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3rd Gen Your Pokémon Team

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Sceptile @ lv 100
Salamence @ lv 100
Metagross @ lv 100
Flygon @ lv 100
Dragonite @ lv 100
Tyranitar @ lv 100
 
Deathspector said:
On the topic of Tyrogues, how do you determinie which evolution it will become?

But on the topic of my team...My Venosaur is now at level 52, and the rest of my team...fifty-one
(at lvl 19 i.e. the level before it evolves)

attack>defence = hitmonchan
attack=defence = hitmontop
attack<defence = hitmonlee
 
My Red theme team is coming along just great. I have beaten the Elite four and I'm training my team now.

Venusaur level 52
Adamant nature (+Atk -Sp.Atk)

- Tackle (to be replaced with either Body Slam, Synthesis or Sludge Bomb)
- Sleep Powder
- Leech Seed
- Razor Leaf (going to be replaced with Body Slam, Synthesis or Sludge Bomb)

Raichu level 52 (I know, I know. Red never evolved his Pikachu, but it just plain sucked before I evolved it.) @ Leftovers
Gentle nature (-Def +Sp.Def) - Darn, I only kept this nature because my brother told me Gentle nature raises Sp.Atk and I couldn't check it at the moment. <.<

- Thunderbolt
- Thunder Wave
- Focus Punch
- Substitute

Aerodactyl level 56
Quiet nature (+Sp.Atk -Speed). I accidentaly saved after getting this sucky nature. <.<

Wing Attack (I'm saving the Aerial Ace team for trading over to Emerald so I can give it to a Pokémon that needs it more.)
Rock Slide
Double-edge
Fire Blast (thought I could at least get something out of this sucky nature. I'm not wasting my Earthquake TM on a Quiet Aerodactyl that can't even breed it further. Besides, Gyarados needs Earthquake more. <.< Oh well, at least Fire Blast might lol at Steel types.)

Gyarados level 55
Adamant nature (+Atk -Sp.Atk)

- Return
- Earthquake
- Thunder Wave
- Dragon Dance

Standard.

Snorlax level 50 @ Leftovers
Quirky nature (Neutral) - The other one had Impish nature, but its DVs sucked so badly this one will actually get higher defense once it reaches level 100. This guy's other stats are better too)

- Body Slam
- Shadow Ball
- Rest
- Sleep Talk

So what if I like Stalkerlax?

Poliwhirl level 54 (I won't evolve it before I get over the need of using Surf. My Poliwrath is going to need Hydro Pump for random STAB fun.)
Docile nature (Neutral) - For some reason I only got Poliwags with neutral natures. This one had the best DVs

- Surf
- Ice Beam
- Hypnosis
- [EMPTY FOR NO APPARENT REASON]

Any moveset suggestions for a Poliwrath (for the Battle Frontier in Emerald) are welcome. I have access to Firered, Ruby and Emerald and I'll have access to Leafgreen soon, because my brother is going to buy it shortly. And one more thing, I know the current moveset sucks, I just want people's opinions on a good Poliwrath moveset.)

I'm also training a couple of newly hatched Pokémon now. They are:

Dragonair level 31
Naughty nature (+Atk -Sp.Def)

- Return (Going to be replaced with Wing Attack once it evolves. The Aerial Ace TM is too valuable.)
- Thunder Wave (Might be replaced with a random physical move.)
- Dragon Dance
- Ice Beam (I'm training this thing against the lady in Resort Gorgeous who has a Hoppip and a Skiploom, so this move is rather useful in training. It will obviously be replaced later.)

Flareon level 31
Jolly nature (+Speed -Sp.Atk)

- Flamethrower (going to be replaced with Overheat or Fire Blast once I trade it to Emerald. I accidentaly sold my Overheat TM, you see. <.<)
- Iron Tail
- Bite (going to be replaced with Body Slam.)
- Shadow Ball

I also have a bunch of Qwilfish that I bred Flail on in my box. I'll probaly start training the Naive one soon.
 
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This is the last time I checked my team, and right now they're being used to get Ho-Oh from Colluseum.

Sceptile (lv. 100)
Gender: Male
Nature: Quirky
Item: Amulet Coin
Attacks:
Leaf Blade
Aerial Ace
Dig
Dragon Claw

Rayquaza (lv. 100)
Gender: N/A
Nature: Hasty
Item: Leftovers
Attacks:
Dragon Claw
Fly
Outrage
Fire Blast

Mewtwo (lv. 76)
Gender: N/A
Nature: Quiet
Item:N/A
Attacks:
Psychic
Swift
Recover
Mega Punch

Flygon (lv. 88)
Gender: Female
Nature: Lax
Item: N/A
Attacks:
Crunch
Steel Wing
Sand Tomb
Dragonbreath

Tyranitar (lv. 61)
Gender: Female
Nature: Lonely
Item: Blackglasses
Attacks:
Crunch
Thunder
Earthquake
Blizzard

Zapdos (lv. 71)
Gender: N/A
Nature: Modest
Item: N/A
Attacks:
Fly
Thunder
Rain Dance
Drill Peck
 
My Team in Ruby is:
Danger - Mewtwo Lv100
Meadow(M) - Meganium Lv100
Flygon(M) - Flygon Lv100
Blaze(F) - Blaziken Lv100
Tyrana(F) - Tyranitar Lv??? (Training on colosseum)
Blitz(M) - Lapras Lv???(Training on Colosseum)

The funny part is that I got 2 pokémons from each generation in my team. ^^;; And mewtwo is from fire red and meganium & tyranitar is from colosseum.
 
my team....oh so powerful

arcanine
nicknamed: stripes
lv:100
moveset:
flamethrower
fireblast
extremespeed
hyperbeam

dragonite
nicknamed: aurora
lv:100
moveset:
dragon claw
outrage
thunder
hyperbeam

electabuzz
nicknamed: streak
lv:100
moveset:
thunder
thunderbolt
iron tail
psychic

charizard
nicknamed: comet
lv:100
moveset:
blast burn
flamethrower
fly
brick break

alakazam
nickamed: mystic
lv:100
moveset:
psychic
psybeam
recover
shadow ball

kingdra (may i say everyone should have one only one weakness [dragon] woohoooo!!!)
nicknamed: blue ghost
lv:100
moveset:
hydropump
ice beam
hyperbeam
surf

and i know i should of had a grass instead of two fires but meh...they work well.
 
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You probably weren't looking for a rate, but there are a few things you should know. First, avoid putting two attacking moves of the same type on the same Poke. Every single Poke on your team has this problem. I have never understood why trainers do this, as you routinely will only use one move, making that other slot useless and preventing your Poke from being more versatile. Next, avoid using crappy two-turn moves like Hyper Beam. They may seem like a good idea on the surface, but it really is not a good practice. Lastly, type coverage is nice (and typically preferred in-game, with such a pathetically weak AI) but what you want to do is cover your physical and special weaknesses better. You can get the in-game rather easily by using an all-out sweep team, but one of these years GF/Nintendo is going to add difficulty levels where the AI will actually be a little difficult where a six-year cannot beat the whole game. Your team is full of good attackers, but most are frail defensively. If you ever went up against another trainer, they would exploit that weakness right away.

As for your team, I will offer some suggestions. Fixes in bold:
fell-pokemon-trainer said:
my team....oh so powerful

arcanine
nicknamed: stripes
lv:100
moveset:
- Crunch
- Extremespeed
- Flamethrower
- Roar/Toxic/Howl

Having one Fire-type on a team isn't a good idea, and you have two. There are just too many better options. I highly suggest dropping this cat for either Venusaur or Snorlax. Both are much better defensively and make your team stronger and more diverse. If you insist on keeping Arcanine, at least change its moveset. Two Fire and two Normal moves. That SEVERLY limits what Arcanine is able to do. Granted it has a crappy movepool to begin with, but make it a little happier by allowing it to do more. With its high SAtk, FB is not needed. Breed for Crunch instead. Extremespeed is actually a MUCH better move than HB since it takes you two-turns to pull off a 150 AP attack, while you can attack TWICE with an 80 AP attack, that will attack first. 160 > 150. Plus, you can switch out after one Extremespeed attack. The last slot is indicative of its bad movepool and the main reason why Arcanine is a better NB Poke than in-game/link Poke.


dragonite
nicknamed: aurora
lv:100
moveset:
- Focus Punch//Aerial Ace
- Ice Beam//Dragon Dance
- Substitute//Earthquake
- Thunderbolt//Ice Beam/Thunderbolt

What you have here is one STAB move, one that causes confusion, one that isn't accurate, and one that takes two-turns. Other Dragonite's are making fun of your Nite behind its back. Dragonite has such an incredible movepool, that it is just a shame not to take advantage of it. The first option is the SubPunchBoltBeam version. This Nite can be an absolute terror and is a great team player, with its good defenses and great typing. The next option is the Dragon Dance version. It is more physical than special, and takes advantage of its already high Atk.


electabuzz
nicknamed: streak
lv:100
moveset:
- Cross Chop
- Fire Punch/Ice Punch
- Light Screen/Psychic
- Thunderbolt

Another versatile Poke that is being limited by its moveset. You will need to breed for CC, FP, and IP. Which punch you use is up to you. I would lose the two Fire-types on your team and go with FP. LS can be a big help to your team or you can go with Psychic for some diversity.


charizard
nicknamed: comet
lv:100
moveset:
- Aerial Ace
- Earthquake
- Flamethrower
- Swords Dance

Do not use Charizard if you go with DD Dragonite. Also, NEVER use Fly. Aerial Ace is 9999 times better. EQ over Brick Break, and then add SD over the crappy Blast Burn. Charizard just isn't as good as it once was. Personally, I would switch out Zard for a Poke that can utilize physical attacks better. Aerodactyl instantly comes to mind.


alakazam
nickamed: mystic
lv:100
moveset:
- Calm Mind
- Fire Punch/Ice Punch/Thunder Punch
- Psychic
- Recover

A couple of things with Zam. First, don't bother with SB since its Atk is so low that non-STAB SB won't do a whole lot. Go with Ice/Thunder/Fire Punch instead, preferably not the same punch you gave Electabuzz. Use Calm Mind to allow it to sweep hard.


kingdra (may i say everyone should have one only one weakness [dragon] woohoooo!!!)
nicknamed: blue ghost
lv:100
moveset:
- Ice Beam
- Rain Dance
- Rest
- Surf

Kingdra has the Swift Swim Ability, so it is a must to give it Rain Dance, since it will make it faster than any other unboosted Poke in the game. Also give it Rest and then have it hold Chesto Berry. Now it can fully heal/remove status and wake up the next turn. I wouldn't use this strategy in link battles that tend to last longer, but against the pathetic AI, one Rest should be all you need. Its lone Dragon weakness makes it a solid in-game Poke, as Dragon moves are almost non-existant and you can outspeed any Dragon-type you face anyway. Using RD also makes it necessary to avoid using Fire-types.


and i know i should of had a grass instead of two fires but meh...they work well.
With a few changes, your team becomes a lot more versatile and much easier to use.
 
this is my team, i would highly appreciate any suggestions!!

Venusaur
nature: jolly
frenzy plant
solarbeam
sludge bomb
earthquake

raichu
nature: lax
thunder
slam
quick attack
thunderbolt

vaporeon
gentle
surf
ice beam
substitute
rest

gyarados
hardy
ice beam
surf
hyper beam
dragon dance

flareon
brave
flamethrower
smog
quick attack
body slam

entei
bold
flamethrower
toxic
fire spin
stomp
 
rate by shanec davis

thanks and i only have two of the same type moves on the same pokemon because of fear of them running out of pp.
 
Since I just started a new game on my Firered... these are all I got:

Machoke LV 48:
Low Kick
Cross Chop
Revenge
Karate Chop

Gyarados LV 49:
Surf
Ice Beam
Flamethrower
Hydro Pump

Kadabra LV 48:
Trick
Shadow Ball
Iron Tail
Psychic

And last but not least... CHARIZARD! LV 49:
Flamethrower
Slash
Wing Attack
Fly

Yeah I know they aren't that good... I did just start a new game.
 
First I will have you refer to my comments to fell-pokemon-trainer, just up the page a little bit concerning:

- two attacking moves of the same type
- crappy two-turn moves like Hyper Beam, Solarbeam, Frenzy Plant, etc.
- knowing your Pokes physical/special weaknesses and strengths, not just their type

As for your team, fixes in bold:
Viviene said:
this is my team, i would highly appreciate any suggestions!!

Venusaur
nature: jolly
- Leech Seed//Earthquake
- Sleep Powder//Razor Leaf
- Sludge Bomb
- Synthesis//Swords Dance

Ouch on the Nature. I would have suggested Careful. Venusaur isn't much of an attacker and its Nature even makes it moreso. But, this is in-game afterall. The first is the typical preferred tank set. The second set is more of an attacker. SD is necessary to raise its Atk high enough. RL might not hit very hard with Jolly though. At any rate, DO NOT use Frenzy Plant or Solarbeam. Two-turn moves are horrible. Only use Solarbeam with Sunny Day, and not on this team as it will hamper Vaporeon.


raichu
nature: lax
- Focus Punch
- Substitute
- Thunder Wave
- Thunderbolt

4 moves that are only Super Effective against ONE type. Bad strategy. Raichu is no Jolteon or Electabuzz, but it is the Electric-type with the highest base Atk. Take advantage of that with SubPunch. Works very well against the pathetic AI, since its attacks are so random.


vaporeon
gentle
surf
ice beam
substitute
rest

Looks like you already used your Sub on your Vaporeon. Unfortunate. I guess it will come in handy. I much prefer Wish over Rest, but it certainly works. I would suggest that Vaporeon hold a Chesto Berry, so that it wakes up immediately after resting. Works great in-game since battles don't last nearly as long as the do otherwise.

gyarados
hardy
- Dragon Dance
- Earthquake
- Hydro Pump
- Return

Poor, poor Gyarados. Let me explain a few things. First, DD only works with physical attacks. Gyarados base SAtk is horrible, so don't bother giving it any special attacks that aren't called Hydro Pump. Hyper Beam doesn't need a DD boost, and shouldn't be used in the first place. Neutral Natures are bad. Gyarados was meant to be a physical attacker, especially with DD. It is a much better Poke in NB, where you can utilize Hidden Power [Flying] and Taunt, but it can still be good in-game. It looks as though you have wasted your EQ on Venusaur as well. Normally I wouldn't suggest Normal moves on types not called Normal, but Gyarados has quite a limited movepool. If you cannot get EQ, I suggest a different Poke, like Aerodactyl.


flareon
brave
- flamethrower
- Shadow Ball
- quick attack
- body slam/Return

If you are planning on keeping Entei on your team, than this guy is absolutely useless. Entei can do anything Flareon can do, even more, and even better. Personally, I don't like Fire-types on teams at all, but that is just me. If you keep Flareon, then switch out Entei. Brave is an excellent Nature for Flareon, but you failed to take advantage of it. Shadow Ball gives it more versatility and at least addresses your Ghost weakness. Still, I would get rid of one of these two and add a Psychic/Ghost/Fighting type.


entei
bold
- Calm Mind/Reflect
- flamethrower
- Substitute/Sunny Day
- toxic/Solarbeam

This Poke just seems out of place. Fire is one of the worst types in the game, and Entei is certainly the worst "Dog". The limited movepool doesn't help either. Sadly the Sunny Day set is its best option and not one I would consider for your team.

You have pretty good defensive Pokes in Vulvasaur and Vaporeon, but lack a strong physical attacker. Address your issues and your team will flow much better.
 
What do you guys think of my moveset for Venasaur:

Venasaur (Docile Nature)
-Solarbeam
-Sunny Day
-Leech Seed
-Sleep Powder
 
my team

mine is:

Blastoise level 56
Alakazam level 56
Arcanine level 55
Raichu level 55
Dragonite level 56
Aerodactyl level 56
 
More information on your team would be highly appreciated.

What moves? What Nature? Is this team for in-game or link battles? Helpful info like that.
 
Neutral natures aren't all that bad. Of course if you know about what EV's you want your Pokemon to have you wouldn't try to get a Neutral nature, but you could be stuck with worse natures however...like a -Att. nature on a Attacking Pokemon, or a -Spd nature on a Pokemon that needs speed.

If your going to pack a Fire type IMO it should be Houndoom, I think he's one of the most useful Fire types...he can come in on a Gengar, or Alakazam Psychic, Shadow Ball, Fire/Ice Punch...and then OHKO it with Crunch or Pursuit if it tries to switch out, not too mention both of Houndoom's types counter Celebi, and Jirachi.
 
Meh. Houndoom is still part-Fire. Being weak to both Water and Ground will forever make Fire one of the worst types in the game. Sadly, if they ever come up with decent Bug moves and decent Bug Pokes (that don't follow the same mold of evolving early then becoming utterly useless later), Fire and Poison will slide into the worst slot.
 
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