Hello. This is a splashy water tut. ^.^
Program Used: Adobe PS3
Required: Good perspective. Patience. (Also, Eye dropper and some filters)
Skill Level: Beginner
Step 1: Intro and "tides"
-Make or copy a smooth emerald colored background layer: (My Original source layer.)
..Now, copy your layer three times... Make visible only layer 1, rename it to "tides". Select an ocean blue colored foreground, and a white background. Render some clouds, liquefy... smoothen. Done.
Step 2: "Reflection"
-Rename the layer on top of "tides", "reflection"... both should be visible. I will use the hard light setting on the layer for now and hit it up with a lens flare. You can add more then one flare, or not have any.. whatever your perspective is.
High five yourself! Easy part over.
Step 3: "Floor"
-
Make visible:
Background, "tides", and "reflection" layers.
........Set your "tides" layer to screen mode for the time being. Once you notice that screen and hard light of the layers take effect on the background; grab the color sampler tool. Drop a cross hair 1 on the cleanest white pixel... drop cross hair 2 on a grayish
emerald pixel............ Turn off the
Background and rename the final layer to "Floor". .......While selected in this layer, adjust it to Multiply and open the levels plane. Use the "white point sampler" on cross hair 1 and the "gray point sampler" on cross hair 2. Lastly, distort with an ocean ripple filter. :]
The smoothing out part of may take time, aswell as finding good lighting, but attention to detail is the key for me... the over all picture turned out like this:
Once you get the hang it should only take about 4 mins to do. :>
I know my original layer is more of a gradient, but the same effect can be made by using tools. Hope someone finds this method useful and hopefully not time constricting.
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Peace.