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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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42
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15
Years
    • Seen Jan 7, 2017
    Somebody can say how I can do that in my game, You can find pokemon shiny how the original pokemon games?

    Thanks
     
    2
    Posts
    15
    Years
    • Seen Dec 5, 2013
    Sorry for the nub question, but I'm just learning this stuff.

    I want there to be a item(So instead of a pokemon, I want it to be a boat, so let's just name the item boat for now.) that does what surf does(takes you across water) and to make surf a normal TM, also be a key item.

    Help, please?
     

    Mrchewy

    nom nom nom
    361
    Posts
    16
    Years
  • @thedudemister: I don't know what you're talking about. If you mean the font, well... just delete the font files.

    @marfil92: Your question has already been answered, there ARE shiny Pokémon, you don't have to do anything.
     

    thedudemister

    Pokemon: New Order
    84
    Posts
    15
    Years
    • Seen Jan 14, 2013
    @thedudemister: I don't know what you're talking about. If you mean the font, well... just delete the font files.

    @marfil92: Your question has already been answered, there ARE shiny Pokémon, you don't have to do anything.

    What I am asking, is there a way to make the text look more clear and not so pixelated when you are viewing the game 480x320? Just like the text that I am typing right now. Thank you.
     

    Mrchewy

    nom nom nom
    361
    Posts
    16
    Years
  • 480x320 is SUPPOSED to look pixelated, since the screen is double is normal size. There's no way to make it look good without making it look terrible in 240x160.
     
    19
    Posts
    18
    Years
    • Age 33
    • Seen Feb 9, 2021
    I'm not sure if this was stated. I could not find this information anywhere.

    I'm not able to make the fishing animation work. In fact, not even the default animation (the lass) works. All the character does in the fishing animation is pretty much spin around slowly.

    Where am I to edit this to fix it. Or how?

    Thanks.
     

    mad.array

    Eeveelutions... need more...
    140
    Posts
    16
    Years
  • @Kaitsu-Gohan: I'm not sure why your trainer sprite is spinning, but the fishing animation is a bit of an issue. It's a five frame animation, which uses the whole of the top row and the first frame of the second row. Bacause of the five frame animation, the fishing sprite will only face one direction whilst fishing. It may be that your spritesheet has the frames in the wrong order, showing the player facing different directions. If this is the case it would need to be changed so that the animation went from left to right, rather than top to bottom or whatever other order it may be in.

    The code COULD be changed so that it divides the width of the file by five rather than four. That way you would look like you were fishing in the direction your character was facing, rather than fishing 'down' all the time. I've not looked into it as it was something I was planning on doing much later in my project.

    If your sprite has the frames in the right place, then the issue gets more confusing. Have you changed any code at all? If not, then the only explanation I can think of is a Munchlax eating away at your PC from the inside out.
     
    19
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    18
    Years
    • Age 33
    • Seen Feb 9, 2021
    I guess I need to explain this a bit better.
    The sprite "does not" change to the corresponding file called, "fishing000.png".

    He just spins, as if you were hitting the directional keys.
    I guess I should ask, what file does the animation load from? Certainly it's not fishing000.png.

    Also, no I have not edited any coding. I've actually redownloaded.

    EDIT:
    Ok, maybe it's not a spin.
    It's more of:
    Down Direction
    Left Direction
    Original position

    EDIT:
    Hmm, that sounds right.
    First 5 frames.

    Though, it does not load from "fishing000.png", just the regular trainersprite. (or at all)
     
    Last edited:
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    I guess I need to explain this a bit better.
    The sprite "does not" change to the corresponding file called, "fishing000.png".

    He just spins, as if you were hitting the directional keys.
    I guess I should ask, what file does the animation load from? Certainly it's not fishing000.png.

    Also, no I have not edited any coding. I've actually redownloaded.

    EDIT:
    Ok, maybe it's not a spin.
    It's more of:
    Down Direction
    Left Direction
    Original position

    EDIT:
    Hmm, that sounds right.
    First 5 frames.

    Though, it does not load from "fishing000.png", just the regular trainersprite. (or at all)

    It's a bug in the scripts, not anything wrong with the file. Find the setDefaultCharName method in Walk/Run, and replace it with this:
    Code:
    def setDefaultCharName(chname,pattern)
     return if pattern<0||pattern>=16
     @defaultCharacterName=chname
     @direction=[2,4,6,8][pattern/4]
     @pattern=pattern%4
    end
     
    19
    Posts
    18
    Years
    • Age 33
    • Seen Feb 9, 2021
    It worked. Thanks a lot. =)
    I also noticed you're on rmxp as well. I kinda asked there too. So you might just want to ignore me there....

    Anyways, thanks a lot. I appreciated it.
     

    mad.array

    Eeveelutions... need more...
    140
    Posts
    16
    Years
  • Hi guys.

    This is mainly a question for the scripters out there. As some of you know we've been attempting to add all of the D/P moves/abilities. Things are going well but there's now a problem. Our moves count has gone over 450 and when the debug 'teach moves' option is selected, entries higher than 450 aren't shown.

    I've managed to make a workaround by having a move tutor event on the map that the testing takes place on, but it's adding to the workload and if anyone could tell me how to get the missing moves to show up then I'd be really appreciative.

    Merry Christmas to everyone =)
     

    PokeBud

    Pokemon Hacker
    31
    Posts
    16
    Years
    • Seen Feb 27, 2010
    I like your Starter Kit very much but but :cer_cry: Now there is a error :cer_cry: Unspected File maybe you can help me :cer_cry:
     

    mad.array

    Eeveelutions... need more...
    140
    Posts
    16
    Years
  • Scuse the layout, I've split the post into two to cover two different things.

    @ross61: Could you post the error? Is the line 'Script: pbChangePlayer(0)' still in there? If not then you won't have a character at all as that was the 'boy'. If it is still there is it in a conditional branch that it's impossible to choose?

    Ok, next up I think I've got a bug to report. In PokeBattle_Move, around line 360 there is a line of code that reads

    if attacker.hp<=(attacker.hp/3).floor

    I think this should say

    if attacker.hp<=(attacker.totalhp/3).floor

    This applies to damage multiplication with the abilities Overgrowth, Torrent, Blaze and Swarm.
     

    Anuhrima

    Darkness and Rebirth
    470
    Posts
    15
    Years
  • i deleted this lines:
    ;["Are you a boy or a girl?;
    ;[ [ "
    BOY" GIRLi
    ;[ i
    ;["#initializes player 0 (PlayerA);i;iqo;
    and also can someone help me with this
    anim003-1.jpg
     
    19
    Posts
    15
    Years
    • Seen Jun 5, 2011
    Make sure those are the only lines you need to delete. As well, it may attempt to pull that info elsewhere in the script and wont be able to find it because a string isnt defined.
     
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