None of what you any of you said convinces me that going 3D was the right choice. Pokemon was DESIGNED with the limitations of 2D in mind, so it wouldn't make sense to transition to 3D unless there were significant changes to the game design that makes use of the 3D. And there weren't.
X/Y is still entirely top down and the battle are still pretty much the same. What did we gain fro 3D? Animated models, and dynamic camera angles. (Similar to B/W which is actually a feature I HATED because everything looked ugly and jagged up close.) However, what about those that people are so fascinated about they're actually willing to replace better and smoother gameplay for it? I don't understand.
We can talk about the visuals themselves all day as they're entirely opinion based. I think they're ugly, and I'm sure lots of people agree with me (not in this forum for some reason though), and I'm not willing to argue with people who don't mind super jaggies and blurry textures. All power to them.
But in the end, it's still Pokemon. There's nothing extra immersive about X/Y that previous games couldn't do, it's not suddenly realistic (and applying realism to game design for a game that wasn't realistic in the first place is always a terrible and horrible option and nobody should do that), and it doesn't bring anything new to the game design. It's still the same Pokemon, just with more polygons, and less stable frame rate. Now if people wanna choose the former over the latter (even if I'll never, ever understand that), then that's fine, but don't try to convince people who are very dissatisfied about it that it's the right choice.
And just to clarify: I wouldn't mind the 3D graphics at all as long as the frame rate was 60fps. But it's not even 30fps. Hell for some reason having circle shadows didn't help up the frame rate a bit.
I mean hell, why do you think I'm fine with the New Super Mario Bros games? They're also rendered in 3D graphics (and I prefer the sprites) and that didn't change the game design at all, but the games were still very smooth and tight to play, if not more. I'm not getting that with X/Y. It's still too early for 3D for the Pokemon series apparently, even though for some unknown reason the 3DS couldn't play the game in 60fps despite all the blurry textures, bad lighting, low polygon models, lack of anti aliasing and cricle shadows.
Why would they make a 3DS game that doesn't use the features of a 3DS?
Believe it or not 2D games can be played in 3D mode see: Paper Mario, Rayman Origins, Mario and Luigi: Dream Team (well, for the most part), Code of Princess, Epic Mickey, Yoshi's New Island (iirc) and lots of eShop games. And they all look gorgeous in that mode. It's also useful because it actually enables the player to easily tell the distance.
The 3DS's biggest feature isn't the ability to play games in 3D though. The DS could do that, already.