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3rd Gen Your Pokémon Team

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Why must everyone be dumbfounded by my team? After beating the elite four the first time, I deposited Raichu and Dugtrio, and caught and trained Skarmory and Hitmontop as their replacements.
It's not that everyone is dumbfounded, it is that you don't understand the concept of a team. If you deposited Raichu and Dugtrio and REPLACED them with Skarmory and Hitmontop, then the former two Pokes are no longer part of your team. Unless you have some kind of hack that allows you to use eight Pokes in a battle, a team consists of SIX Pokes that you can utilize in a battle. That is also why there is a difference between a regular Pokemon team and a Battle Frontier team. A BF team is only allowed to have THREE Pokes in it instead of the traditional six. So, when someone refers to their BF team, it is assumed they are only talking about 3 Pokes.

If you want to include 8 Pokes in your team, go right ahead. It is your game and you can do whatever you want. Don't get upset though when people will point out the fact (some nicer than others) that your concept of team is different that what is normally accepted. It makes one seem a bit noobish, but again, to each their own.
 
I know there is no BF in FRLG. I was just explaining the different terms in teams.

And for the record, I do the same thing you do. I will also rotate Pokes in and out, depending on the situation. Mainly I will rotate HM slaves and Pokes with the Pickup Trait (Meowth and Zigzagoon), as needed.
 
My team consists of the following:
-Zangoose
-Heracross(nicknamed Beat-all)
-Absol(nicknamed absolutely)
-Dragonite
-Aggron
-And of course, Ms.Creepy(Gengar)

All of these are at level 100. i acheived that goal recently.
 
HERACROSS @ Choice Band
Guts
- Brick Break/Focus Punch
- Rock Slide
- Megahorn
- Earthquake
EVs:
Jolly (+Spd -SA) 4 HP/252 Atk/252 Spd
Unsure as to whether to use Focus Punch over Brick Break because I don't intend to waste a Heracross move-slot with substitute.


LANTURN @ Leftovers
Volt Absorb
- Hydro Pump
- Thunder
- Rain Dance
- Ice Beam
EVs:
Calm (+SD -Att) 52 HP/52 Spd/152 SA/252 SD
Ice Beam is there because I don't like sleeping while my enemies can attack me. Hydro Pump over Surf as it is a lot stronger, and Thunder because it will never miss after Rain Dance is used.


DODRIO @ Choice Band
Early Bird
- Return
- Drill Peck
- Tri Attack
- Quick Attack
EVs:
Jolly (+Spd -SA) 4 HP/252 Atk/252Spd
Tri Attack as again I hate sleeping while my enemies attack me. If possible I will replace Quick Attack with Extremespeed.


ALAKAZAM @ Leftovers
Synchronize
- Psychic
- Fire Punch
- Thunderpunch
- Ice Punch
EVs:
Timid (+Spd -Att) 72 HP/252 Spd/184 SA
Standard.


CROBAT @ Choice Band
Inner Focus
- Sludge Bomb
- Aerial Ace
- Shadow Ball
- Toxic
EVs:
Jolly (+Spd -SA) 4 HP/252 Atk/252 Spd
Standard also.


TYRANITAR @ Leftovers
Sandstream
- Rock Slide
- Earthquake
- Dynamicpunch
- Crunch
EVs:
Lonely (+Att -Def) 108 HP/228 Atk/172 Spd
Crunch for STAB, and Dynamicpunch because I don't want to use two move-slots for Focus Punch.


I haven't got any of these Pokemon with the proper natures yet, as I have just started this team.
 
Eevee @Everstone
Trait: Run Away
-Shadow Ball
-Bite
-Quick Attack
-Secret Power
Nature: Quiet
Lvl: 70
Hp: 190, Atk: 107, Def: 98, Sp. Atk: 105, Sp.Def: 106, Speed: 100

Pikachu @Magnet
Trait: Static
-ThunderBolt
-Quick Attack
-Slam
-Thunder Wave
Nature: Quiet
Lvl: 61
Hp: 122, Atk: 87, Def: 46, Sp.Atk: 91, Sp.Def: 62, Speed: 117

Metagross @Shell Bell
Trait: Clear Body
-Rock Smash
-Psychic
-Metal Claw
-Meteor Mash
Nature: Brave
Lvl: 60
Hp: 166, Atk: 196, Def: 168, Sp.Atk: 137, Sp.Def: 122, Speed: 96

Absol @Scope Lens
Trait: Pressure
-Thunder Bolt
-Slash
-Bite
-Ice Beam
Nature: Docile
Lvl: 59
Hp: 132, Atk: 136, Def: 73, Sp.Atk: 87, Sp.Def: 76, Speed: 97

Glalie @Nevermeltice
Trait: Inner Focus
-Ice Beam
-Headbutt
-Blizzard
-Crunch
Nature: Bashful
Lvl: 60
Hp: 175, Atk: 102, Def: 105, Sp.Atk: 119, Sp.Def: 106, Speed: 101

Vulpix @Charcoal
Trait: Flash Fire
-Iron Tail
-Attract
-Flamethrower
-Overheat
Nature: Rash
Lvl: 58
Hp: 101, Atk: 53, Def: 55, Sp.Atk: 75, Sp.Def: 63, Speed: 82

Since I don't really have any need for getting the right Nature, I just go with whatever I get. There's still room for improvement I know, and most likely I'll go recatch them and build them up again in a different format.
 
I'll have those Pokémon in my Diamond:

#389 TORRTERRA
#405 LUXRAY
#445 GARCHOMP
#475 GALLADE
#248 TYRANYTAR
#471 GLACEON/UMBREON
 
My Fire Red Team

It is currently like this im just before the Pokemon League.

Charizard lv.58 (M)
Mild
Item: Chacoal
Slash
Flamethrower
Wing Attack
Dragon Rage

Dragonair lv.45 (M)
Sassy
Item: Quick Claw
Dragon Rage
Shock Wave
Thunder Wave
Twister

Vaporeon lv.51 (M)
Lax
Item: Mystic Water
Ice Beam
Bite
Acid Armor
Surf

Vileplume lv.47 (F)
Serious
Item: Miricle Seed
Petal Dance
Acid
Moonlight
Stun Spore

Im planning on having the other 2 team mates after the Pokemon League, they will be Zapdos and Mewtwo, ill catch Zapdos soon.

--------------------
My Desired team, all lv 100.

Charizard:
Flamethrower
Blast Burn
Slash
Fly

Mewtwo:
Psychic
Shadow Ball
Amnesia
Recover

Dragonite:
Safegaurd
Outrage
Hyper Beam
Wing Attack

Zapdos (shiny):
Thunder
Charge
Light Screen
Drill Peck

Vaporeon:
Hydro Pump
Surf
Bite
Ice Beam

Vileplume:
Petal Dance
Acid
Stun Spore
Moonlight
 
Last edited:
i updated it well its been months now
misdreavusLV50
victreebelLV49
fearowLV50
dewgongLV53
charizardLV59
dragoniteLV62

i havent been playing leafgreen since i defeated wattson froem emerald
( i restart my emerald)
 
mine is

BanetteLV48
w/ spell tag
night shade
will-o-wisp
faint attack
shadowball

GrumpigLV48
w/twisted spoon
Psychic
psybeam
magic coat
rest

WalreinLV47
w/shell bell
body slam
Surf
ice beam
blizzard

altariaLV47
dragonbreathe
dragon dance
fly
refresh

manectricLV47
w/magnet
bite
spark
thunder
thunderbolt

blazikenLV47
w/focus band
slash
firepunch
return-trying to replace-
blaze kick

i havent finish the pokeleague
lv50 to battle e4
still finding new movesets
any suggestion??
 
It is extremely helpful if you include the nature of your Pokes, as the nature directly influences the best moveset of a Poke. As for your team, fixes and suggestions is bold:
mine is

Banette Lv48 @ Leftovers / Lum Berry
Trait: Insomnia
Adamant Nature (+Atk, -SAtk)
- Body Slam / Return
- Toxic / Thunder Wave

- Will-O-Wisp
- Shadow Ball

Banette suffers from Dark-type Syndrome. A GREAT base Atk (114), and crap for physical moves. Sure it packs a STAB Shadow Ball, but not much else, resorting to using a Normal move for lack of a better type. Body Slam gives out parahax while Return hits harder. Also, don't use the crappy held items that only boost one move type. If you aren't attacking with that move, it is basically like it isn't holding anything at all. Use items that offer a Poke more of a benefit. This is also a bad lead Poke.

Grumpig Lv48 @ Leftovers
Trait: Thick Fat
Careful Nature (+SDef, -Atk)
- Calm Mind
- Fire Punch / Ice Punch / Thunderpunch
- Substitute / Fire Punch / Ice Punch / Thunderpunch

- Psychic

Grumpig is often overlooked. It is a decent special tank, especially with the Thick Fat Trait. You are severely limiting its effectiveness though by giving it more than one move of the same type. With Psychic, you have absolutely no need for Psybeam. While not nearly as powerful as Alakazam or Gardevoir, Grumpig can be used similarly. Calm Mind with a couple punches and a STAB Psychic. However, Grumpig is one of a few Pokes that can learn Substitute through breeding. With its high base SDef and decent HP (110 and 80, respectively), its Subs can hold pretty well, especially if you Calm Mind afterwards.

Walrein Lv47 @ Leftovers / Chesto Berry
Trait: Thick Fat
Modest Nature (+SAtk, -Atk) or Quiet Nature (+SAtk, -Spd)
- Rest
- Toxic / Earthquake

- Surf
- Ice Beam

While Shell Bell is a much better option than the previous two held items you chose, it shouldn't be use on Walrein. Leftovers or even Chesto Berry would be a much better fit. Also, lose Blizzard. A STAB Ice Beam is sufficient to your needs. Rest on Walrein is extremely helpful and Chesto makes the first one free. Toxic is an option, but with a SEVERE lack of Earthquake on your team, it can help you here. I would rather you change your team and add a good physical attacker, but it is your team.

Altaria Lv47 @ Leftovers / Lum Berry
Trait: Natural Cure
Calm Nature (+SDef, -Atk)
- Dragon Claw
- Fire Blast
- Rest
- Sing / Heal Bell

Altaria is another good special tank. Fire Blast and a STAB Dragon Claw can cover almost all types in the game, although Altaria isn't a great attacker. It gets by though, attacking its opponent while absorbing their hits quite well. Don't ever use the crappy HM moves not called Surf on your team. That is what an HM slave is for, like Tropius or Rayquaza. Altaria's base Atk is even lower than its SAtk and should be avoided. Refresh is also a wasted move since its trait does the same thing. That also makes Rest a very viable option here. Rest, switch out, and Altaria is immediately awakened.


Manectric Lv47 @ Leftovers
Trait: Static
Timid Nature (+Spd, -Atk)
- Crunch
- Substitute
- Thunder Wave

- Thunderbolt

THREE moves of the same type this time. Ouch. Manectric is a poor-man's Jolteon. Strategy here is simple, you Thunder Wave first, and then Substitute until either (a) the crappy AI does a non-attacking move or (b) the Sub stays. From there, you are able to sweep with Crunch or a STAB Thunderbolt. Still outclassed by too many other Pokes though.

Blaziken Lv47 @ Shell Bell
Trait: Blaze
Hasty Nature (+Spd, -Def)
- Fire Blast
- Sky Uppercut / Brick Break
- Rock Slide
- Swords Dance

Meh. Not a fan of Blaziken. The problem with it (and Sceptile) is that you cannot get its best moveset until well after you have beaten the Weak Five. That means you have to go through the game with a slapped together moveset (like you have) that doesn't take advantage of any of its strengths. One of too many reasons why Swampert owns all starters. At any rate, The first two moves are no brainers, with Brick Break being used until it learns its only good Fighting move at Lv59, Sky Uppercut. Rock Slide for that nasty Flying weakness, and with Swords Dance increasing its Atk by two stages, it can be a good physical sweeper. Being weak to four of the most common attacking moves in the game though (Flying, Ground, Psychic, and Water) certainly doesn't help.


i havent finish the pokeleague
lv50 to battle e4
still finding new movesets
any suggestion??
I know the AI is too limited to take advantage of it, but your team dies quickly to ANY physical attacker. You also don't have a good physical attacker. Banette barely passes as one, but its limited physical movepool really hurts it. As you have probably seen with your team, a special tank can switch in against you and slowly take your team down. Again, the crappy AI isn't programmed to fully take advantage of that so you will still be fine with the team as it is presently constituted. Just don't go playing a link-battle against someone who actually knows how to battle properly.
 
Can somebody rate this team?
Please keep in mind I'm travelling and haven't yet beaten the E4. Also, some of these aren't at levels to learn better moves than some that they have... basically I'm looking for good movesets to aim for.


Raichu / Lonley
Thunderbolt
Doubleteam
Strength (for in-game - I do plan to delete it!!)
Thunderwave

Lapras / Bashful
Surf
Ice Beam
Confuse Ray
Perish Song

Haunter / Hasty
Psychic
Confuse Ray
Curse
Night Shade

Victreebell / Docile
Razor Leaf
Growth
Poisonpowder
Sleeppowder

Charizard / Quirky
Rock Slide
Flamethrower
Smokescreen
Metal Claw

Chansey / Calm
Ice Beam
Softboiled
Thunderbolt
Minimize
 
Can somebody rate this team?
Please keep in mind I'm travelling and haven't yet beaten the E4. Also, some of these aren't at levels to learn better moves than some that they have... basically I'm looking for good movesets to aim for.


Raichu / Lonley
Thunderbolt
Doubleteam
Strength (for in-game - I do plan to delete it!!)
Thunderwave

Lapras / Bashful
Surf
Ice Beam
Confuse Ray
Perish Song

Haunter / Hasty
Psychic
Confuse Ray
Curse
Night Shade

Victreebell / Docile
Razor Leaf
Growth
Poisonpowder
Sleeppowder

Charizard / Quirky
Rock Slide
Flamethrower
Smokescreen
Metal Claw

Chansey / Calm
Ice Beam
Softboiled
Thunderbolt
Minimize

hey we have 2 in common bomberman!
anyway, my suggestion replace thunder wave, and curse that's all i dont know what others will say
 
Hey guys I'm new here. Anyway, here's my team:
Alakazam-
Psychic
Ice Punch
Thunder Punch
Calm Mind

Metagross-
Meteor Mash
Earthquake
Agility
Sludge Bomb

Tyranitar-
Substitute
Focus Punch
Thunderbolt
Crunch

Blissey-
Softboil
Counter
Seismic Toss
Aromatherapy

Shuckle-
Rest
Protect
Sandstorm
Toxic

Skarmory-
Spikes
Roar
Drill Peck
Substitute

Any pointer and/or comments and criticism welcome.
 
Now my team needs a little training but it's strong

1. Sceptile (Lv. 48)
Absorb
Slam
Leaf Blade
Double-Edge

2. Charizard (Lv. 50)
Dragon Claw
Mega Punch
Slash
Flamethrower

3.Donphan (Lv. 50)
Rollout
Earthquake
Strength
Take Down

4. Raichu (lv. 52)
Thunder
Mega Kick
Thunder Wave
Thunderbolt

5. Blastoise (Lv. 53)
Bite
Earthquake
Hydro Cannon
Water Gun

6. Espeon (Lv. 53)
Morning Sun
Psybeam
Psychic
Helping Hand
 
Fixes and suggestions in bold:
[Can somebody rate this team?
Please keep in mind I'm travelling and haven't yet beaten the E4. Also, some of these aren't at levels to learn better moves than some that they have... basically I'm looking for good movesets to aim for.

Raichu @ Leftovers
Trait: Static

Lonely Nature (+Atk, -Def)
- Thunderbolt
- Focus Punch
- Substitute

- Thunder Wave / Wish

Lose the craptacular Double Team. Bad move. At least you recognize the crappiness of HM moves. Raichu is best suited as a SubPuncher, especially with the nature you have. Hasty would have been preferred, but this certainly works. Thunder Wave is good in order to set up Substitute, but you can breed Wish too.


Lapras @ Leftovers / Chesto Berry
Trait: Water Absorb

Bashful Nature (+,-)
- Surf / Sleep Talk
- Ice Beam
- Rest / Sing
- Thunderbolt

A few options here. You can go with the special attacker that uses Rest/Chesto Berry for quick healing. You can make it absorb statuses with Rest/Sleep Talk. You can even make it a utility Poke with Sing. Very versatile and very effective. Breed for Modest.


Haunter / Hasty
Psychic
Confuse Ray
Curse
Night Shade

Haunter/Gengar shouldn't really be used as a Ghost. Dusclops or Misdreavus would fill that role much better. Haunter/Gengar is a much better special attacker, but you have an overload of special attackers already. Since Haunter/Gengar requires moves that you cannot acquire in FRLG in order to make it most effective, I would suggest dropping it and adding a physical attacker instead.

Victreebel @ Leftovers / Lum Berry
Trait: Chlorophyll

Docile Nature (+,-)
- Sludge Bomb
- Solarbeam
- Sunny Day

- Sleep Powder

I prefer the Swords Dancer set over this one, but it fits the team better. Simple to use. Mild would have been preferred as neutral natures are complete crap.

Charizard @ Leftovers / Shell Bell
Trait: Blaze

Quirky Nature (+,-)
- Rock Slide
- Flamethrower
- Aerial Ace / Earthquake
- Swords Dance / Earthquake

Meh. Not a fan of Fire-types. Their many weaknesses make them more of a liability than an asset. I would definitely make Charizard a physical attacker though. Swords Dance will definitely benefit it, but you can go with more type coverage without it. Naive would be your best option.


Blissey @ Leftovers
Trait: Natural Cure

Calm Nature (+SDef, -Atk)
- Ice Beam
- Softboiled
- Aromatherapy / Heal Bell
- Counter / Toxic / Thunder Wave

Blissey is an incredible Poke when you battle others. In-game it loses a lot of functionality since you can use items in battle and the crappy AI is too limited to be much of a challenge. I would HIGHLY suggest you go with Snorlax instead. It can also absorb special hits very well, but it can also cause damage itself.

Snorlax @ Leftovers / Chesto Berry
Trait: Thick Fat
Careful Nature (+SDef, -SAtk)
- Curse
- Rest
- Return / Body Slam
- Shadow Ball / Earthquake

This thing destroys the AI since it cannot counter it. It isn't skilled enough because it was programmed so a six-year old could beat it. It won't Haze or phaze your Curses, allowing you to boost your Atk/Def and then completely destroy everything in your path. It won't switch to a Poke that can resist Snorlax's attack (i.e. Skarmory). It resorts to overloading on accuracy-lowering modifiers that will only fail in the end. Snorlax rules.

Fixes and suggestions in bold:
Hey guys I'm new here. Anyway, here's my team:
Alakazam @ Leftovers / Lum Berry
Trait: Synchronize
Modest Nature (+SAtk, -Atk)

- Psychic
- Ice Punch
- Thunderpunch
- Calm Mind / Fire Punch

Good choice. You might find Fire Punch more effective than Calm Mind though, since its frailty is a big issue, even against the limited AI.


Metagross @ Leftovers / Shell Bell / Choice Band
Trait: Clear Body
Adamant Nature (+Atk, -SAtk)

- Meteor Mash
- Earthquake
- Agility / Shadow Ball
- Explosion / Shadow Ball

Explosion is almost a guaranteed OHKO on any Poke in the game. Shadow Ball is also a more viable option. CMzam and Agiligross is screaming for a utility Poke to help setup (i.e. Spore Breloom).


Tyranitar @ Leftovers / Shell Bell
Trait: Sand Stream
Lonely Nature (+Atk, -Def)

- Substitute
- Focus Punch
- Thunderbolt / Thunder
- Crunch

Tyraniboah.

Blissey @ Leftovers
Trait: Natural Cure
Bold Nature (+Def, -Atk)

- Softboiled
- Counter
- Seismic Toss
- Aromatherapy

CounterBliss.

Shuckle-
Rest
Protect
Sandstorm
Toxic

Breloom or Umbreom would be much more effective here.

Skarmory @ Leftovers
Trait: Keen Eye
Impish Nature (+Def, -SAtk)

- Spikes
- Roar
- Drill Peck
- Substitute

SubSkarm.

Any pointer and/or comments and criticism welcome.
Excellent Sandstorm coverage. Shuckle seriously just needs to go though. Definite weak link.

zach805 also has big issues, but since no help was requested, I will refrain.
 
My current Fire Red Pokemon team is:

Pokemon species: Venusaur
Nickname: Vixecs
Gender: Male
Level: 75
Moveset:
-Frenzy Plant
-Tackle
-Razor Leaf
-Solarbeam

Pokemon species: Raichu
Nickname: Komke
Gender: Male
Level: 77
Moveset:
-Thundebolt
-Rock Smash
-Slam
-Thunder

Pokemon species: Mewtwo
Nickname: Master
Gender: Unknown
Level: 77
Moveset:
-Swift
-Recover
-SafeGuard
-Psychic

Pokemon species: Charizard
Nickname: Inferno
Gender: Male
Level: 81
Moveset:
-Flamethrower
-Cut
-Slash
-Fly

Pokemon species: Blastoise
Nickname: Brandon
Gender: Male
Level: 77
Moveset:
-Waterfall
-Strength
-Surf
-Hydro Cannon

Pokemon species: Moltres
Nickname: Raven
Gender: Unknown
Level: 78
Moveset:
-Heat Wave
-Steel Wing
-Fly
-Flamethrower
 
Right now I'm using...

Vulpix(lvl20)
Gentle Nature(I don't care much about evs/ivs/natures)
Ember
Quick Attack
Roar
Will-O-Wisp

Zubat(lvl20)
Modest
Aerial Ace - I needed a decent move early on to level him up
Bite
Supersonic
Leech Life

Dugtrio(lvl27)
Quiet
Magnitude
Dig
Mud-Slap
Fury Swipes

Wartortle(lvl27)
Relaxed
Water Gun
Bite
Bubble
Tackle

Mr. Mime(lvl29)
Timid
Psybeam
Magical Leaf
Substitute
Shock Wave - needed a flying counter for stupid Pidgeotto, kept using sand attack

Meoth
HM slave, will be replaced when I don't need cut/flash

Any changes for later on in the game?
 
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