plain deficient. If I wanted to run a committed volcanic theme, I'd do it with the volcanic cards that actually
serve a purpose. (namely, something centered around Doomfire)
You know what? Screw it. Screw it all. Like I said before, my ideas are not appreciated here. They never were, regardless of what ACC-M thinks.
As I recall, ACC mentioned that what wasn't appreciated is
this defensive attitude, which you still persist on keeping. Not everyone will like every one of your ideas. Not everyone liked all the ideas I posted either. Dream Illusionist got some very harsh feedback but he did the right thing and focused on the point rather than the package. This is called DEALING WITH IT. Part of this thread is to improve on your ideas,
you, on the other hand, seem to have come here with the assumption that everything you make is perfect right from the get go and I hate that attitude more than you can possibly imagine. No, seriously, I do. If you're so high strung that every piece of criticism towards your work comes through as a personal insult then I seriously have to question how much fun you're having.
Honestly, throwing another fit just because someone disagrees with you over a children's card game? Sheez...if you're this sensitive, why not just go play solitaire? <.<
Thanks for the tips. I was afraid of making the cards too powerful, and as a result I made them too weak. Figures. >>;
As for the wording, thanks for re-directing me to somewhere useful - all I used as basis for the above were my old Yu-Gi-Oh! cards, which are all quite outdated. As such... hopefully they'll be better now. As for the theme, hopefully I got it figured now. Your examples were quite useful, thanks.
Heh, I know what I mean (had precisely the same thing with my necro gadget set a while back :3). As for sources, well, like I've said
YGO Wikia has pretty much every card ever printed, with the newest wordings on each card, so knock yourself out. Though...you'll probably want to check the cards from newer sets since the older ones don't always have modernized wordings. =O
Stellar Galaxy: Ohh...now
this is nasty. Very nasty, in fact. Anything that isn't called D.D. Survivor will really have to think twice before hitting on an empty field. (Unless they have RftDD in the wings)
Mars, The Cosmic Gladiator: Ahh...now we're getting to the wording modernization. Nowadays you can just say '"Cosmic" Monster' rather than 'Monster with "Cosmic" in its name". Also, you can just say "this card can attack directly" so the 'your opponent's Life Points' bit is no longer necessary. Ehh...it's strong enough to beat down Stratos and Zombie Master without assistance (since the gladiator itself is a cosmic monster) and though the nomis are still kind of so-so, the ability to swing directly for 2200+ of your opponent's life points is a pretty tempting prospect.
Venus, The Cosmic Lover: You don't need to say 'card' in that first effect. Ehh...the original was more useful, actually. The only way to get this without tribute is to summon it in attack (which is asking for poor Venus to get...actually, let's not get into that one. Decency in children's card games. xD), and on the field it's not really doing anything that spectacular since your opponent will most likely destroy or spin the nomis by card effect rather than battle them. I'd say drop to 2200 Def and make it 4-star. That way cosmic can at least use this as a steady wall. Heck, you could make it 2000 and return the old flip effect (It's not like we're doing anything bigger than Gravekeeper's Spy). The protection effect could be extended to cover card effects too. :3
Pluto, The Cosmic Reaper: Only complaint is how it's sort of odd that one is removed and the others destroyed. If you intended to remove all of them you could try something like "Select one Monster on your opponent's Field and an additional Monster for each "Luna, The Cosmic Sorceress" and "Sol, The Cosmic Knight" on your Field then remove th selected cards from play.".
Saturn, The Cosmic Hourglass: in a way you made it stronger. A deck with a one-sided Jinzo isn't shy about using trap cards, and this lets them plunk it out on turn one with an average starting hand (and without expending a normal summon too). The major problem here is the one-sidedness. This...also doesn't quite seem to fit in with the rest of the set. Maybe make it mess around with your opponents traps in a way that includes the other cosmics somehow? (like, make it so cosmic monsters can't be target by traps or something) :3
Mercury, The Cosmic Messenger: "If there a Field Spell other than "Stellar Galaxy" is face-up on the Field, destroy it and add one "Stellar Galaxy" from your Deck to your Hand." Fair enough. Since the field is now strong it gives this some actual usefulness too.
Luna and Sol: better. One problem, though: with the current wording Sun's Radiance and Moon's Tear won't work since both of those can only be summoned by their own effects. Just add a "ignoring summoning conditions" clause to the end of both spells and it's remedied. Also, a small wording update for the destruction effects: "Once per turn, if "Insert monster name here" is on your Field, you may select one Monster on your opponent's field and destroy it...etc."
Well, there's improvement definitely. These are still lacking in support cards, though, and their current collection of monsters makes it sort of hard to create a solid deck. (I mean, they essentially have only two non-tributes capable of beating face and no clear opening plays) A few low-level cosmics and some nifty cosmic spells and traps to round it off (search, draw, summon, protection, whatever floats your boat. S/T removal would be nice, though) would be helpful, though I'm still slightly confused as to what the cosmic thing is (other than getting power-ups from Luna and Sol). But eh...it's your set. :3
Aaanyhow, since I don't feel like leaving this post without a card of my own:
Royal Family Archives
Field Spell
This card is treated as "Court of Nobles". Each time a "Curran", "Pikeru", or "Royal" Monster is Summoned successfully, place one Heredity Counter on this card. When Normal Summoning a Level 5 or higher "Royal" Monster, you may remove any multiple of 2 Heredity Counters from this card to reduce the number of tributes required for the summon by one for every two counters you removed. By removing 3 Heredity Counters from this card, you may tribute one "Ebon Magician Curran" or "White Magician Pikeru" from your Field. If you tributed "Ebon Magician Curran", Special Summon one "Princess Curran" from your Deck, ignoring summoning conditions. If you tributed "White Magician Pikeru", Special Summon one "Princess Pikeru" from your Deck, ignoring summoning conditions. By tributing this card with 5 or more Heredity Counters on it and one "Princess Curran" or "Princess Pikeru" on your Field, Special Summon one level 8 Monster that designates the tributed Monster in its card effect from your Hand or Deck, ignoring summoning conditions.