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Well I've sorta tried to kill this hack many times, I admit. I find it hard to cooperate with, but I've been trying. So expect to have an alpha 'round Christmas 2011.
I was halfway done, ROM crash.
F*@!$
I'm going to have a lake in the town, with a cave. In that cave is where you can evolve, after level 50.
Still don't know how I'll script it, but I'm definitely going to try. Sprite changing is the same.
I usually:
1. Plan the story
2. Decide theme (Spooky, happy, winter-y)
3. Insert the overworlds. (I absolutely HATE the current overworlds Pokemon uses, so I like to take custom ones or something and play with those.)
4. Insert a few sprites
5. Change the professor script
5.5. Change professor...
Oh my arceus, don't mind if I steal overworld, right? (Credits for idea will be given :) )
This looks like one of the best hacks out there, definitely going to keep my eye on this one :D
Style: HGSS
Size: 192x144
Number of towns: 5 towns, 3 cities
Source image: http://i165.photobucket.com/albums/u50/kwmcquillan/albertamap.jpg
Type of region: Alberta.
Features: Palette is wintery, and routes are dotted dark green lines, cities a bright gold, towns a dark gold, and...
Well'p, i'm back (was I here before?)
I have a bunch of BMP overworlds for a firered hack, but when I try to change the overworld, when I play, it decides to not show the walking animation.
By the way, if it helps, the overworlds i'm using are 32x32
EDIT: not sure, but i found a fix. I'm...
Well, if it's used right, it could definitely be a good thing.
And those pokemon hacks, (You know, where you're a pokemon?) tall grass and mega grass in towns is sorta a must have.
used right.