Stochastic said:
EmacSans said:
Hello Stochastic I need help with figuring out how to update my game I followed what you said to do but when I start it up it doesn't show anything but a black screen and then a error log popped up in the file. Do you know what went wrong?
A new bugfixed version is out, so try redownloading that one. And make sure you have extracted all the files from the archive.
It has a new error message this is what it says
Exception: NoMethodError
Message: undefined method `width' for nil:NilClass
PScreen_Load:165:in `pbSetParty'
PScreen_Load:334:in `pbStartLoadScreen'
Scene_Intro:91:in `closeSplash'
Event:54:in `call'
Event:54:in `trigger'
Event:49:in `each'
Event:49:in `trigger'
EventScene:704:in `update'
EventScene:608:in `main'
Scene_Intro:123:in `main'
Exception: NoMethodError
Message: undefined method `width' for nil:NilClass
PScreen_Load:165:in `pbSetParty'
PScreen_Load:334:in `pbStartLoadScreen'
Scene_Intro:91:in `closeSplash'
Event:54:in `call'
Event:54:in `trigger'
Event:49:in `each'
Event:49:in `trigger'
EventScene:704:in `update'
EventScene:608:in `main'
Scene_Intro:123:in `main'
Exception: NoMethodError
Message: undefined method `width' for nil:NilClass
PScreen_Load:165:in `pbSetParty'
PScreen_Load:334:in `pbStartLoadScreen'
Scene_Intro:91:in `closeSplash'
Event:54:in `call'
Event:54:in `trigger'
Event:49:in `each'
Event:49:in `trigger'
EventScene:704:in `update'
EventScene:608:in `main'
Scene_Intro:123:in `main'
Exception: RuntimeError
Message: filename is nil
SpriteWindow:221:in `initialize'
Pokemon_Sprites:190:in `new'
Pokemon_Sprites:190:in `pokemon='
Pokemon_Sprites:175:in `initialize'
PScreen_Load:171:in `new'
PScreen_Load:171:in `pbSetParty'
PScreen_Load:170:in `each'
PScreen_Load:170:in `pbSetParty'
PScreen_Load:333:in `pbStartLoadScreen'
Scene_Intro:91:in `closeSplash'
Exception: RuntimeError
Message: filename is nil
SpriteWindow:221:in `initialize'
Pokemon_Sprites:190:in `new'
Pokemon_Sprites:190:in `pokemon='
Pokemon_Sprites:175:in `initialize'
PScreen_Load:171:in `new'
PScreen_Load:171:in `pbSetParty'
PScreen_Load:170:in `each'
PScreen_Load:170:in `pbSetParty'
PScreen_Load:333:in `pbStartLoadScreen'
Scene_Intro:91:in `closeSplash'