It is to be set in a fictional, but fairly modern world in which Summoners compete against one another in the hopes of fulfilling their dearest wish. The summoners compete in battles involving spiritual entities that for now I am calling Aeons after their inspiration. These battles are kind of similar to those of the pokemon franchise but so far these are the aspects of the Aeons in the RP I have worked out
1. Battles between Aeons are conducted within a large scale pentacle. Aeons cannot exist outside of these areas. Pentacles will appear at the beginning of a battle between two Summoners.
2. No two Aeons will be the same. Unlike in FFX they will take on a shape, element and abilities that suit the Summoner.
3. Aeons will be able to be of six different Attributes or Elements
- Fire - Primarily offensive with a tendency to possess powerful attacks. They are extremely vulnerable to water but sustain little damage from ice, against which they do significant damage.
- Water/Ice - Counted as a single element. Water Aeons are usually flexible and well-rounded. They are vulnerable to lightning but do heavy damage to fire aeons. Ice aeons are very fragile but tend to have high offensive properties, they are very weak against fire.
- Air - Air Aeons are neutral to all other elements. They have the biggest range in the damage of their attacks with their weakest being the weakest amongst Aeons and their strongest being feared by many. Air Aeons are typically very fast.
- Earth - Earth Aeons are highly resistant to Lightning, neutral to all other elements and are usually defensive and slow in nature. They tend to be harder to beat the longer a battle goes on due to the durability they usually have.
- Lightning - These Aeons are rare and are typically very powerful and very fast. Despite this they do very little damage against the already defensive Earth element and have very unreliable accuracy. They do extra damage against water, but not ice.
- Shadow - Shadow Aeons are entirely neutral to all the elements. They are typically well rounded but tend towards powerful special abilities. They are the rarest type of Aeon.
Apart from the strengths of other elements against them, the individual strengths and weaknesses of some Aeons may not reflect those typical of their element.
4. Each Aeon has a unique special gift - similar to the abilities in the pokemon world.
5. Aeons will need to be commanded to attack, so their attacks will need to be named by the player.
6. Aeons may be supplemented in battle by Gems. These magical stones usually enhance the abilities of Aeons but may also change their characteristics or allow them to use an otherwise inaccessible attack. A Gem will only be able to be used once per battle.
7. I'm not sure what the max number of Aeons will be to a person. All Summoners start with one Aeon but will be able to obtain more by studying at various temples throughout the plot.
8. Battles between summoners will involve a lot of risk. The magic required to have such a battle will gradually take a toll on the body of each summoner so the longer a battle wages, the greater the strain put on the body of a summoner. Furthermore, there is going to be an intimate link between summoners and Aeons so that pain and strain equivalent to that suffered by the Aeon is also felt by the summoner. This basically means that if too much strain is put on a summoners body they'll die. Considering that Aeons will generally be larger than humans, and possesses severe destructive power it would also be inadvisable to get caught in an attack meant for an Aeon.
The plot is where I'm the most confused. I have sort of an idea that I have, and I really like the motive or trying to obtain one's dearest wish. I just need to work out how I'm going to have this tie in with the journey from Temple to temple. I'm open to suggestions. Perhaps a quota of victories will be needed to qualify to obtain each Aeon and from then on I'll borrow more from FFX with the journey of the Summoners culminating at one final challenge to obtain their wishes.