I think you mean "near"?
This sentence doesn't feel right to me.
Also, they repeat the "10 years ago" bit, a bit too much for my taste, but that's just me.
Same reason as above.
By the way, the song in this town, glitches a bit.
Probably go for the future tense here.
Self explanatory.
Why is there so much grass in these routes?
Even though giving frustration and return TMs here is interesting; frustration is really overpowered early on.
Remove "have time" here.
Giving vending machines too early. You could restrict access to the other drinks if you want besides Fresh Water early on, and unlock the other drinks when you get more badges
Moves base power is not updated
Also, can you consider updating moves/evolutions too, to how they work in ORAS?
Sideway stairs shouldn't work like that.
If you want to go with something like that, you could probably make a script to make the player move on it's own. For example,
something like this
The Work Up routine is bugged. As you can see, the status effect shows up on the opponent instead on itself
I felt like Lopunny was kind of a pushover. It's bulky and has nice speed and attack. How about Furret? It has just a bit less of BST but has as much attack as Lopunny
What do you mean, no special ability?
It even has Wingulls cry
You can't walk out this way
And that's my rent.
Again, pretty great job with the beta. I like a lot how the graphics look, implementation of new songs and the level curve, the side missions, and the flavor text around the game.