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Pokémon Amethyst

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Blitzballer

Sarcasm: now GMO-free.
215
Posts
17
Years
  • I have two moves that kinda go together! :]

    Chivalry:
    attack: --
    acc: 100
    description: The user is kind and attacks last for the next 2-5 turns. Their attacks' power is doubled.

    Anarchy:
    attack: --
    acc: 100
    description: The opponent Pokemon disobeys it's trainer for 2-5 turns. Attack fails against wild Pokemon.
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    Thanks!

    You think making animations will be hard? Try scripting at least 50 new move effects! :D

    Hmm... Scramble is a bit overpowered - it's basically 3-6 free turns, unless it can be got rid of by switching. I like the idea of Anarchy more, though they have similar effects.

    Rubii: Good moves as usual. I'd suggest raising Ancient Wing's accuracy if it has to recharge. And DragonicWing should be DraconicWing.

    Kwwa4: As I said, Anarchy is good. Chivalry, I'm not sure of - it would still go last in Trick Room, right? It's a nice idea, as it would encourage people to use slower, bulkier Pokémon instead of fast sweepers, which are currently monopolizing the metagame (compared to slower ones).
     

    Superjub

    Pokémon Aureolin
    2,288
    Posts
    16
    Years
  • So since with all the moves, I decided to make abilities for Dialga and Palkia (I might do Ho-oh and Lugia soon.)

    Dialga
    Ability: Time Warp
    Time Warp: This Pokemon has a 20% chance of going first no matter the speed of the opponent pokemon.

    Palkia
    Ability: Spatial Boost
    Spatial Boost: Increases the power of Water and Dragon type moves.

    Also Dialga's other ability which goes along with Palkia

    Dialga
    Ability: Temporal Boost
    Temporal Boost: Increases the power of steel and dragon type moves.
     

    Minorthreat0987

    Pokemon Tellurium
    462
    Posts
    18
    Years
    • Seen Jan 28, 2021
    I really like the Mystery Gift System, it looks excellent. I love it. You did a very good job scripting it and the Pokemon Status Screen aswell.

    Good luck with this project.
     

    Zeta Sukuna

    Descendant of the Inchlings
    1,727
    Posts
    16
    Years
  • Bug- Type Attacks

    Here's a couple of bug-type moves...

    Name: Mercy Cutter
    Type: Bug
    PP: 5
    Power: 95
    Accuracy: 95
    Can be learned by: Scyther, Scizor, Heracross, & Beedrill
    Description: Uses Blades/Horns to deal damage

    A move for Scizor...

    Name: Metal Sting
    Type: Steel
    PP: 10
    Power: 70
    Accuracy: 100
    Can be learned by: Scizor
    Description: User strikes opponent with sharp claws. 15 % Chance of paralyzing opponent

    And finally...

    Name: Inch Strike
    Type: Bug
    PP: 20
    Power: 45
    Accuracy: 80
    Can be learned by: Any small bug type.
    Description: Stings opponent with tiny spines/Stingers. 2x damage to Fire, Rock, and Flying types.

    And that's it for now.
     

    Skele

    Idea Maker
    47
    Posts
    16
    Years
    • Seen Feb 20, 2009
    Wichu what you think about my moves ideas in 9 page and about "underground caves" idea? They're new ideas:

    WEIGHT SMASH <Physical> <like for some fighting pokemons>
    Type: Steel
    PWR: 90
    PP: 5
    If user's have 110 Attack or low, must recharge after use that move. For each next 20 Attack points more like 110, raise base power of that move by 10 damage. This move can't have more like 150 base power.

    TELECOMBO <Physical> <like for Gallade, Deoxys and Claydol>
    Type: Psychic
    PWR: 85
    PP: 10
    Can be only use if user have in him moveset move Teleport. Always attack first, never miss.

    MOVES SWAP <like for Aipom/Ambipom, Porygon/Porygon 2/Porygon-Z, Mime Jr./Mr. Mime>
    Type: Psychic
    PWR: --
    PP: 10
    Swap user's moves with opponent moves for 5 turns. When opponent have now user's this move, they can't use that.

    MYSTIC COAT <like for Burmy and Castform>
    PWR: Normal
    PWR: --
    PP: 10
    If user have now any acquired type or user's preevolution have any acquired type in time when he evolve into present user form, they have now immunity for that type.

    COAT BLOW <Physical> <like for Burmy and Castform>
    Type: --
    PWR: 65
    PP: 20
    If user have now any acquired type or user's preevolution have any acquired type in time when he evolve into present user form, this move have now that type.

    COMBINATION <Special> <like for Porygon/Porygon 2/Porygon-Z, Togetic, Xatu, Mew, Arceus>
    Type: --
    PWR: --
    PP: 5
    Can be use when user have in him moveset 2 or 3 other Special moves. Does combined damage and effects of 2 selected, Special moves with types of both moves (combined moves can have 2 types). They use one PP of both moves. They can't be used if at least one of that moves don't have now any PP. If opponent have weakness, resistances and immunities for types of used moves, this move can't do more damage like for 4x Weakness, less like for 4x Resistance and does nothing if opponent have immunity for both types (but still can do damage if move have at least one type for which opponent don't have immunity). User can't use whichever of combined moves in next turn and can't use now Combined Attack.
     
    Last edited:

    Yuoaman

    I don't know who I am either.
    4,582
    Posts
    18
    Years
  • I really love the Mystery Gift system, and ouch, all of those moves.... ouch..... You have a lot of work ahead of you. Good luck with it, I want to see this succeed.
     

    Guardian1239

    I have much to learn.
    22
    Posts
    16
    Years
  • Ah, I thought of a new move:

    Weakling
    Type: Normal
    PP: 10
    Power: --
    Description: Make your opponent feel bad, greatly reducing their attack and special attack.
    Pokemon to learn it: Magikarp, Caterpie, Weedle, Cleffa, Pichu, all the weaker/stage 1 Pokemon.
     

    Vyro

    Master Douchelord
    889
    Posts
    16
    Years
    • Seen Jun 8, 2014
    Can I test it? I can point out any glitches/tile errors/unusual things in a game
     

    timmy112

    Learning to Hack
    18
    Posts
    16
    Years
    • Seen Jul 27, 2016
    More Ideas

    Abblity: Aura Vision
    The pokemon with this abblity cannot have thier accurcy decresed and all moves have 20% accrucy rise eg. Thunder has 70 acc but with this abblity it now has 90acc.


    Name: Aura Shield
    Type: Fight
    Power: --
    Accuracy: --
    PP: 10
    Can be learned by:Rilou, Lucario

    Attacks with a base power under 50 dont afftect the user, attacks over 50 do half damage and attacks over 90 do 3 quarter damage.
     

    Skele

    Idea Maker
    47
    Posts
    16
    Years
    • Seen Feb 20, 2009
    I think Aura Shield is defenitely too powerfull, if you give that move Riolu in low levels, they can have immunity for 80% of all low levels moves. I think you can change it like for:

    move<50 - 1/2 damage
    50<move<90 - 2/3 damage
    90<move - 3/4 damage

    That move can work only in 5 turns and maybe can be learned for some others pokemons like Mew, Mewtwo, Togekiss, Dialga, Palkia, Giratina.
     

    Skele

    Idea Maker
    47
    Posts
    16
    Years
    • Seen Feb 20, 2009
    Propably not all but i think Wichu want insert some of they in game.
     

    Binary

    え?
    3,977
    Posts
    16
    Years
    • Seen Apr 7, 2014
    Wow, its too bad I didn't realised this thread before...xD
    I love the graphics man, keep 'em up and also al the special features In the game...I'll be looking forward to some updates
     

    Mitchman

    Banned
    7,485
    Posts
    16
    Years
  • Well yeh c3lebi you should wait for updates. I mean he has almost a gazzilion posted attack and ability ideas he has to read cause of its popularity so its like so wow.
    Sorry for the sos my fingers are doing the typing and there out of control
     

    timmy112

    Learning to Hack
    18
    Posts
    16
    Years
    • Seen Jul 27, 2016
    Lowerd the power

    Name: Aura Shield
    Type: Fight
    Power: --
    Accuracy: --
    PP: 10
    Can be learned by:Rilou, Lucario, mew, mewtwo

    Attacks with a base power under 50 1/2 damage, attacks over 50 do 2/3 damage and attacks over 90 do 3/4 damage.

    Name:Aqua Bomb
    Type: Water
    Power: 100
    Accuracy: 100
    PP: 10
    Can be learned by: most water type pokemon in an evolved form excluding lendengaries.

    The user throws a water bomb that affects all pokemon in battle.

    Name:Salty Water
    Type: Water
    Power: 50
    Accuracy: 100
    PP: 10
    Can be learned by: most water type pokemon

    The user Creates a Huge wave of salty water it also lowers the accuracy of non water types.
     

    Joey the Cockroach

    Dino Crisis will never die!!!!
    1,840
    Posts
    19
    Years
  • yeah, i cant understand why my assumed attacks seem overpowered, lower it to 2-5 turns.

    here is another one, possibly not overpowering.

    Split Swipe
    ATK: 25
    ACC:100
    PP: 20
    DES: can swipe the enemy pokemon with 2 blades. high critical hit ratio.
    learned by: most bug pokemon

    Enraged Flame
    ATK: ---
    ACC: ---
    PP: 20
    DES: Increases flame pressure inside the pokemon, (like charge) increasing fire attack.
    learned by: fire pokemon
     

    Vyro

    Master Douchelord
    889
    Posts
    16
    Years
    • Seen Jun 8, 2014
    Can I test it? I can point out any glitches/tile errors/unusual things in a game
     
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