Name: Asharak
Age: 20
Gender: Male
Appearance: Wears a tattered, blood-stained, black T-shirt, blue jeans, and black gloves. Has natural blue hair, grey eyes, and a pale face. Is skinny while bulky, and has an ancient marking that surrounds his right eye and glows whenever he uses magic. He travels around passively at times with a glowing halo above his head in order to look like a superior being or almost god figure (even though he recognizes that there are thousands of mages just as or even superior to him). Does not currently have any weapons such as knives, swords, guns, or any type of melee weapon on hand. But, will occasionally wear armor only if it is specifically hand crafted by either a Dark or Earth mage.
Nature/Element: Light
History: Asharak had been taken from his family at an early age to a facility that would take children in hopes to form a military. He learned basic combat training by age 8 and learned how to deal with traumatic pain at age 14 when he watched all of his friends in the facility die in a aerial strike on the facility and had nearly killed himself after realizing that he was rescued by an anonymous stranger. He watched the corpses of his friends burn for a few hours and then he started to grab shards of glass and shove them down his throat. But a force inside of him prevented him from committing suicide. And so his life force was sent into a state of limbo for the next three days. During this time he could re-evaluate his life and reasons to strive to continue living. After regaining consciousness he gained the abilities of a light mage Reaper and could sense souls. He looked around for the man who saved his life. Unfortunately the only trace of his saviors remains was but a corpse that had been shot in the head. Asharak took the situation calmly by saying, "What a shame..." And so he buried the corpse of his savior in the rubble of the facility with a grave marked with an ancient marking. The same marking that surrounds his right-eye. He now walks the streets trying to become a globally known fighter. Wearing a halo above his head and floating above the sidewalk. He has become lonely for commoners are afraid of him. For he is simply misunderstood.
Personality: Asharak loves to fight if challenged, however he finds it hard to accept that he is either good or evil for enjoying this. He smiles whenever complimented. He will question what his limitations are unless he is told what he can and cannot do. He is willing to be very loyal to whom he wishes to serve. However he is picky on who he wishes to serve. He will essentially worship them if they are a female that requests a servant. He will reject working for anyone that has betrayed him without reason. And he will only work as an equal if it is requested. But usually he thinks of himself as a lower class than his master. As for grudges, he is forgiving up until human life is mentioned. He can die happy if he proves himself to be a globally known fighter. Or if he can find at least one rival and at least one friend before he dies. He is skeptical if he will ever accomplish either of those two tasks before he dies. Yet (and I know this sounds controversial) the optimistic side of him is constantly asking, "Why not both?"
He is curious to know what he is capable of, but he doesn't trust himself because he lacks the self-confidence that his judgements of himself are accurate. So in order to solve this problem, he asks literally every strong opponent he faces what he is capable of. But is misunderstood for looking as if he is being sarcastic, and is left out in the dark. As for a moral prospective, he does not see himself as good or evil and wishes to be judged by others.
Spells: (Heavenly Body Magic): Enables the user to manipulate gravity while causing their body to glow in green light. Can be used passively after using initial mana cost without causing it to ever drain out due to accessive passive use.
(Meteor judgement): Creates orbs of white light above the user that will quickly fly towards whatever the user targets with destructive force. Requires the user to charge the energy in order for the spell to become powerful.
(Halo of recovery): Enables the user to heal either them self or another being from injury. It can be used to heal another being while they are in combat as long as the user of the spell is not in combat at the same time. Therefore the user of the spell cannot regenerate their own health while in combat. If the halo of recovery is not being used to heal someone, then the user may simply create it for them self passively just for looks.