Thrace
@tion
- 1,048
- Posts
- 17
- Years
- Seen Oct 2, 2016
Thanks BeachBoy! This is the kind of posts I would love to see here. Questions to which I can give answers to bounce ideas to improve my hack.On the level rate thing, you just have to find that right spot... I think you should keep it high by the way, I mean it is a game after all, what's the point in keeping the pathetic level rates around? >_> Making trainers stop and train a little, sorta bond with their Pocket Monsters isn't a bad thing in my opinion. Though, you don't want to blow the players out of the water. XD What happened to patient players anyway? ;/ So, depending on the size and length of your region, you should base your level rate accordingly. As that's how level rate is actually determined in today's versions. An example would be that Johto had the weakest 1-8 level rate, however, it also had 8 more gyms to combat such. Playing around with levels is a tough call, but I'm sure with the right testers they can inform you to drop/increase such. Don't be oh so worried about it either, you'll be able to find the right spot. ;D
Now, onto the stats of the starters. (By the way, very interesting bunch o.o I'll still pick Ampharos anywho) I think you're additions to their stats were perfectly fine. They make complete sense too, and shouldn't be too overpowering, because stats really only get overpowering when they reach 600, in competitive terms. Psuedo-uber have a BST of 600. O_o Where did you get Arcanine from? More like 600 (Garchomp, Metagross, Salamence, etc are psuedo uber) I guess you're refering to your game in that sense? But shouldn't really talk about competitive terms when it comes to in-game play. Well, I think they're fine. ;D As long as your game can also provide a challenge to them. They can't walk all over the competition, so if you make the level rate small though, don't change much. However, if you make the level rate higher, I say go for it. Through testing you should be able to find out whether they're too much for the competition. All in all, with everything that involves levels, stats, movesets... You have to find that balance point. You're testers and you should be able to determine that I guess.
For the movesets, well, shouldn't Walrein get the chance to have roar? I mean, it doesn't have it in the fourth generation, (I think) but it'd be a nice touch. Sea lions do roar like... well, they're insane when it comes to barking. XD And seeing as you increased Flygon's special attack, you may want to pack some more special moves in there.
By the way, you know I'm a complete supporter for this hack, so don't ever quit on this... or I'll come eat you. ;D Liking Palerose by the way, very interesting stuff, keep it up!
That's pretty much all I can come up with at this point, good luck with everything bud! =D This post probably just caused more confusion, but eh well, I tried. Hope everything goes well~
Having higher levels causes a bit of problems. Level 40 at the 3rd badge is far too much by any stretch and training Pokemon like Shroomish, Larvitar etc. will be a real pain since their so weak until they evolve. Also at the Pokemon League I want there to be a jump in levels by about 10 and from playing ShinyGold I know that its possible to beat a lvl70 with a lvl60 quite easily, and if that becomes the case it won't be all that difficult.
I meant Arcanine has the highest BST that isn't an Uber or Psuedo-Uber it has 555 I think. I just thought I might have been a little biased towards Special Attack/Attack.
Roar? Well maybe but I doubt anyone would keep that attack. Yeah I wanted to give it some more but what can I give it? Its Ground/Dragon so I don't really know what? I might give it some extra TMs but I really wanted to stay away from changing those.
Yeah I definitely won't give up on this hack, I've made too much progress to give up now.