I don't really understand what you're talking about.reekingofrandomness said:Does anyone have an overall overworld of Johto/Kanto from the original gold and silver.
I used to have one but i canne find it....
I don't really understand what you're talking about either.Ultima Shadow said:Hey, I'm just wondering how I would get a Pokemon to use an attack for RM2k/RM2k3? I'm making *cough*tryingtomakebutnotgettingveryfar*cough* a CBS and the only thing that is preventing me from doing so is the fact I can't get the Pokemon to use more than one attack. :(
I hope this abides by the rules of this thread... if not, can I be directed to somewhere where I can receive assistance? Thanks. :D
Do other music files work when playing a game? What maker are you currently using? Please give more information.tiger778 said:Hey, my computer cannot play midi's/mids so the ingame music is silent...is there something I need to play them?
I don't see the need of having a music player. I do my game projects on another computer;tiger778 said:Im using Rpgxp, Other formats work just mid,midi, my music players are winamp and
media player
If I'm understanding properly, try www.vgmaps.com ; or download a rom and checkreekingofrandomness said:You know like a total map. Like the one you got in the strategy guide. So the layout of the game...
Wolf_vee said:anyone know where to get a working VBA? i can't find a decent one.
Reposting my forgotten request...GymLeaderLance99 said:Does anyone know how to convert an RMXP charset back to an RM2K3-style one? And please don't forget my other question, which was about how I'd be able to make an event like the "push the boulder into the hole" thing from G/S/C. :(
It means that the you're custom title's file format (eg. .bmp .png) isn't one that RM2K is compatible with. .png s should work, but they again checking the help file wouldn't hurt.Legendary_Reploid_Zero said:i got a little problem.
I am using RM2k, you know that there is a folder there called "Title" right?
I tried making my custom title, but when I tried a test run, it said illegal file format. What does that mean?
Well, I don't remember the exact size of an RM2K3 charset, but if you have a paint program that can resize your image, input the measurements and resize.GymLeaderLance99 said:Does anyone know how to convert an RMXP charset back to an RM2K3-style one? And please don't forget my other question. :(
Regarding question 1: I don't get what you're talking about. Please clarify.Dragetre said:Alright. I need some help.
Here is some information on what game I am making:
I am using RPG Maker XP to create a game called Pokemon Crystal Aurora which is a remake of the original Crystal version but with some new additions. It has been in production since June of 2005. I am currently looking throughout RPG XP and I need some help.
Here are my questions:
1.) I have some maps that are tiled from my friends. They used tilesets from FRLG. Now that I have the maps, they still have the tiles in them. So my question is, "When putting the tiles together, do I fill in the lines for the maps, or do I just connect the tiles together so there are no white lines separating them?"
2.) Another question about my maps. This is the one that I really really need answered. I have maps that have tileset sizes from the GBA games (Fire Red, Leaf Green, etc), however, the tiles that the characters walk on in RPGXP are bigger. "Is there any way to decrease or customize the sizes of the tiles on RPG Maker XP?"
Please respond!
-Dragetre.
Fanha99 at rmxp.net/forums rewrote class Tilemap,Dragetre said:2.) Another question about my maps. This is the one that I really really need answered. I have maps that have tileset sizes from the GBA games (Fire Red, Leaf Green, etc), however, the tiles that the characters walk on in RPGXP are bigger. "Is there any way to decrease or customize the sizes of the tiles on RPG Maker XP?"
Please respond!
-Dragetre.