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tabor62
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  • You caught those 2 filler Pokemon, so you could check my Secret ID, one for my Pearl, and one for my Platinum. Correct? Well, that's why I traded you one Pokemon transferred from my Pearl, and one Pokemon transferred from my Platinum.
    Hi, I just added your FC. What is IRC, by the way? I'm not too familiar with that. Sorry. You can just take your time trying to find out my Secret ID. As long you're able to figure it out.
    Thank you a lot for the feedback. I will see, what I can do about the points you mentioned.
    About the background / story thing. I was thinking of a game, where you start doing what you like and "stumble" upon the story later on. So it unfolds more and more as you explore the world unknowingly of what is going on.
    Do you think that is a bad idea?
    Perhaps I will also give a little more background info in the intro with Prof. Oak. I will definitely not keep the intro the way it is anyways, so I think this would be a good opportunity to give at least a little info about the story / world.
    Last but not least, Azumarill, who has the face of mercy.
    The Huge Power Ability is a must, as it pumps Azumarill's shabby Attack base stat to 150 Attack, equivalent of a Groudon, Rayquaza and a P-Kyogre's. Azumarill has no need for Thick Fat, due to its typing and HP stat. Sap Sipper is situational and not every opponent packs Grass-type moves, furthermore Huge Power does a better job on boosting the bunny's Attack stat.

    Aqua Jet is needed for speed priority. Play Rough provides a Fairy STAB move and so far the best physical Fairy-type move, Azumarill can be also used to nullify the Dragon-type moves. The last two moves depend on your preferences: Ice Punch provides a good coverage for Azumarill, it knocks down Grass-types, Dragon/Flying, Ground/Flying or Dragon/Ground Pokemon with ease. Waterfall is stable on accuracy and relatively good on the base power, it has a 20% chance of causing the target flinch. Aqua Tail provides a stronger base power than Waterfall, but it has no secondary effect; it's exactly a Water-type variant of Play Rough. Azumarill's Superpower functions exactly the same as Scizor's, and use the move with precaution.

    Choice Band or Assault Vest are generally preferred, but I personally went with Wide Lens since my Azumarill has both Aqua Tail and Rough Tail as part of his moveset, Double Team and similar tactics are often seen in Maison as well. My Azumarill has this EV spread HP 170, Atk 252, Def 4, Spe 84, it works well with Choice Band and Wide Lens. If you want Assault Vest you might want HP 240, Atk 252, S. D 16.
    Hahaha, Tabby you are sillier than I thought! 8D

    I wanna give you an accurate response on 'Wide Lens + Aqua Tail + Play Rough', so we have to wait for awhile. :)
    I would be a terrible person if I recommend you to use a Pokemon with Outrage and Earthquake in a Double/Triple. Well, at least EQ's side effect on Double/Triple can be averted by the Telepathy and Levitate Ability or a Flying type partner.
    Please make note that all suggested Pokemon are strictly limited to single battles. Other formats work differently. :)
    Outrage isn't a fun move to use in other battle modes, don't even try to. XD
    Yes, *first pokemon to be send out in battle,
    as in first in order. :)

    This time Garchomp's our main focus!
    Rough Skin is obviously the superior Ability, as Sand Veil requires a team mate's support through Sand Stream or Sandstorm which can be created by Garchomp/team mates.

    Earthquake and Outrage are rather self-explanatory, there's no need to be concerned over the bad effects of Outrage as you aren't in a format of 6-vs-6 battle. But if you are that concerned, Dragon Claw makes a fine substitute for the strong Dragon-type move.

    Rock Slide is great, it gives Garchomp a chance to destroy the opposing Ice-types in Maison, as well as Shedinja and other Pokemon. The final move slot can act as a filler move, good filler moves include Crunch, Iron Head, Brick Break, Aqua Tail or even Fire Fang. I chose Iron Head for slaying Fairies, but Crunch and Fire Fang are able to cover the team better.

    I recommend you to attach Rocky Helmet, so that you can take advantage of Garchomp's Ability to the fullest, which has as similar effect to his Ability. Lum Berry can replace Rocky Helmet if you've chosen Scizorite for Scizor.

    We want to jack up Garchomp's Speed, therefore a Jolly nature is preferred. While Adamant is an another nice choice, as it powers up Garchomp.

    Garchomp needs a perfect IV like most Pokemon, you should train its EV to 252 Atk. 252 Spe and 4 Def. ;)
    It's ok, it's not like a life depends on it. If you check it out this weekend that is fine too. I just want some kind of feedback before I progress too far.
    Hohoho, silly Tabor. :P Of course there are people I don't 'babe' like those who can't joke or the staff for obvious reasons. Lmao Nah, I think I 'babe' at least 2, but I'm sure they are fun types. 8D

    Oh, in that case I'll explain. Let's begin with Scizor!

    Technician is preferred as it boosts the moves with 60 base power or lower.
    Usually Swords Dance is used during the first three turns of a battle, it's really up to your instinct. My personal experience says depending who's the opponent -- it's risky to boost too much when you're battling a Special based Pokemon like Gengar! As special moves like Shadow Ball hit hard. Bullet Punch is a handy move for attacking Pokemon that are faster than you, (think Gengar, Froslass, Gardevoir) or attacking those with a little to a few HP, as well as in extreme cases when your HP is in a pitch. Superpower is for coverage, it's mainly for slaying those the bulky water like Walrein, Dewgong, as well as Steel-types like Aggron, Empoleon. :) Finally the ace card, Bug Bite, first it provides a STAB like Bullet Punch, second the move snatches the opposing party's berries which are common in all facilities.

    While the standard combinations for Scizor are attached with Life Orb or Scizorite with Adamant/Jolly nature. I personally recommend Lum Berry, since Maison is well known for status problem hax which you might have experienced in the Triples. In my opinion, Life Orb and Scizorite are uncalled for, as they up Scizor's already-high Attack stat (don't forget Scizor has Swords Dance too). While Scizorite sounds attractive for the boost stats, picking that option is no different than sacrificing Scizor's only chance to cure status problems.

    Scizor is relatively slow, slower than its pre-evo form with the exchange of bulkier defenses. So when it comes to picking its nature you can simply ditch the Speed area -- an Adamant with all-perfect IV is enough; 252 Spe/31 Spe IV isn't helpful, it's not like it can surpass Garchomp, Gengar, Greninja with a Speed benefiting nature even if its a trained one.

    Finally on the EV department, we aren't following the traditional route, instead we go with 252 HP, 252 Atk and 4 S.Def, as we want it to be bulky and hard hitting. :)

    Additional note on team orders,this Scizor has to be the first Pokemon in battle.

    Sorry, it's too long. XD Hope it didn't bored you. :P
    No worries, I 'babe' both genders for the sake of joking. 8D Nothing serious there, hope I didn't freak you out! XD

    And that means no to the three Pokemon I suggested? XD
    Try a team of Technician Scizor with Lum Berry, Rough Skin Garchomp with Rocky Helmet, Huge Power Azumarill with Wide Lens in Maison. Just be alert to the likes that spam Will-o-wisp, for example Weezing, Cofagrigus. You will thank me, babe.~

    If you need the moves and EVs, just ask. ;)
    i was expecting at least a hundred from super singles
    the triples are amazing, is it your forte?
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