Yeah, thats so... I'll probably go to the resource threads and add those up to my build scripts. However I kind of fancy the idea of having a base out there for people to use easily.
What I came up with through slight testing (Basically just randomly trying things):
The ability Sand Force seems to crash the game on battle start.
There is more, but since I was just playing around and not really bug testing, this is the only one I wrote down (Because it is the only one that really broke stuff, the rest was more like wrong animation, wrong effect, stuff like that)
As I said, your base is just too cool, though having all of it non-static and not really documented is just a neusance for some hackers, yet over that I think it is more important that most of the stuff actually works, which it does not seem to be.
Since the decap stuff is not the main focus of your base (I suppose) the code for that is not really that important, the attacks, abilities and items are what really makes your project special and interesting for people to use.
~SBird