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Moveset Help & Other Questions

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PlatinumDude

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  • There is a noble warrior who is mandatory to this team you seek

    Dunsparce

    Serene Grace, Max HP and Atk, Glare and Headbutt. 100% Paralyze; 60% Flinch. Serene grace dunsparce man. Rock it.

    Full set for Dunsparce:
    -Glare/Body Slam
    -Coil
    -Headbutt/Rock Slide
    -Roost
    Nature: Careful
    EVs: 252 HP/4 Def/252 SDef
    Item: Leftovers
    Ability: Serene Grace

    Rock Slide is an option over Headbutt simply because nothing is immune to it.
     

    PlatinumDude

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  • Hahaha. I'm glad you actually know Dunsparce sets too xD

    I personally prefer headbutt's slightly larger damage due to stab and reliability thanks to 100 accuracy over rock slide's non stab and potential to miss; but hey - the thought's there on both sets.

    That's what Coil is for. Coil boosts Attack, Defense and accuracy, meaning that Glare becomes 100% guaranteed to paralyze a non-Electric opponent, while Rock Slide's accuracy issues are taken care of.
     

    Polar Spectrum

    I'm still here; watching. Waiting.
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  • That's what Coil is for. Coil boosts Attack, Defense and accuracy, meaning that Glare becomes 100% guaranteed to paralyze a non-Electric opponent, while Rock Slide's accuracy issues are taken care of.

    In generation 6, glare was boosted / changed to 100 accuracy normally.

    I think going for a boosting / setup move with dunsparce is risky too; most people won't give it 2 free turns without something of a response I'd imagine ;'(
     
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  • In generation 6, glare was boosted / changed to 100 accuracy normally.

    I think going for a boosting / setup move with dunsparce is risky too; most people won't give it 2 free turns without something of a response I'd imagine ;'(

    I like the body slam over Glare i know Glare is probably the better move in most cases but like i said im tryimg to use serene grace boost as much as i can, i guess i could also see rock slide over headbutt im not all worried about the accuracy penalty, just depends on how adventurous im feeling because of type disadvantage with the 2 normal type moves lol. But Dunsparce sounds like good potential. Is there any ideas of other pokes for the team. What about porygon-z signal beam?
     
    Last edited:

    Zeffy

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    Hey there! Sadly, we don't allow threads that makes others build the team for them so I'm going to pop this off to the Simple Questions thread. Feel free to make a new thread when you've got at least some Pokemon and movesets figured out. Cheers!

    Oh, and no flinch-spam is complete without the almighty haxlord Jirachi :p
     
    Last edited:
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    I just wanted to try this out, so is this good?

    Bronzong @ (idk what item)
    Levitate
    Sassy
    252 HP/4 Def/252 SpDef
    IVs: 31/31/31/31/31/0 (only if I can get 0 Spd, otherwise x Spd)
    -Gyro Ball
    -Reflect/Iron Defense
    -Trick Room
    -Heal Block/Confuse Ray/Earthquake

    I'd like to know if any of these moves are good ideas or if there's anything I should change about it.
     

    PlatinumDude

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  • I just wanted to try this out, so is this good?

    Bronzong @ (idk what item)
    Levitate
    Sassy
    252 HP/4 Def/252 SpDef
    IVs: 31/31/31/31/31/0 (only if I can get 0 Spd, otherwise x Spd)
    -Gyro Ball
    -Reflect/Iron Defense
    -Trick Room
    -Heal Block/Confuse Ray/Earthquake

    I'd like to know if any of these moves are good ideas or if there's anything I should change about it.
    Iron Defense isn't worth using on Bronzong. Trick Room Bronzong is best played as a lead:
    -Trick Room
    -Stealth Rock
    -Explosion
    -Gyro Ball/Earthquake
    Nature: Relaxed
    EVs: 252 HP/104 Atk/152 Def
    Item: Mental Herb
    Ability: Levitate/Heatproof

    Tank Bronzong is played like this best:
    -Stealth Rock
    -Gyro Ball
    -Earthquake/Protect
    -Toxic
    Nature: Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Levitate/Heatproof
     

    machupichu18

    I like Cereal!
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  • I would like a good moveset for terrakion, meloetta and staraptor?
    Thank you!

    EDIT:
    That's what Coil is for. Coil boosts Attack, Defense and accuracy, meaning that Glare becomes 100% guaranteed to paralyze a non-Electric opponent, while Rock Slide's accuracy issues are taken care of.
    Glare has been increased to 100% accuracy in gen 6
     
    Last edited:

    PlatinumDude

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  • I would like a good moveset for terrakion, meloetta and staraptor?
    Thank you!

    EDIT:
    Glare has been increased to 100% accuracy in gen 6
    Meloetta:
    -Hyper Voice
    -Psyshock
    -Focus Blast
    -Thunderbolt/Shadow Ball
    Nature: Modest
    EVs: 136 HP/252 SAtk/8 SDef/112 Spe
    Item: Assault Vest

    or
    -Substitute
    -Calm Mind
    -Psyshock
    -Thunderbolt/Focus Blast
    Nature: Timid
    EVs: 136 HP/252 SAtk/120 Spe
    Item: Leftovers

    or
    -Substitute
    -Calm Mind
    -Hyper Voice
    -Shadow Ball
    Nature: Modest
    EVs: 252 HP/188 Def/24 SAtk/44 Spe
    Item: Leftovers

    The Pirouette forme isn't that good in standard play this time around because it's now more vulnerable to Talonflame's Brave Bird. But if you insist:
    -Relic Song
    -Zen Headbutt
    -Close Combat
    -Shadow Ball
    Nature: Hasty/Naive
    EVs: 48 Atk/252 SAtk/208 Spe
    Item: Life Orb

    or
    -Relic Song
    -Close Combat
    -Return
    -Knock Off
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb

    Terrakion:
    -Stone Edge
    -Close Combat
    -Earthquake
    -Hidden Power (Ice)/Swords Dance
    Nature: Naive/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb

    or
    -Stone Edge
    -Close Combat
    -Earthquake
    -X-Scissor/Rock Slide/Quick Attack
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Choice Scarf/Choice Band

    or
    -Stealth Rock
    -Stone Edge
    -Close Combat
    -Taunt/Swords Dance
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb/Focus Sash

    Staraptor:
    -Double-Edge
    -Brave Bird
    -Close Combat
    -U-turn/Final Gambit/Quick Attack
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Choice Scarf/Choice Band
    Ability: Reckless
     
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    • Seen Jun 17, 2017
    I need 2-4 Surf Water Absorb Pokémon for the Battle Maison which I plan on doing Doubles/Multis, and one of them will be Lapras.

    Lapras @ Damp Rock
    Water Absorb
    Modest/Timid
    4 HP/252 SpAtk/252 Spe
    -Surf
    -Rain Dance
    -Ice Beam
    -Thunder

    Not sure if I should do Modest or Timid, but right now I haven't even got a Modest one nor something that will allow me to breed a Modest Nature onto Lapras so I think I'll do Timid.

    I need at least one more Water Absorb Pokémon with Surf. Perhaps Lanturn?

    EDIT: Dry Skin does exactly the same thing, so that's fine as well.
    EDIT 2: Dry Skin does not do exactly the same thing, but it has very similar effects so it's fine.
     

    PlatinumDude

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  • I need 2-4 Surf Water Absorb Pokémon for the Battle Maison which I plan on doing Doubles/Multis, and one of them will be Lapras.

    Lapras @ Damp Rock
    Water Absorb
    Modest/Timid
    4 HP/252 SpAtk/252 Spe
    -Surf
    -Rain Dance
    -Ice Beam
    -Thunder

    Not sure if I should do Modest or Timid, but right now I haven't even got a Modest one nor something that will allow me to breed a Modest Nature onto Lapras so I think I'll do Timid.

    I need at least one more Water Absorb Pokémon with Surf. Perhaps Lanturn?

    EDIT: Dry Skin does exactly the same thing, so that's fine as well.
    EDIT 2: Dry Skin does not do exactly the same thing, but it has very similar effects so it's fine.

    Go Modest because Lapras isn't that fast. Protect is a staple in doubles formats to punish double-targeting, letting a partner eliminate a potential threat, etc, so drop a move on Lapras for it. And Lapras may struggle in doubles formats, given the commonness of Rock Slide, a spread move.

    Also, Politoed is pretty much mandatory on rain teams simply because it sets rain off the bat with Drizzle:
    -Scald
    -Icy Wind/Encore/Perish Song
    -Helping Hand/Encore/Perish Song
    -Protect
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers/Sitrus Berry/Damp Rock
    Ability: Drizzle

    or
    -Scald
    -Ice Beam
    -Protect
    -Rain Dance/Encore/Perish Song
    Nature: Calm
    EVs: 252 HP/236 Def/20 SDef
    Item: Damp Rock/Sitrus Berry
    Ability: Drizzle

    or
    -Hydro Pump/Scald
    -Ice Beam
    -Focus Blast
    -Psychic/Encore/Rain Dance
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf
    Ability: Drizzle

    or
    -Hydro Pump/Surf/Scald
    -Ice Beam/Psychic/Focus Blast
    -Ice Beam/Psychic/Focus Blast
    -Protect
    Nature: Modest
    EVs: 172 HP/252 Atk/84 Spe
    Item: Damp Rock/Sitrus Berry
    Ability: Drizzle

    Volt Absorb is the preferred ability for Lanturn, as it already resists Water. The only other viable Water Absorb user in doubles is Jellicent. Dry Skin has Water Absorb's exact same effect of restoring 1/4th of HP when the user is hit by a Water move, plus it restores 1/8ths HP every turn under rain.

    However, alternative Dry Skin Pokemon to use are Heliolisk and Toxicroak. Their frailty holds you back, though:

    Heliolisk:
    -Thunder
    -Focus Blast/Surf
    -Hidden Power (Ice)
    -Protect
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Dry Skin

    Toxicroak:
    -Drain Punch/Cross Chop
    -Sucker Punch
    -Fake Out
    -Protect
    Nature: Jolly/Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Black Sludge
    Ability: Dry Skin

    It's best to use Swift Swimmers in rain teams, to make up for the lack of Speed you currently have. Ludicolo and Kingdra 4x resist Surf, so they have no problems being hit by it:

    Ludicolo:
    -Hydro Pump
    -Giga Drain
    -Ice Beam
    -Fake Out/Rain Dance/Protect
    Nature: Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/Sitrus Berry/Lum Berry
    Ability: Swift Swim

    Kingdra:
    -Hydro Pump
    -Draco Meteor/Dragon Pulse
    -Surf/Waterfall
    -Protect/Rain Dance
    Nature: Modest/Rash/Mild
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Haban Berry/Roseli Berry
    Ability: Swift Swim
     
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    What's a good Mega Gardevoir set? I was thinking that if it's good enough it might replace my Mega Mawile for the upcoming competition. I don't know how many anti-Fairy moves this Pokémon has, but if there is a good one I'll probably need it.
     

    Nah

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    What's a good Mega Gardevoir set? I was thinking that if it's good enough it might replace my Mega Mawile for the upcoming competition. I don't know how many anti-Fairy moves this Pokémon has, but if there is a good one I'll probably need it.
    A pretty standard Mega Gardevoir set is:

    -Mega Gardevoir w/Gardevoirite
    Nature: Timid
    Ability: Pixilate
    EVs: 252 Sp.Attack, 252 Speed, 4 Defense
    Moves: Hyper Voice, Focus Blast, Psyshock, Shadow Ball/Hidden Power Ground

    Mega Mawile is still a bit easier to do though, since Hyper Voice is a Black2/White2 move tutor move (and Pixilated Hyper Voices are Mega Gardevoir's main selling point). Mega Mawile can also get Iron Head.
     
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    A pretty standard Mega Gardevoir set is:

    -Mega Gardevoir w/Gardevoirite
    Nature: Timid
    Ability: Pixilate
    EVs: 252 Sp.Attack, 252 Speed, 4 Defense
    Moves: Hyper Voice, Focus Blast, Psyshock, Shadow Ball/Hidden Power Ground

    Mega Mawile is still a bit easier to do though, since Hyper Voice is a Black2/White2 move tutor move (and Pixilated Hyper Voices are Mega Gardevoir's main selling point). Mega Mawile can also get Iron Head.
    Yeah, I don't like how there things like Sylveon and Gardevoir can only learn Hyper Voice in previous generations. It means I can't use such Pokémon because I can't use them to their full potential. I already have the Mawile, so I guess I'll be sticking with it, Clefable and Togekiss.
     
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    While I was making a Sand team I noticed that Excadrill (which I wanted to use as my Rapid Spinner) likes to run Iron Head, which I unfortunately don't have access to. Also since I'm taking advantage of using entry hazards myself, using a Defogger wouldn't be the best idea.

    Is there a good alternative?
     

    Zeffy

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    While I was making a Sand team I noticed that Excadrill (which I wanted to use as my Rapid Spinner) likes to run Iron Head, which I unfortunately don't have access to. Also since I'm taking advantage of using entry hazards myself, using a Defogger wouldn't be the best idea.

    Is there a good alternative?

    When it comes to spinners, Excadrill is your best bet. I'm sure you can make do without Iron Head, you can probably replace it with Swords Dance. Earthquake/Rock Slide/Rapid Spin/Swords Dance is an extremely potent moveset, especially since Excadrill can force switches. Ground- and Fairy-types are a pain in the ass, though, so you should have something else deal with those.

    As for other spinners, there's Mega Blastoise, Cloyster, Claydol, Starmie, Tentacruel, among others.
     

    Nah

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    I just bred a modest roselia in ur guys opinion where should I put the evs. 6 perfect ivs btw
    Probably would be best to put them all into Sp.Attack and Speed, make it a special attacker. You could also try putting them all into HP and Sp.Defense for a specially defensive one, but that works a bit better with a Calm nature.

    Assuming that you're gonna evolve it into a Roserade.
     
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