'---------------
#org 0x825F7A
checkflag 0x1024
if 0x0 goto 0x8825FF5
checkflag 0x1025
if 0x1 goto 0x8825FF5
playsong 0x13B 0x0
showsprite 0x3
applymovement 0x3 0x8826225
waitmovement 0x0
applymovement MOVE_PLAYER 0x882623D
waitmovement 0x0
msgbox 0x882605A MSG_NORMAL '"[rival]: [orange_fr]Hey, [player]!..."
checkflag 0x1027
if 0x1 goto 0x8826029
checkflag 0x1028
if 0x1 goto 0x8825FF8
trainerbattle 0x9 0x148 0x0 0x88260AD 0x88260CA
msgbox 0x88260DF MSG_FACE '"[rival]: [orange_fr]Well [player],..."
applymovement 0x3 0x8826240
waitmovement 0x0
hidesprite 0x3
setflag 0x2C
setflag 0x1025
setvar 0x4022 0x1
fadesong 0x13B
release
end
'---------------
#org 0x825FF5
release
end
'---------------
#org 0x826029
trainerbattle 0x9 0x147 0x0 0x88260AD 0x88260CA
msgbox 0x88260DF MSG_FACE '"[rival]: [orange_fr]Well [player],..."
applymovement 0x3 0x8826240
waitmovement 0x0
hidesprite 0x3
setflag 0x2C
setflag 0x1025
setvar 0x4022 0x0
release
end
'---------------
#org 0x825FF8
trainerbattle 0x9 0x146 0x0 0x88260AD 0x88260CA
msgbox 0x88260DF MSG_FACE '"[rival]: [orange_fr]Well [player],..."
applymovement 0x3 0x8826240
waitmovement 0x0
hidesprite 0x3
setflag 0x2C
setflag 0x1025
setvar 0x4022 0x0
release
end
'---------
' Strings
'---------
#org 0x82605A
= [rival]: [orange_fr]Hey, [player]!\nYou weren't going to leave without\lgiving me a battle, were you?
#org 0x8260AD
= Wow! That battle was epic!
#org 0x8260CA
= Am I good or what?
#org 0x8260DF
= [rival]: [orange_fr]Well [player], looks like\nyou beat me. Ah well, I'll just\lhave to train for next time!\lAnyway, I had a great idea! You\lknow that lake we always play at?\lIt's rumoured that a rare Pokemon\llives there. We never got a chance\lto thank proffessor Rowan\lproperly, so let's catch the\lPokemon for him! I'll be waiting\lat the lake!
'-----------
' Movements
'-----------
#org 0x826225
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
#org 0x82623D
#raw 0x2F 'Face Left (Delayed)
#raw 0xFE 'End of Movements
#org 0x826240
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements