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Recent content by JosefigGaming

  1. J

    [Other✓] Script Problems!

    the reason that the old man is not facing you is probably because he doesn't have a sprite for looking to the right/left The reason why the pokemon and levels are wrong is because you have to use their hex id Use this to convert: http://www.binaryhexconverter.com/hex-to-decimal-converter For...
  2. J

    [Other✓] Warp script permanant

    There are 3 possibilities First, when you change something in your game, you need to enter and exit a warp in order for the change to be implemented So maybe you're changing it but you don't actually leave Pallet Town, so the game doesn't register your changes (entering any map is considered...
  3. J

    [Other✓] Starting from fresh

    Not to be disrespectful, but re-using scripts is a terrible idea, because first it's not original, and second if you change it to your taste you might corrupt it As for your original question, go to the events tab, set the number of all events to 0 and click "apply changes" To wipe the map, go...
  4. J

    [Other] Compilation of my QUESTIONs and REQUESTs

    Temporary flags are normal flags that are reset once you leave a map For example, cut trees use hidesprite followed by hidesprite 0x temporary flag So when the player exits the map the cut tree will be reset Also, it might be a good idea to search before you ask all these questions Everyday I...
  5. J

    [Other] Script tile

    put script tiles all around however, if you only want the script to be useable from that one tile you need to use compare playerfacing
  6. J

    [Other] Script for making this people appear when the flag is ser

    First of all, I see you make a lot of questions, which is PERFECTLY fine. However, it could be good if you posted them on the simple question thread :) As for your question, when you want a npc to be hidden, you need to have the flag in his person id set For example, if I have an npc whose...
  7. J

    Help Thread: Map Rating/Review Thread

    First of all, you said "Here are my maps I know they are buggy(...)" There's only one map in there, not sure if intended or not As for the map, I don't wanna sound rude, but that's very bad :s First of all, at the bottom, the layers of height are upside down, one more layer means that the tile...
  8. J

    Emerald hack: Pokemon: Advanced Generation

    I just noticed you're using PKSV Pls don't, no one uses it anymore, so if you come across a problem no one will be able to help you
  9. J

    [Other] Setmaptile from a certain place to other place

    In the flag box you should put 4051 and in the Value box you should put 1 However I'd prefer you understand how vars and level scripts work You can find a very good tutorial for vars, script tiles and flags by karatekid And level scripts are pretty simple, they basically work like script tiles...
  10. J

    [Other] Setmaptile from a certain place to other place

    In the Sabrina script add "setvar 0x4050 0x1" And make a level script in Pallet Town with the type "setmaptile" which is basically just: #dynamic 0x800000 #org @start setmaptile 0xXXX 0xXX 0xXX end I'm not gonna explain the parameters, XSE does that. Also, this type of level script doesn't...
  11. J

    Help Thread: Quick Questions & Answers

    The best script editor is XSE (eXtreme Script Editor) and by logo do you mean titlescreen?
  12. J

    Help Thread: Quick Questions & Answers

    You'll need to be a bit more explicit than "I just want to know the thing where he tells you whether you will buy or sell...." Do you want to know how to change the text or something?
  13. J

    Help Thread: Quick Questions & Answers

    It's been done in Ruby by a guy called Eing15 and it will be in his Ruby Hacked Engine. However, if you feel like using fr or em you're out of luck, because I don't believe anyone has ever done it
  14. J

    [Other✓] Script tile problem

    Ok, here's what. Put this in your script tile: #dynamic 0x720000 #org @start lock giveitem 0xd 0x1 MSG_FIND release end If you recieve your item, then the problem is your script. If it doesn't work, you just failed at following our instructions :P
  15. J

    [Other✓] Script tile problem

    I think we've gotten to the conclusion that the problem is not the script but the a-map boxes... We already told you everything you have to do, have you done any of it?
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