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[Script] Level Script Text Glitches

36
Posts
5
Years
    • Seen Apr 18, 2024
    Whenever I enter the area and the level script runs, it does everything and then gets into a loop of glitched text with no way to close it or move. It seems to work fine without the msgbox script.

    My AdvanceMap level script settings and a screenshot of the glitched text are attached below. Please note I have added JPAN's extension for safe flags and variables, and I've tried other variables, so I'm sure that's not the problem.

    Here's my script:
    Code:
    '---------------
    #org 0x80120F
    spriteface 0xFF 0x2
    msgbox 0x8801222 MSG_NORMAL '"The door slammed shut!"
    setvar 0x5422 0x1
    release
    end
    
    
    '---------
    ' Strings
    '---------
    #org 0x801222
    = The door slammed shut!
     

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    760
    Posts
    15
    Years
    • Seen yesterday
    Whenever I enter the area and the level script runs, it does everything and then gets into a loop of glitched text with no way to close it or move. It seems to work fine without the msgbox script.

    My AdvanceMap level script settings and a screenshot of the glitched text are attached below. Please note I have added JPAN's extension for safe flags and variables, and I've tried other variables, so I'm sure that's not the problem.

    Here's my script:
    Code:
    '---------------
    #org 0x80120F
    spriteface 0xFF 0x2
    msgbox 0x8801222 MSG_NORMAL '"The door slammed shut!"
    setvar 0x5422 0x1
    release
    end
    
    
    '---------
    ' Strings
    '---------
    #org 0x801222
    = The door slammed shut!

    This is a common problem with advancemap, check this tutorial on how to fix it manually: https://www.pokecommunity.com/showthread.php?t=191500
     
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