Ok, I was originally going to answer a few questions before asking my own but I realised that mine would be lost underneath the answers. So I'm putting mine first :P
1. Is there a way to make it appear as if an NPC has used Flash? Obviously I wouldn't want the 'X has used Flash' or the animation to appear. It's basically going to be part of a cutscene.
2. Has anyone got the pokeball to appear in the battle window if the pokemon you are facing has been caught? I'm tending to get confused myself about whether I've caught pokemon when playtesting.
3. Every time I launch my project from within RMXP, any animations I've edited revert back to the converted RMXP ones. Is there a way to stop this from happening?
Ok, time to answer some (and hopefully get the m right)
@Hall of Famer: Go into the metadata,txt in the PBS folder. You should see a section that defines what the music is for wild and trainer battles. Underneath those put lines:
# SurfBGM=yoursurftune.mid
# BicycleBGM=yourbiketune.mid
Obviously what comes after the equals sign will be whatever your midi files are named.
QUOTE]@Yaoimutt: The information about the D/P berry trees hasn't been put in notes.html yet and I can't make head nor tail of it. Hopefully the information will be released soon. Or someone wiser than I might already know.
@Yuoaman: The information for setting up trainers isn't in the editor, as it's a heavy customisation of the normal RMXP. The information can be changed in the editor.txt (when it works) or by manually editing the trainers.txt and trainernames.txt files in the PBS folder. If it is a new type of trainer not already entered then Read this quote. If not go straight on ahead to the end of it.
Go into trainernames.txt and go right to the bottom. The last one should be 082. Add 083 on the next line and add your information in this style, obviously ignoring everything in brackets:
083(which you should have already added),SITHLORD(The name that the engine looks for, not seen by the player and not allowed to have spaces),Sith Lord(Class used on the battle screen),80(Optional. This is the money the player gets, multiplied by the level of the highest pokemon that this character uses),Sithbattle.mid(Optional. Used if custom battle music is going to be played),SithVictory.mid(Optional. If victory music is played),DarkEncounter.mid(Optional. Music to play when the character approaches you on the map after they get the exclamation mark above their heads),MALE(Or FEMALE, depending)
Ok, so you've either read the quote or not. Now we move on. Open trainers.txt and once again go to the bottom. You'll see some other custom trainers from the default starter kit. Add a new one and edit like so (again replacing my info with whatever you want and ignoring stuff in brackets)
SITHLORD(Internal class name of enemy)
Darth Loki(Name used in battle)
3(number of Pokémon)
TYRANITAR,67(Species,level)
EMPOLEON,71
TYPHLOSION,73
If you had more or fewer pokemon in the guys squad then you'd need to add/remove lines. There is other information you can add to the pokemons data, but I usually leave it as it is.
Ok. Last step. Look at the way poccil makes a trainer in rmxp, on one of the test maps. You can basically copy and paste the event onto your map, changing the graphic if need be. Then look for the class/name of the trainer and change them to yours. You may also want to change the text used. I hope that wasn't too confusing (or so late that someones sent you a PM).
Thanks for slogging through guys.