@thedudemister: I don't know what you're talking about. If you mean the font, well... just delete the font files.
@marfil92: Your question has already been answered, there ARE shiny Pokémon, you don't have to do anything.
I guess I need to explain this a bit better.
The sprite "does not" change to the corresponding file called, "fishing000.png".
He just spins, as if you were hitting the directional keys.
I guess I should ask, what file does the animation load from? Certainly it's not fishing000.png.
Also, no I have not edited any coding. I've actually redownloaded.
EDIT:
Ok, maybe it's not a spin.
It's more of:
Down Direction
Left Direction
Original position
EDIT:
Hmm, that sounds right.
First 5 frames.
Though, it does not load from "fishing000.png", just the regular trainersprite. (or at all)
def setDefaultCharName(chname,pattern)
return if pattern<0||pattern>=16
@defaultCharacterName=chname
@direction=[2,4,6,8][pattern/4]
@pattern=pattern%4
end
@ross61: Could you post the error? Is the line 'Script: pbChangePlayer(0)' still in there? If not then you won't have a character at all as that was the 'boy'. If it is still there is it in a conditional branch that it's impossible to choose?
Ok, next up I think I've got a bug to report. In PokeBattle_Move, around line 360 there is a line of code that reads
if attacker.hp<=(attacker.hp/3).floor
I think this should say
if attacker.hp<=(attacker.totalhp/3).floor
This applies to damage multiplication with the abilities Overgrowth, Torrent, Blaze and Swarm.