Here's the beef in our burger: http://pokecommunity.com/showthread.php?t=100750
Introduction:
The Continent of Nariel. Throughout its long history, the continent has been embroiled in strife, bloodshed, and then short periods of peace. One country, however, has managed to live in seclusion and avoid entering into the fray: Koga-Na. The people of Koga-Na use the thick forests that run along their borders as a way of keeping outsiders from entering. The few that do enter are foreign dignitaries attending a royal wedding or funeral. And here, in the country of Koga-Na, this story will begin...
Two years ago, the Queen of Koga-Na died after a long bout with a mysterious disease. The country was wracked with grief and the rest of the royal family fell into further seclusion. For the week before the state funeral was to be held, the entire kingdom was draped in black. People could be seen crying on the streets and very few shops were opened. The feelings for the queen had changed vastly from when King Goruko was to marry here. His wife-to-be, Hariet, was an outsider from the empire of Ascanth, a venom that would bring an end to Koga-Na. Even on the day of the wedding at the castle in the city of Yin, word spread that revolution would occur if the king married the foreigner.
They did marry, and no revolution occurred. Over time, the people grew found of the blonde haired, blue eyed foreigner that now served as their queen. She was the epitome of grace and kindness, and when the few dignitaries did enter their country, she was the perfect hostess. Queen Hariet managed to also managed to bear two beautiful daughters whom became the darlings of the country. In the recent memories of the people of Koga-Na, Queen Hariet was the best queen they had ever had. So, on the day of her funeral, the streets of Yin were flooded with people, making it difficult for her procession to the cemetery difficult.
There was something strange about the Queen's procession that aroused questions amongst the people: her two daughters, Lady Meilin and Lady Jun, were not crying. They walked with no emotion gracing their delicate faces. Many wondered how the two people who were the closest to the Queen weren't saddened by her loss. They walked quietly behind their father, who let out loud bellows of sorrow and could barely walk because of his immense grief. Many expected her daughters to act the same, to feel the sorrow they felt. Anger towards the two princesses grew.
At the cemetery, numerous guests read remarks recounting their fond memories of the Queen. These pushed the king to the brink of breakdown as hell to his knees next to Hariet's casket. The princesses stayed in the background, leaning against one another, staring not at the casket, but at their grieving father. A look of contempt seemed to cross their faces as they looked at their precious father. After their dear mother was buried and the funeral ended, the guests returned to the castle for an extravagant dinner in the Queen's honor. But two people were missing: Lady Jun and Lady Meilin. No one had seen them leave. The castle was searched, but all the rooms were empty.
A soldier then reported that he had seen the two princesses heading towards the border in their carriage, accompanied by the guard appointed to them. The normally calm Goruko leapt to his feet, and roared that his rogue daughters were to be returned to the castle immediately. He sent three contingents of soldiers in the direction that they had left in. After a brief chase, the sisters managed to escape into the forest…
Two years later, and scandal has erupted throughout Koga-Na. It had been revealed that Goruko had formed a secret alliance with Ascanth, and with war on the horizon, it appeared Koga-Na's army would soon be involved in its first war. In the meantime, the numerous generals were busy looking for powerful mercenaries and there was no better place to look than the deserts of Haaj. And in these deserts our story will begin.
After crossing the border between Koga-Na and Avan, Lady Jun, Lady Meilin, and their guard, General Anton, the trio traveled incognito to prevent detection by royal spies. Though the reasoning behind their journey was still unknown, they intended to get as far away as possible from Koga-Na. After a year of traveling they made it to Haaj, where the numbers of royal spies were scarce. They could not ask the Empress of Haaj for her assistance, so they looked for a reliable band of mercenaries to join.
They eventually joined Karg's Band, and they used aliases to prevent discovery of their true identities. Jun, Meilin, and Anton grew to be reliable members of the band and seemed to enjoy their new lifestyle. Then they received news they would certainly dread: Karg's Band had been hired by the kingdom of Koga-Na to bolster their numbers in their war against the theocracy of Yunai and the sea empire of Holsten. And so this story shall truly begin with the princesses on their way to Holsten…
Sign-Up:
Character's Name:
Character's Age:
Character's Class:
Character's Affinity:
Character Weapon (No Higher than Steel for Now Please…):
Country of Origin:
Allegiance: Mercenary; Soldier; Drifter; Villager; Etc.
Character's Appearance:
Character's Personality:
Character's History:
RP Sample (Will Ask If I Feel it's Necessary):
In case you forgot the classes in Fire Emblem (And I use the classes from Fire Emblem: Sacred Stones by the way):
Class Name Followed by Number Available – I don't want too many of one class, y'know?
Myrmidon / Swordmaster (1/2) Swords, duh!
Thief / Rogue (0/1) Daggers
Pirate / Berserker (1/1) Axes TAKEN
Fighter / Warrior (0/2) Axes
Mercenary / Hero (0/2) Swords
Archer / Sniper (1/2) Bows
Mage / Sage (1/2) Anima Magic
Monk / Acolyte (Upgraded Monk Who Can Use Anima and Dark) (0/1) Light
Priest / Bishop (0/1) Staves
Cleric / Valkyrie (1/1) Staves TAKEN
Troubadour / Mage Knight (0/1) Staves
Shaman / Druid/Summoner (1/1) Dark TAKEN
Pegasus Knight / Falcoknight (0/2) Lances
Wyvern Rider / Wyvern Knight (1/2) Lances
Knight / General (1/3) Lances
Bow/Sword/Lance/Axe Knight / Paladin (1/4-One of Each Weapon) Bold Means Taken
Soldier / Halberdier (0/1) Lances Forgot this Class :(
Dancer or Bard (1/1) None
And Affinities:
Fire People of this affinity tend to be passionate, brave, and possess a great amount of intensity. They are usually brilliant fighters and are unmatched on the battlefield. However, they take little time for mental pursuits and rely on others to remind them to slow down.
Light People of this affinity are kind, generous, and brilliant. They too find great success on the battlefield, albeit in a more tactical manner. However, these people often fall prey to deceit, meaning they rely on others to usurp facades that they may face.
Heaven A rare affinity that gives those who possess it great abilities. They are strong, quiet, intellectual, and intense. Often they make for great leaders as they care a great deal for others. Their only setback is that they are overly kind, leading to too much compassion for the enemy.
Wind People of this affinity are quick-witted, sophisticated, and sarcastic. Overall they believe that winning as quickly as possible without regard for casualties is essential. Because of this, they need someone to remember that life is essential and to feel some compassion.
Thunder People of this affinity are usually loud, sturdy, and fierce. Their presence is intimidating, yet they love to share a good laugh. Often they prefer to overwhelm the enemy with strength with little regard to defense. They need someone to remind them to cover their weaknesses.
Earth People of this affinity are reliable, calm, and centered. They prefer to stay in the background and offer support, and love to make others happy. They make great conversation and have the ability to calm others. They need someone to excite them and prepare them for battle.
Water People of this affinity are flexible, somewhat strange, and quiet. They do whatever they can to help with no expectations of praise. They are usually loners and not the best in situations requiring speaking to others. They need someone to bring them out of their shell.
Dark People of this affinity are usually intelligent, ruthless, and powerful. Rare amongst those whose hearts aren't filled with evil. Nevertheless, people of this affinity tend to be brash and inconsiderate. They often need someone to restrain their mouths and their actions.
If you need to change your affinity to fit your character's personality, let me know. I also added the Dark affinity, which I forgot before. I'm like a Water Affinity-flexible and easy going.
Nations and their Descriptions:
Koga-Na: In the two years since the departure of the Princesses, King Goruko has gone into seclusion and his top advisor Napont has taken control of the nation's every day activities. In that time, Koga-Na has become Ascanth's ally and slowly turned into a militaristic nation, with all of their supplies going towards their army. Many citizens of Koga-Na are disgusted with the state of their country and are near the brink of revolution. They wish for the return of their princesses with the hope that they would bring order to their once calm nation again.
Ascanth: If one had to pick the one defining country in the history of Nariel, most would pick Ascanth. Their military is outstanding, their rulers are wise, and their population is completely devoted. However, all of the other countries, except for Koga-Na, have always had open hostility towards them and do whatever they could to prevent Ascanth from expanding. However, the population of Ascanth is booming and their borders are now too small. So, with a little coaxing of the ruler of Koga-Na, they have formed an alliance that will further improve their chances of taking Nariel into their control. Their landscape is composed mostly of open fields and an occasional hill or two.
Yunai: The Republic of Yunai has the distinction of being called the "Greatest Power in Nariel next to Ascanth." For centuries, they have been the roadblock in the Northern Beast's imperialistic ventures. To the Yunaians, only those devoted completely to the Goddess deserve Nariel and thus they use their military as a means of eliminating those not worthy. The council that rules Yunai is full of corruption, using religion as an excuse for their own personal gain. A worthy tidbit to note is that the greatest magic users in the history of Nariel have made their home in Yunai. Their climate is cool and brisk as most of the country is situated in mountainous areas.
Holsten: A kingdom devoted completely to the sea. Its population is filled with swashbuckling pirates and a brilliant soldiers in the navy. Long ago, Holsten was nothing but a port city, but as its prominence as a sea power grew, so did the amount of land it gained. At one point, it shared a close relationship with the kingdom of Haaj, but in recent years it has fallen under the greater influence of Yunai and thus Haaj has distanced itself. For the past few years, the Queen of Holsten, Victoria, has begun programs to expel the numerous pirate "scum" that call her country home. Their land is consists mostly of tiny islands that surround the continent along with the dank fields that rest on the continent itself.
Haaj: A desert kingdom dotted with the numerous pyramids of past pharaohs. Once a great military power, filled with lush streams and forests, turned to a barren wasteland. Some said it was the Goddess' way of punishing their war-mongering ways. Recently they obtained a water port through a deal with Holsten, and thus bringing moderate prosperity into the few cities that Haaj possesses. Their single source of water is said to be where the Goddess first bathed after she was born.
Abnyss: Nestled in the highest elevations of Holsten is a tiny hamlet. Though only a tiny speck on a map of Nariel, this town-that-calls-itself-a-country holds many secrets hidden in the history of the continent. The "people" of this country forsake their human heritage long ago, instead taking the form of wolf humanoids, and living in the curse of immortality. Very few visit Abnyss and return, so little else is known of this city. But one longstanding rumor is that the mystical Fire Emblem resides in their fabled Greystone Temple. Alas, this is only a rumor and the true location of the Fire Emblem is unknown.
And the ever-important rules:
1) You all should know the rules of role playing here on PC. If you don't refer here. I shouldn't have to give warnings if you read the rules, should I?
2) If a class or an affinity is taken that you wanted, too bad. Pick another.
3) Don't sign up if you know you won't be dedicated. Please? I hate dead RPs. By the way, to make sure you read my rules, place somewhere in your sign-up "I wish I were the Last Scion!"
4) Be friendly to your fellow RPers. I want this to be fun.
5) FOUR-LINE MINIMUM. I can't stress it enough on how much I love detail. It makes a RP much more interesting.
6) Any questions? Ask me, Porygon-Z!
7) I will be writing a Fan Fiction based on this story, so if you can, please give me permission to use your character. Thanks.
8) Just to make it clear, we're using the same weapon rules as in the game. If you've never played the game, ask me for clarifications on what weapons a class uses.
9) No Upgraded Classes. eg. No Swordmasters, Sages, Heroes, etc.
*New Rules*
Players:
Porygon-Z
Lex Rextron
Mizuki
Archsage
Chibi-Chan
Mika
Introduction:
The Continent of Nariel. Throughout its long history, the continent has been embroiled in strife, bloodshed, and then short periods of peace. One country, however, has managed to live in seclusion and avoid entering into the fray: Koga-Na. The people of Koga-Na use the thick forests that run along their borders as a way of keeping outsiders from entering. The few that do enter are foreign dignitaries attending a royal wedding or funeral. And here, in the country of Koga-Na, this story will begin...
Two years ago, the Queen of Koga-Na died after a long bout with a mysterious disease. The country was wracked with grief and the rest of the royal family fell into further seclusion. For the week before the state funeral was to be held, the entire kingdom was draped in black. People could be seen crying on the streets and very few shops were opened. The feelings for the queen had changed vastly from when King Goruko was to marry here. His wife-to-be, Hariet, was an outsider from the empire of Ascanth, a venom that would bring an end to Koga-Na. Even on the day of the wedding at the castle in the city of Yin, word spread that revolution would occur if the king married the foreigner.
They did marry, and no revolution occurred. Over time, the people grew found of the blonde haired, blue eyed foreigner that now served as their queen. She was the epitome of grace and kindness, and when the few dignitaries did enter their country, she was the perfect hostess. Queen Hariet managed to also managed to bear two beautiful daughters whom became the darlings of the country. In the recent memories of the people of Koga-Na, Queen Hariet was the best queen they had ever had. So, on the day of her funeral, the streets of Yin were flooded with people, making it difficult for her procession to the cemetery difficult.
There was something strange about the Queen's procession that aroused questions amongst the people: her two daughters, Lady Meilin and Lady Jun, were not crying. They walked with no emotion gracing their delicate faces. Many wondered how the two people who were the closest to the Queen weren't saddened by her loss. They walked quietly behind their father, who let out loud bellows of sorrow and could barely walk because of his immense grief. Many expected her daughters to act the same, to feel the sorrow they felt. Anger towards the two princesses grew.
At the cemetery, numerous guests read remarks recounting their fond memories of the Queen. These pushed the king to the brink of breakdown as hell to his knees next to Hariet's casket. The princesses stayed in the background, leaning against one another, staring not at the casket, but at their grieving father. A look of contempt seemed to cross their faces as they looked at their precious father. After their dear mother was buried and the funeral ended, the guests returned to the castle for an extravagant dinner in the Queen's honor. But two people were missing: Lady Jun and Lady Meilin. No one had seen them leave. The castle was searched, but all the rooms were empty.
A soldier then reported that he had seen the two princesses heading towards the border in their carriage, accompanied by the guard appointed to them. The normally calm Goruko leapt to his feet, and roared that his rogue daughters were to be returned to the castle immediately. He sent three contingents of soldiers in the direction that they had left in. After a brief chase, the sisters managed to escape into the forest…
Two years later, and scandal has erupted throughout Koga-Na. It had been revealed that Goruko had formed a secret alliance with Ascanth, and with war on the horizon, it appeared Koga-Na's army would soon be involved in its first war. In the meantime, the numerous generals were busy looking for powerful mercenaries and there was no better place to look than the deserts of Haaj. And in these deserts our story will begin.
After crossing the border between Koga-Na and Avan, Lady Jun, Lady Meilin, and their guard, General Anton, the trio traveled incognito to prevent detection by royal spies. Though the reasoning behind their journey was still unknown, they intended to get as far away as possible from Koga-Na. After a year of traveling they made it to Haaj, where the numbers of royal spies were scarce. They could not ask the Empress of Haaj for her assistance, so they looked for a reliable band of mercenaries to join.
They eventually joined Karg's Band, and they used aliases to prevent discovery of their true identities. Jun, Meilin, and Anton grew to be reliable members of the band and seemed to enjoy their new lifestyle. Then they received news they would certainly dread: Karg's Band had been hired by the kingdom of Koga-Na to bolster their numbers in their war against the theocracy of Yunai and the sea empire of Holsten. And so this story shall truly begin with the princesses on their way to Holsten…
Sign-Up:
Character's Name:
Character's Age:
Character's Class:
Character's Affinity:
Character Weapon (No Higher than Steel for Now Please…):
Country of Origin:
Allegiance: Mercenary; Soldier; Drifter; Villager; Etc.
Character's Appearance:
Character's Personality:
Character's History:
RP Sample (Will Ask If I Feel it's Necessary):
In case you forgot the classes in Fire Emblem (And I use the classes from Fire Emblem: Sacred Stones by the way):
Class Name Followed by Number Available – I don't want too many of one class, y'know?
Myrmidon / Swordmaster (1/2) Swords, duh!
Thief / Rogue (0/1) Daggers
Pirate / Berserker (1/1) Axes TAKEN
Fighter / Warrior (0/2) Axes
Mercenary / Hero (0/2) Swords
Archer / Sniper (1/2) Bows
Mage / Sage (1/2) Anima Magic
Monk / Acolyte (Upgraded Monk Who Can Use Anima and Dark) (0/1) Light
Priest / Bishop (0/1) Staves
Cleric / Valkyrie (1/1) Staves TAKEN
Troubadour / Mage Knight (0/1) Staves
Shaman / Druid/Summoner (1/1) Dark TAKEN
Pegasus Knight / Falcoknight (0/2) Lances
Wyvern Rider / Wyvern Knight (1/2) Lances
Knight / General (1/3) Lances
Bow/Sword/Lance/Axe Knight / Paladin (1/4-One of Each Weapon) Bold Means Taken
Soldier / Halberdier (0/1) Lances Forgot this Class :(
Dancer or Bard (1/1) None
And Affinities:
Fire People of this affinity tend to be passionate, brave, and possess a great amount of intensity. They are usually brilliant fighters and are unmatched on the battlefield. However, they take little time for mental pursuits and rely on others to remind them to slow down.
Light People of this affinity are kind, generous, and brilliant. They too find great success on the battlefield, albeit in a more tactical manner. However, these people often fall prey to deceit, meaning they rely on others to usurp facades that they may face.
Heaven A rare affinity that gives those who possess it great abilities. They are strong, quiet, intellectual, and intense. Often they make for great leaders as they care a great deal for others. Their only setback is that they are overly kind, leading to too much compassion for the enemy.
Wind People of this affinity are quick-witted, sophisticated, and sarcastic. Overall they believe that winning as quickly as possible without regard for casualties is essential. Because of this, they need someone to remember that life is essential and to feel some compassion.
Thunder People of this affinity are usually loud, sturdy, and fierce. Their presence is intimidating, yet they love to share a good laugh. Often they prefer to overwhelm the enemy with strength with little regard to defense. They need someone to remind them to cover their weaknesses.
Earth People of this affinity are reliable, calm, and centered. They prefer to stay in the background and offer support, and love to make others happy. They make great conversation and have the ability to calm others. They need someone to excite them and prepare them for battle.
Water People of this affinity are flexible, somewhat strange, and quiet. They do whatever they can to help with no expectations of praise. They are usually loners and not the best in situations requiring speaking to others. They need someone to bring them out of their shell.
Dark People of this affinity are usually intelligent, ruthless, and powerful. Rare amongst those whose hearts aren't filled with evil. Nevertheless, people of this affinity tend to be brash and inconsiderate. They often need someone to restrain their mouths and their actions.
If you need to change your affinity to fit your character's personality, let me know. I also added the Dark affinity, which I forgot before. I'm like a Water Affinity-flexible and easy going.
Nations and their Descriptions:
Koga-Na: In the two years since the departure of the Princesses, King Goruko has gone into seclusion and his top advisor Napont has taken control of the nation's every day activities. In that time, Koga-Na has become Ascanth's ally and slowly turned into a militaristic nation, with all of their supplies going towards their army. Many citizens of Koga-Na are disgusted with the state of their country and are near the brink of revolution. They wish for the return of their princesses with the hope that they would bring order to their once calm nation again.
Ascanth: If one had to pick the one defining country in the history of Nariel, most would pick Ascanth. Their military is outstanding, their rulers are wise, and their population is completely devoted. However, all of the other countries, except for Koga-Na, have always had open hostility towards them and do whatever they could to prevent Ascanth from expanding. However, the population of Ascanth is booming and their borders are now too small. So, with a little coaxing of the ruler of Koga-Na, they have formed an alliance that will further improve their chances of taking Nariel into their control. Their landscape is composed mostly of open fields and an occasional hill or two.
Yunai: The Republic of Yunai has the distinction of being called the "Greatest Power in Nariel next to Ascanth." For centuries, they have been the roadblock in the Northern Beast's imperialistic ventures. To the Yunaians, only those devoted completely to the Goddess deserve Nariel and thus they use their military as a means of eliminating those not worthy. The council that rules Yunai is full of corruption, using religion as an excuse for their own personal gain. A worthy tidbit to note is that the greatest magic users in the history of Nariel have made their home in Yunai. Their climate is cool and brisk as most of the country is situated in mountainous areas.
Holsten: A kingdom devoted completely to the sea. Its population is filled with swashbuckling pirates and a brilliant soldiers in the navy. Long ago, Holsten was nothing but a port city, but as its prominence as a sea power grew, so did the amount of land it gained. At one point, it shared a close relationship with the kingdom of Haaj, but in recent years it has fallen under the greater influence of Yunai and thus Haaj has distanced itself. For the past few years, the Queen of Holsten, Victoria, has begun programs to expel the numerous pirate "scum" that call her country home. Their land is consists mostly of tiny islands that surround the continent along with the dank fields that rest on the continent itself.
Haaj: A desert kingdom dotted with the numerous pyramids of past pharaohs. Once a great military power, filled with lush streams and forests, turned to a barren wasteland. Some said it was the Goddess' way of punishing their war-mongering ways. Recently they obtained a water port through a deal with Holsten, and thus bringing moderate prosperity into the few cities that Haaj possesses. Their single source of water is said to be where the Goddess first bathed after she was born.
Abnyss: Nestled in the highest elevations of Holsten is a tiny hamlet. Though only a tiny speck on a map of Nariel, this town-that-calls-itself-a-country holds many secrets hidden in the history of the continent. The "people" of this country forsake their human heritage long ago, instead taking the form of wolf humanoids, and living in the curse of immortality. Very few visit Abnyss and return, so little else is known of this city. But one longstanding rumor is that the mystical Fire Emblem resides in their fabled Greystone Temple. Alas, this is only a rumor and the true location of the Fire Emblem is unknown.
And the ever-important rules:
1) You all should know the rules of role playing here on PC. If you don't refer here. I shouldn't have to give warnings if you read the rules, should I?
2) If a class or an affinity is taken that you wanted, too bad. Pick another.
3) Don't sign up if you know you won't be dedicated. Please? I hate dead RPs. By the way, to make sure you read my rules, place somewhere in your sign-up "I wish I were the Last Scion!"
4) Be friendly to your fellow RPers. I want this to be fun.
5) FOUR-LINE MINIMUM. I can't stress it enough on how much I love detail. It makes a RP much more interesting.
6) Any questions? Ask me, Porygon-Z!
7) I will be writing a Fan Fiction based on this story, so if you can, please give me permission to use your character. Thanks.
8) Just to make it clear, we're using the same weapon rules as in the game. If you've never played the game, ask me for clarifications on what weapons a class uses.
9) No Upgraded Classes. eg. No Swordmasters, Sages, Heroes, etc.
*New Rules*
Players:
Porygon-Z
Lex Rextron
Mizuki
Archsage
Chibi-Chan
Mika
Last edited: