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How to zoom into pokemon

zingzags

PokemonGDX creator
536
Posts
15
Years
  • Okay in the Actual scene there is a something called STARTZOOM, and it only zooms into the opponents pokemon, but not your pokemon and wild pokemon. How am I able to make it zoom into my pokemon and wild pokemon?
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    "STARTZOOM" is how big a Pokémon's sprite is as soon as it appears from a Poké Ball. It then quickly grows to normal size (by "quickly" I mean it takes a quarter of a second), and the game continues. This number is only used in the "trainer throws new Pokémon into battle" animation, and doesn't mean what you think it means.
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • I worded it wrongly(I suck at explanations) -_-, I manage to solve my issue though, because I had animated pokemon and they were all too small, once I changed the size, I manage to fix my issue, but something recommend for Pokemon Essentials is to.
    Code:
    add:
            @sprites["pokemon1"].zoom_x=STARTZOOM
            @sprites["pokemon1"].zoom_y=STARTZOOM
    after:
         @sprites["pokemon1"].x=-192 # ends at 144*2

    But thanks Maruno
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    That makes wild Pokémon appear tiny, and wouldn't work anyway because STARTZOOM isn't defined in that def (pbStartBattle).

    I can see how you would use it (along with a bunch of other code) to make the foe Pokémon half-size, like BW does. Essentials battles don't work like that, though.
     
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