• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by marios92

  1. M

    Tool: ModExe - Emerald

    I have several versions of ModExe FR. I can send them via PM, but you can easly download them from Whack a Hack
  2. M

    [Binary] Pokemon delta in the works! We need your skills!

    I cant believe what you achieved here... Expecially the Battle UI; i love it! Its possible to learn this power? XD
  3. M

    [Pokeemerald] Battle Timer System (Legends: Arceus Inspired)

    Well, Quick attack (and alike moves) in LA increase user Speed +1 for 5 turns (like Reflect or Light Screen). For 3 or 8 turns if using Agile or Strong Style, but i think you aint looking forward for Style implementation, right? Anyway the standard time effect is 5 turns (and does not stack, so...
  4. M

    [Pokeemerald] Battle Timer System (Legends: Arceus Inspired)

    You are a genius. LA system looks better than original one. I guess this require to edit most of the moves, such as Quick Attack or Aqua Jet; they do not hit first anymore. Instead they boost Speed, but in LA stats boosted does not last forever (or until next change). Some moves like Protect...
  5. M

    Emerald hack: Pokemon R.O.W.E. - an Open World Version of Pokémon Emerald(Gen 8, Following Pokémon, Costumes and much More)

    I did a look at source code to find (and learn to do) Signature Moves but without success...
  6. M

    Development: Gen III Animation Scripting: Tasks and Templates

    hmm, if its really possible to just duplicate a template and then make it to load other particles, it would be really good.
  7. M

    Development: Gen III Animation Scripting: Tasks and Templates

    Thanks a lot! By the way, there's no way to load a custom particle with some Templates?
  8. M

    Development: Gen III Animation Scripting: Tasks and Templates

    Yeah, i start reading your long documentation today. Cant wait to experiment with some moves!
  9. M

    Development: Gen III Animation Scripting: Tasks and Templates

    That "Diamond Storm" is pretty cool. Its been very long time im looking to replicate these (do not care about stunning high-quality particles, i just talk about animation): https://www.youtube.com/watch?v=X_1m8p3BJaA Some of them can be a sort of new Task/Template? I wonder if its possible to...
  10. M

    Development: Gen III Animation Scripting: Tasks and Templates

    You did a god's work, sir. Sadly i will take so long to download all the files at once (i dont have mediafire account lol) Finally its possible to copy Bug Master moves animation? Who knows...
  11. M

    [Other✓] Can't think of a title for my hack

    So, let's see... To start, since both of these mons represent Ying and Yang, we can start with "PokeMon Ying & Yang" They are both dragons, and evil team want them to control the world, so "Pokemon Rise of Dragons" sounds not bad, or Pokemon Dragon Menace They represent (from original games as...
  12. M

    FireRed hack: Pokémon Unbound [COMPLETED]

    Ah, i saw those screens, really cool! Since there are great anims, do you could ask Skeli if he can write some custom attack anim tutorial? For some reason i cant send messages on his discord.
  13. M

    [Other] How viable to use decomp + CFRU side by side? With decomp source easy to build and CFRU having a huge feature set

    It wouldnt be easier to port decomp stuff in binary? I mean, in case of FireRed for instance, we can use the file BPRE.ld for all the addresses and keep working in C. Its viable?
  14. M

    Simple Modifications Directory

    This is super cool. Its possible to have it on fire red too?
Back
Top