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How to zoom into pokemon

zingzags

PokemonGDX creator
  • 525
    Posts
    16
    Years
    Okay in the Actual scene there is a something called STARTZOOM, and it only zooms into the opponents pokemon, but not your pokemon and wild pokemon. How am I able to make it zoom into my pokemon and wild pokemon?
     
    "STARTZOOM" is how big a Pokémon's sprite is as soon as it appears from a Poké Ball. It then quickly grows to normal size (by "quickly" I mean it takes a quarter of a second), and the game continues. This number is only used in the "trainer throws new Pokémon into battle" animation, and doesn't mean what you think it means.
     
    I worded it wrongly(I suck at explanations) -_-, I manage to solve my issue though, because I had animated pokemon and they were all too small, once I changed the size, I manage to fix my issue, but something recommend for Pokemon Essentials is to.
    Code:
    add:
            @sprites["pokemon1"].zoom_x=STARTZOOM
            @sprites["pokemon1"].zoom_y=STARTZOOM
    after:
         @sprites["pokemon1"].x=-192 # ends at 144*2

    But thanks Maruno
     
    That makes wild Pokémon appear tiny, and wouldn't work anyway because STARTZOOM isn't defined in that def (pbStartBattle).

    I can see how you would use it (along with a bunch of other code) to make the foe Pokémon half-size, like BW does. Essentials battles don't work like that, though.
     
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