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5th gen ideas for names pokemon attacks etc if they have one which we want

new types


  • Total voters
    259
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  • 23
    Posts
    16
    Years
    • Seen Dec 14, 2007
    shuckle already has the HIGHEST defenses in the game. if anything, it needs a prevo, like a little wormy thing that evolves when traded while holding a hard stone. :P lol

    how about we call it craple

    pelipper is a bit crap it needs evolution

    hydrolican

    type water flying

    evolves from pelipper with water stone (This one is cool. Name is catchy)



    moves:

    ground shake

    type ground
    accuracy 100
    power 40
    pp 35

    slighly shakes the ground to harm foe

    (blech

    call it

    rumble

    and make it different than water gun)

    and cmon leave some comments on my stuff
     
    Last edited:

    Gymnotide

    8377 | Scorpaeniform
  • 3,597
    Posts
    16
    Years
    omgz let go gaiz, ligth-typ!!!@@!!~?

    Here's a stupid Pokemon for you. I was bored so it's a floating eyeball with tentacles.

    Ahrim
    Electric / Fire
    Levitate

    -- Bind
    -- Leer
    -- Ruminate*
    12 Confuse Ray
    18 Flash Beam*
    21 Mean Look
    26 Glare
    31 Cycle Laser*
    39 Squint*
    44 Doom Watch*

    Ruminate | -- PW / -- AC | 25PP | Psychic | Raises user's Special Attack slightly.
    Flash Beam | 160 PW / 30 AC | 25PP | Electric | Directs an inaccurate beam of electricity towards the enemy.
    Cycle Laser | 10 PW / 85 AC | 15PP | Fire | Raises your Special Attack each time used. Continues for 2-5 turns.
    Squint | -- PW / -- AC | 5PP | Normal | Raises the user's Accuracy greatly.
    Doom Watch | -- PW / 50 AC | 5PP | Dark | The enemy faints in 5 turns.
     
  • 24
    Posts
    16
    Years
    • Seen Apr 6, 2008
    dragon pwn

    1 hit ko

    accuracy 100

    type dragon

    pwnage pwnage pwnage pwnage pwnage pwnage

    give the move tutor 999999999999999999999999999 heart scales

    is there even that many heart scales in the game?!?!?!??!?!?!??!



    No there aren't that many heart scales in the game besides I don't think your bag could hold all that stuff
     

    Eos Aduro

    The Kid with the Bullet Soul
  • 2,142
    Posts
    16
    Years
    Wow, I havent posted here in ages. Still have highest post count! Ok, so yeah Dragon Pwn... no.

    Return Cycle
    Normal
    PP-5
    The user fainst, but totally reheals the next Pokemon out.
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    dragon pwn

    1 hit ko

    accuracy 100

    type dragon

    pwnage pwnage pwnage pwnage pwnage pwnage

    give the move tutor 999999999999999999999999999 heart scales

    is there even that many heart scales in the game?!?!?!??!?!?!??!



    No there aren't that many heart scales in the game besides I don't think your bag could hold all that stuff

    That was really useless.

    Physical ice moves? I posted "Arctic Rush" quite awhile back...lol

    Iceberg Ram
    Ice Type
    PP-10
    Pow-120
    Acc-100
    Effect-Always goes last, but it unleashes a devasting blow...

    Wow, I haven't posted here in AGES...
     

    Eos Aduro

    The Kid with the Bullet Soul
  • 2,142
    Posts
    16
    Years
    We seem to be on the same track, we still ahve two highest post count here still. Im up by about 70 posts though.

    Freeze Flow
    Ice
    Increases all Ice Pokemons speed for 5 turns, and decreases all other types, extremely handy for Hail teams.
     

    Gymnotide

    8377 | Scorpaeniform
  • 3,597
    Posts
    16
    Years
    Wow, I havent posted here in ages. Still have highest post count! Ok, so yeah Dragon Pwn... no.

    Return Cycle
    Normal
    PP-5
    The user fainst, but totally reheals the next Pokemon out.

    I think Lunar Dance already does that.

    Tidepool | Other | Water
    -- PW / -- AC
    15 PP
    Your next Water-type attack does 2x damage. Raises your Special Defense slightly.

    Marrow Rush | Physical | Rock
    50 PW / 50 AC
    5 PP
    A very inaccurate attack that hurls a flurry of rock-hard bones at the enemy. This attack hits until it misses (multiple times in one turn). Has a 50% chance to confuse the user after the attack ends and 10% chance to confuse the enemy after each hit.

    Regenerate | Other | Normal
    -- PW / -- AC
    25 PP
    Drains half the user's remaining PP and converts the PP into health. Each point of PP is worth 2% of maximum HP (takes into account half PP as well). This attack is basically only good for 4 uses and gets weaker each time you use it. Optional: Can't heal more than 80%.

    Stockade | Other | Psychic
    -- PW / -- AC
    10 PP
    Blocks two of the enemy's moves, randomly. This attack has no effect until the first effect wears off.
     
  • 30
    Posts
    16
    Years
    • Seen Sep 3, 2008
    They should create a pre-evolution of Tauros, it's been a long time coming and will probably happen. I can see a new evolution for Eevee as well; Steel, and that is basically the only Eeveelution I think they'll be able to pull of. Maybe a pre-evolution of Drowzee or a evolution of Hypno, otherwise that breed will just be forgotten, same with Pnieco/Fortress and Ponyta/Rapidash.

    There will never be a Mewthree, because it is never going to happen.
     

    Gymnotide

    8377 | Scorpaeniform
  • 3,597
    Posts
    16
    Years
    They should create a pre-evolution of Tauros, it's been a long time coming and will probably happen. I can see a new evolution for Eevee as well; Steel, and that is basically the only Eeveelution I think they'll be able to pull of. Maybe a pre-evolution of Drowzee or a evolution of Hypno, otherwise that breed will just be forgotten, same with Pnieco/Fortress and Ponyta/Rapidash.

    There will never be a Mewthree, because it is never going to happen.

    Bover (derived from Bovine)
    Normal
    Natural Cure / Early Bird

    At maximum happiness, evolves into Miltank or Tauros, depending on gender.

    -- Tackle
    -- Helping Hand
    15 Bellow*
    30 Head Smash

    Bellow | Other | Normal | -- PW / -- AC | 25 PP | Raises critical hit ratio of both Pokemon.

    Narkrem (Narcosis + REM)
    Psychic
    Insomnia / Forewarn

    Evolves from Hypno with Dusk Stone; Hypno is one of my favorites.

    -- Nightmare
    -- Switcheroo
    -- Hypnosis
    -- Disable
    -- Confusion
    -- Dark Pulse
    -- Poison Gas
    24 Refract*
    31 Psybeam
    39 Light Screen
    46 Recover
    53 Time Shock*
    60 Psychic
    64 Calm Mind
    69 Mind Fist*
    75 Narcosis*
    75 Dream Eater

    Refract | Other | Psychic | -- PW / -- AC | 15 PP | Creates a force field that bends incoming ranged attacks. Raises Special Defense.
    Time Shock | Special | Ghost | 95 PW / 100 AC | 10 PP | Slows time to move at quick rates and strike the enemy with black lightning bolts from all angles. Has a chance to Confuse the enemy.
    Mind Fist | Special | Fighting | 80 PW / 100 AC | 10 PP | No added effect.
    Narcosis | Other | Psychic | -- PW / 100 AC | 10 PP | Puts the enemy to sleep.

    Velosos (Derived from Velocity)
    Fire / Flying
    Helioarmor - This Pokemon is immune to Super Effective attacks.

    Evolves from Rapidash with Fire Stone.

    -- Poison Jab
    -- Megahorn
    -- Extremespeed
    -- Flare Blitz
    -- Close Combat
    -- Sky Attack
    40 Fly
     
    Last edited:
  • 23
    Posts
    16
    Years
    • Seen Dec 14, 2007
    omgz let go gaiz, ligth-typ!!!@@!!~?

    Here's a stupid Pokemon for you. I was bored so it's a floating eyeball with tentacles.

    Ahrim
    Electric / Fire
    Levitate

    -- Bind
    -- Leer
    -- Ruminate*
    12 Confuse Ray
    18 Flash Beam*
    21 Mean Look
    26 Glare
    31 Cycle Laser*
    39 Squint*
    44 Doom Watch*

    Ruminate | -- PW / -- AC | 25PP | Psychic | Raises user's Special Attack slightly.
    Flash Beam | 160 PW / 30 AC | 25PP | Electric | Directs an inaccurate beam of electricity towards the enemy.
    Cycle Laser | 10 PW / 85 AC | 15PP | Fire | Raises your Special Attack each time used. Continues for 2-5 turns.
    Squint | -- PW / -- AC | 5PP | Normal | Raises the user's Accuracy greatly.
    Doom Watch | -- PW / 50 AC | 5PP | Dark | The enemy faints in 5 turns.

    FLYING SPAGHETTI MONSTER

    thismessageis25characters
     

    Gymnotide

    8377 | Scorpaeniform
  • 3,597
    Posts
    16
    Years
    FLYING SPAGHETTI MONSTER

    thismessageis25characters

    Not so much a Tangela, but rather a round sphere with a pupil and then tentacles coming out of it's butt.

    I just realized that I put 25 PP on Flash Beam. Nononono. 5/10.
    Cycle Laser should have a power of 40.

    Bellum
    Dark / Dragon
    Disorder | Confused Pokemon take 50% more damage when they hit themselves. Confusion lasts twice as long.

    -- Shadow Sneak
    -- Focus Energy
    -- Sabre Dance*
    11 Supersonic
    21 Night Slash
    31 Mean Look
    41 Incite Chaos*
    51 Taunt
    61 Counter
    71 Recover
    81 Brick Break
    91 Outrage


    Sabre Dance | Other | Normal | -- PW / -- AC | 15 PP | Raises the Attack and Special Attack of an ally by one stage.
    Incite Chaos | Other | Dark | -- PW / 85 AC | 10 PP | Confuses all active Pokemon and raises their Attack by one stage.

    Pax
    Normal / Dragon
    Tranquility | All status effects are transferred to this Pokemon.

    -- Silver Wind
    -- Mist
    -- Enervate*
    11 Sonicboom
    21 Rapid Spin
    31 Refresh
    41 Order Call*
    51 Reflect
    51 Light Screen
    61 Skull Bash
    71 Recover
    81 Superpower
    91 Outrage


    Enervate | Other | Normal | -- PW / -- AC | 15 PP | Decreases the Attack and Special Attack of one enemy.
    Order Call | Other | Dark | -- PW / -- AC | 5 PP | Calls a ceasefire. Removes any stat gains (and only stat gains, not deductions), and restores all effects that prevent moves (such as Disable, Imprison, Taunt, Torment, Encore, etc.).
     

    Eos Aduro

    The Kid with the Bullet Soul
  • 2,142
    Posts
    16
    Years
    Wow, spam. Thats thrilling. Not you Gymnotide.

    Generate
    Electric
    Its a electric Solar Beam

    Glow Throw
    Psychic
    Physical
    PP-10
    Acc:80
    Pow:100
    Blats forward a strong energy blast that throws the opponent, decreases users special attack.
     

    EmpoleMew

    Lunatic Lunar Rabbit
  • 354
    Posts
    16
    Years
    I haven't posted here in a while. Of course, I'm fresh out of ideas again. The only thing I can think of right now is to bring back the radio and cell phone. And re-battle the gym leaders. Why? Because nothing is more fun than pwning someone multiple times. Especially if the gym leaders can get their Pokemon to Lv. 100.
     
  • 23
    Posts
    16
    Years
    • Seen Dec 14, 2007
    Bellum sounds too much like Beldum and Pax is too short, hmm.

    Lavix
    Lavalock
    Magnova

    Three fire/electric types?

    And for my 'legendary bots'.

    Massacrim
    Predatom
    Tridenite?

    I don't like the first one, and I'm still trying to think of the 'leader's name (ghost steel).

    Incite Chaos should be 'Enrage' or 'Outburst' (maybe not the second one). Order call should be....maybe 'Equilibrium'?
     
    Last edited:

    Gymnotide

    8377 | Scorpaeniform
  • 3,597
    Posts
    16
    Years
    Here are some more Ice-type attacks, because we're all sick of Ice Beam.

    Flash Freeze
    | Other | Ice
    | -- PW
    | 55 AC
    | 15 PP
    | Effect: Freezes the enemy.

    Shiver
    | Other | Ice
    | -- PW
    | 100 AC
    | 25 PP
    | Effect: Lowers the enemy's Speed greatly.

    Sleet Breath
    | Special | Ice
    | 70 PW
    | 100 AC
    | 15 PP
    | Effect: Spits a stream of snow and slush at the enemy. 15% chance to lower the enemy's Attack.

    Shatter
    | Physical | Ice
    | 100 PW
    | 80 AC
    | 5 PP
    | Effect: Freezes the enemy, then bashes them with a powerful charge. High critical-hit ratio.

    Crystal Rain
    | Special | Ice
    | -- PW
    | 100 AC
    | 10 PP
    | Effect: Stirs up a hailstorm that hurls massive chunks of frost at the foe. Power varies (like Magnitude).

    Iceberg
    | Physical | Ice
    | -- PW
    | 100 AC
    | 10 PP
    | Effect: Turns into a chunk of jagged ice to defend against attacks. If the enemy attacks, their Attack stat is lowered and the user strikes back for half the damage dealt to them.

    Cryostorm
    | Special | Ice
    | 80 PW
    | 50 AC
    | 5 PP
    | Effect: Looses a frosty snowstorm that is inaccurate, but always freezes on hit.

    Bellum sounds too much like Beldum and Pax is too short, hmm.

    Lavix
    Lavalock
    Magnova

    Three fire/electric types?

    And for my 'legendary bots'.

    Massacrim
    Predatom
    Tridenite?

    I don't like the first one, and I'm still trying to think of the 'leader's name (ghost steel).

    Incite Chaos should be 'Enrage' or 'Outburst' (maybe not the second one). Order call should be....maybe 'Equilibrium'?

    Bellum and Pax mean War and Peace in Latin, respectively. Mew has 3 letters in its name too. If you'd like, I can add another 'x' to the end so it has four, like Abra, Aron, Natu, Jynx, etc. I kind of like Incite Chaos. Equilibrium is okay. It's your call though, they aren't real Pokemon.

    How about Chronoborg?
     
    Last edited:

    Eos Aduro

    The Kid with the Bullet Soul
  • 2,142
    Posts
    16
    Years
    Also 10 PP, a freeze attack that ALWAYS freezes is a little bit iffy if you have that many times to use it.

    Warp Beam
    Dark
    Special
    Damages the foe and sends them out
    Pow:40
    Acc:100
    PP:10
     

    Gymnotide

    8377 | Scorpaeniform
  • 3,597
    Posts
    16
    Years
    Oooooo, Warp Beam.

    Sleep is 1-7 turns and Freeze is 10% each turn to break.

    Eh, whenever I freeze something, it usually only lasts for one turn. Or no turns at all (meaning they unfreeze right after my attack).
    And whenever I get frozen, it can last forever. Well, that, or I get hit by a fire attack.

    How about a 3-turn cap on the freeze effect?

    Flash Freeze
    | Other | Ice
    | -- PW
    | 55 AC
    | 10 PP
    | Effect: Freezes the enemy.

    Armor Spike
    | Other | Steel
    | -- PW
    | -- AC
    | 25 PP
    | Effect: Lower's the user's Defense and Special Defense greatly and raises its Attack and Special Attack.

    Break
    | Other | Normal
    | -- PW
    | 100 AC
    | 15 PP
    | Effect: Copies all the user's stat-deductions to the enemy.
     
    Last edited:
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