You guys shouldn't let cool threads like this die out.
Toxic Burst
| Other | Poison
| -- PW
| 100 AC
| 5 PP
| Effect: The user explodes and Badly Poisons all on the enemy team. The user faints after using.
Temper
| Other | Fire
| -- PW
| 100 AC
| 5 PP
| Effect: Tempers the enemy's item, causing an effect based on what they were holding;
Leftovers: Poison,
Berry: Paralyze,
+PWitem: -ATK/SPATK,
Lens: -AC,
Choice: Confuse,
+CRITitem: -ATK/SPATK,
Flinch: -SPD,
Duration Item: Reduce PP,
Heavy Item: -SPD Greatly,
Pointy/Sharp Item: Damage,
Everything Else: Damage.
Heated Rage
| Other | Fire
| -- PW
| -- AC
| 5 PP
| Effect: For 5 turns, any physical contact Burns the enemy and the user gains ATK instead of losing it from Burns.
Hydroplume
| Other | Water
| -- PW
| -- AC
| 5 PP
| Effect: Crashes a waterfall down on the field, covering it with water for 5 turns. Water-type Pokemon have 2x SPD.
Squall
| Other | Flying
| -- PW
| -- AC
| 5 PP
| Effect: Raises a typhoon for 2 turns that raises the Evasion and Speed of Flying-type Pokemon greatly.
Gaea Power
| Other | Ground
| -- PW
| -- AC
| 5 PP
| Effect: Summons a barrier of rock for 3 turns that reduces damage taken from all attacks.
Eventide
| Other | Dark
| -- PW
| -- AC
| 5 PP
| Effect: Makes the field completely dark for 5 turns. Dark-type attacks have 100% Accuracy, all Pokemon have reduced Accuracy, Moonlight heals completely, Morningsun does not heal, Solarbeam does not work, Dark-type, Bug-type, and Grass-type regenerate 6% health per turn.
Radiance
| Other | Normal
| -- PW
| -- AC
| 5 PP
| Effect: For 5 turns, all moves do normal damage, even if the target is immune to it by typing or Levitate, etc. or absorbs it due to an ability like Water Absorb, Flash Fire or Motor Drive.
Barkskin
| Other | Grass
| -- PW
| -- AC
| 5 PP
| Effect: Covers the Pokemon in thick bark for 5 turns. The Pokemon cannot be afflicted by Status or have its Stats reduced.
Shadow Guard
| Other | Ghost
| -- PW
| -- AC
| 5 PP
| Effect: Kills anyone who makes "Light-type".