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The Explorers' Guild ☼ Mystery Dungeon Club

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    • she/her
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    • Seen Aug 16, 2023
    whoa, guys, that would be amazing - multiplayer Mystery Dungeoning! i would even be fine if we couldn't bring our entire teams, but just go as one Pokémon, and then with up to three others to together form a four-Pokémon Mystery Dungeon team. and then exploring together <3 ah that would be glorious.

    i myself am not very worried about microtransactions as it won't purely be an eShop game, will it? that would be lame, and they would never be able to achieve the same depth as they have with the previous PMD games... but still, with the recent road Nintendo has taken towards mobile gaming, it may be something we need to keep into account :/


    I hope the outlaw system will be kept- I enjoyed outlaw missions the most of all.

    Also, I think the club needs something new. Anyone have ideas?

    it really does, doesn't it? but actually, what you said right here brought me an idea...
    What is your favourite/least favourite type of Mission?
    for example, my favourite type of missions are Outlaw Missions as well, but specifically the ones that involve a Monster House. cause it's basically one of the few missions that make me really strategize; what kind of Pokémon can i expect in the upcoming Monster House? what kind of items should i bring in case the main boss is too much to handle? i really like that kind of thing!

    my least favourite kinds are twofold. in the Rescue Team games, Find [Item] missions were my least favourite, because half of the time you couldn't even actually find the item you were looking for in the dungeon - and believe me, i searched. so then they essentially became the same thing as Deliver [Item] missions, because you just had to bring the item yourself to make sure you'd be able to clear the mission at the end.

    ironically the other least favourite kind are these exact Delivery missions! they're boring, they require you to tap out of your own reserves, sometimes even for rare items, and the worst part: you have to travel all the way into a dungeon to deliver the item, and then when you delivered it, the client leaves the dungeon! what was the use of taking it all the way there then?! D:
     

    Lycanthropy

    [cd=font-family:Special Elite;font-size:16px;color
    11,037
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  • Were outlaw missions like defeating a certain Pokémon somewhere? I don't think they existed in Rescue Team.

    I found those guiding missions annoying, you know, when you had to bring a certain Pokémon along. Those were often really weak and when enemies are ghosts or know ranged attacks it can be nearly impossible to protect them. And they hardly do what you plan them to do. Stepping on a warp trap is often fatal for such mission to succeed.
     

    TheCobaltComet

    Investigator
    213
    Posts
    9
    Years
  • I hated those Item Delivery missions too, I never even did a single one to my memory. They could just ask in the kecleon markets for a lot of those items.

    Outlaws were my favourite- I had a distinct seed-paralyze-attack combo, the outlaw always spawned in front of you, and it was far more satisfying than actual rescues.

    Escorts never gave me trouble, though. I never knew why. I guess I was just always cautious. I always carried a Pure Seed or a Warp Seed, even though I never used them. But Monster Houses? Dear Arceus, I hated them. Unless I was bringing Earthquake to the table in the game I was playing at the time, I died every time I forgot my Spurn Orb. They don't exactly grow on trees.
     

    Likarus

    Squirtle Lord
    59
    Posts
    9
    Years
  • What is your favourite/least favourite type of Mission?

    I really hated deliver and find items missions too. Mostly because it's not as entertaining as the rescue missions, you find the items and give them to the client, the client gives you money or items that you already have for the item that you looked for.

    The escort missions sometimes bother me, whenever I escort someone, they just get in my way especially if it's a rattata or a doduo. I had to bring Reviver Seeds everytime because my escort faints, and less money for me, less buying :v

    Rescue missions, overall, doesn't really bother me at all. Well, your client doesn't die from dungeon pokemons and you just have to talk to them and all is fine. Unless my client is a ghost type, then i'm really bothered.

    My favorites are also the Outlaw missions. You don't have to find the outlaw in the actual floor, he just appears right in front of you waiting for a beating.
     
    97
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    11
    Years
  • Ah, yeah, the delivery missions were annoying, especially early on when you didn't even find one of these items yet or if you didn't have any in stock.

    The escort missions weren't that bad, I usually let my other team mates wander around on their own anyway, so I'd be quicker in exploring the floor and gain more exp along the way, so the client was always close to me. That made it pretty easy to protect him. The only problems arose when he was teleported away or the enemies had room attacks. Also, escort and outlaw missions don't go well with each other. If it's the standard outlaw, you spawn right next to him on the floor, so he can attack the client immediately, while you have no way of sending him anywhere else...

    But my favorite missions were catching outlaws as well, they were at least a bit challenging. Except for the fleeing outlaws. I hated those. Especially if they could walk on water/lava while I couldn't, so they'd just stay where I couldn't reach them or when they spawned directly next to the stairs.
     

    Miah

    ╮( ^ ∇ ^")╭
    4,380
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    10
    Years
  • Oh! A new topic! (sorry i haven't posted for a while...)

    What is your favourite/least favourite type of Mission

    Well, i kinda dislike the find an item and escort... there's this one time, when i checked my recipient, I was in shock that it was just LEVEL 1?!?!?!?!?!?! shouldn't they be atleast, at a random level? 'cuz... u know they faint wh'n they 'cause trouble... srsly? lvl1?

    But on Red Rescue Team, I'll do anything for a Friend Area!
     

    Lycanthropy

    [cd=font-family:Special Elite;font-size:16px;color
    11,037
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  • Rescue missions, overall, doesn't really bother me at all. Well, your client doesn't die from dungeon pokemons and you just have to talk to them and all is fine. Unless my client is a ghost type, then i'm really bothered.

    Yeah, those were annoying. You just had to bring a ghost along, or risk the possibility the client walking around in circles in the walls in an edge of the map.

    But on Red Rescue Team, I'll do anything for a Friend Area!

    I always picked those missions immediately, yes. I found gummis nice rewards too, so I mostly saved some of those and went to a dungeon when I got three or four missions to do there, unless it was just a small dungeon. When there were already two missions in the same dungeon available I put those on the list too. Efficiency at its best. How did you pick your missions? Does the reward matter to you?
     

    TheCobaltComet

    Investigator
    213
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    Years
  • I always picked tough missions. Never anything under S (post game, Explorers of Time), and even then, rarely anything S rank, I usually took starred missions. Though I never found them tough- odd. I think it was just because most were in Brine Cave, Quicksand Cave, Crystal Crossing, or whatever the luminous spring's forest was called.
     
    1,004
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    • she/her
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    • Seen Aug 16, 2023
    i don't have time to make this an elaborate topic, but i had to share in case you hadn't seen it yet c: so tell me... what do you think?

     
    1,004
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    • she/her
    • home
    • Seen Aug 16, 2023
    i don't have time to make this an elaborate topic, but i had to share in case you hadn't seen it yet c: so tell me... what do you think?

     

    Likarus

    Squirtle Lord
    59
    Posts
    9
    Years
  • Yay! 3d! And more legendary stories (I hope)! And Dialga is there too!
    I wonder what that scroll thing with all the starter pokemons is supposed to be. It could either be the Personality Test result, or your Choose Partner.
     

    Lycanthropy

    [cd=font-family:Special Elite;font-size:16px;color
    11,037
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  • The game looks really legendary-focused by that trailer, maybe a little too much for my liking. I hope there will be a good story and not just a concatenation of small parts each including a legendary Pokémon.

    I laughed really hard at that Wailord in the dungeon, oversized as hell.
     

    ZxFlashFreezexZ

    The Immortal Champion
    28
    Posts
    8
    Years
  • Hi there! I'm Flash, and here's my application!

    Name: ZxFlashFreezexZ
    Pokemon: Bulbasaur
    Team Name: Team Paradox

    My favorite Mystery Dungeon game is Explorers of Darkness, because of all the good times I've had playing it. I also really love the storyline! :)
     

    TheCobaltComet

    Investigator
    213
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    Years
  • I kinda want the player character to have more dialogue moments. He/she was less silent in Gates to Infinity, but it didn't really feel... well, real, to me.
     

    Lycanthropy

    [cd=font-family:Special Elite;font-size:16px;color
    11,037
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  • Hi there! I'm Flash, and here's my application!
    Hi Flash! Welcome to the club!

    I kinda want the player character to have more dialogue moments. He/she was less silent in Gates to Infinity, but it didn't really feel... well, real, to me.

    Compared to the main series, Mystery Dungeon has a lot of player dialogue. I think it's just something typical of the franchise. I don't really have any trouble with it myself, I think I even prefer a silent protagonist in RPGs. It is mainly focused on exploring and you start as a rookie, which means you are the one that needs to retrieve information and learn things, which means others do the talking. I can totally understand you though, why it shouldn't feel real. Maybe it's just because I'm not really a talker myself too.
     

    ZxFlashFreezexZ

    The Immortal Champion
    28
    Posts
    8
    Years
  • Hi there! I'm Flash, and here's my application!
    Hi Flash! Welcome to the club!



    Compared to the main series, Mystery Dungeon has a lot of player dialogue. I think it's just something typical of the franchise. I don't really have any trouble with it myself, I think I even prefer a silent protagonist in RPGs. It is mainly focused on exploring and you start as a rookie, which means you are the one that needs to retrieve information and learn things, which means others do the talking. I can totally understand you though, why it shouldn't feel real. Maybe it's just because I'm not really a talker myself too.


    Thanks!
     
    309
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  • NEW GAME HYPE!!!!!!!!!!!!!!

    lol im very excited

    I hope we have a dynamic story that involves multiple legends and i am excited that maybe the personatility test is coming back
    I have very high hopes for the new installment and what adventures lie before us in Super Mystery Dungeon
     
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