Meditate: Rather abusable discard fodder here, once you get two of them dumped, seeing as how they basically allow you a free two discards each turn after that point, and of course that's not even getting into the cards where the discard isn't a cost at all, such as Dark World Dealings/Lightning, Card Destruction and friends. Yeah...maybe just a bit too abusable, all things considered.
Plagued Zombie: ...someone has an objection to the Plaguespreader limit, I see? This + Cannon Soldier/Mass Driver/Shadowpriestess of Ohm + Card of Safe Return is an OTKO loop. And that's not even getting into the tribute/synchro fodder abuse. Yeah, quite bad balance issues here.
Crimson-Headed Zombie: Actually, this is quite fine nowadays. Totally goes against the standard zombie thematic, though, so I don't see it getting played, really.
Hunter Zombie: Anti-Reaper/Marshmallon/Flip for zombie? Eh, has its uses I suppose, but nothing to call home about.
Zombie Librarian: ...and this would be our new Mezuki? Seriously, graveyard abuse needs to be toned down, not brought up. Though it's not Mezuki-level exploitable, it's still just a bit too easy to reap free cards from that effect with all the from-deck discards.
Nightspore Ravager: So...1600 Atk for Normal Summon, 1300 for special. I guess the real purpose of this is to get those counters spread out, then.
Virulent Nightspore: Except this is far better at the counter spread and serves a solid wall to boot. Can turn Ravager into quite the formidable beatstick too.
Nightspore Frond: Even more spread. Really want to know what we are building this up for.
Spore Explosion: Well, this is one way to go about it. Sort of like that Venom burn card except you have no Atk loss and faster counter gain. Given the way these cards are spamming up counters, you can actually get some decent milage out of this, but you need to set up for it first. All things said, I like it.
Nightspore Harvester: an optional take on the beatstick angle. I think I'll stick to Ravager, though; easier to keep the spores in one container amd it provides for the occasional direct attack.
Spawning Capsule: Swarming for the Nightspores? Well, I can see Virulent squealing over this, but overall, you still have to pay for your beatstick status and summons in counters, so I see no major issues. Especially considering all the summon support that's already knocking about.
Blinding Cloud: this is pretty nasty, actually. With 600 points per counter, plus the extra counter spread from Frond, this will wreck the Atk on most things for the turn. Spoils a would-be game winning Battle Phase or sets you up for big things on yours.
Nightspore Mire-Lord: A bit more aggressively minded in the spore distribution, though it doesn't get as big a leg up as the others. Still, readily Limit Reversable, and capable of inheriting counters from the tribute. Sets up things quite well for Blinding Cloud too.
Fester: Theme-specific Scapegoat of sorts. Mostly setup for Virulent, I take it? Serves as chump blockers in a pinch too.
Mycos Megalo: Hmm...quite a high-maintenance monster we have here. Takes 10 counters to get out and probably another 10 at least to get it bashing heads. It's not nightspore either, so it's not quite as support-happy. If you've got your spore counter generation up to snuff, though, it can be quite fun to drop down since you can kill monsters without hurting the spore counter total. Other than that, rather high maintenance, though.
Life Saving Machine: Like Mistobody except worse since we have maintenance and drawback. Eh, pass.
Cursed Palimpsest: A thorn in the side to quite a few big boss monsters out there, including our big Ds. Returning to the hand lets it become a flexible nuisance too. The current meta could definitely use some of this.
Stigma - Cheir: wider range Misfortune on legs? Ehh...not likely to do more than 1500 damage in the current format, so fair enough I suppose. Always fun to punish opponents for their big beatsticks.
Stigma - Dual Cheir: Atk and Def? Hoo, quite nasty since it's on a decently sized body too. Still, most big beatsticks are so skewed in their statline that this will only make a few hundred points of difference. For the ones who aren't, though...well, sucks to be as well-rounded as them. That self-replacement can potentially bite you, though it does set up future Dual Cheir summons. Eh, fair enough I suppose.
Stigma - Soma: A bit of token spawn, mild burn, and self-protection. Quite pesky if it's tribute summoned, but you can have damage punched through to your face if you do that so fair enough.
Stigma - Brachion: Kill it or die, basically. Quite nasty if you combo with Heart of Clear Water since that 1200-point burn adds up fast. Eh, still, fair enough I guess. It even lets some damage through on account of its battle position shifts.
Stigma - Cardia: Soma suddenly got promoted to 1000 burn per turn. Limit Reversable, but vulnerable indeed. Heart of Clear Water comes to mind again, but there are only so many copies to distribute. Fair enough, all things said.
Mutation!: Ehh...theme-specific Waboku, minus the damage protection and plus the effect protection. I'll pass.
...and I'll get to the rest a bit later. Enough's enough.
Black-Winged Goddess
Spellcaster/Synchro/Effect
6 Star/Dark
2400 Atk / 2600 Def
Any Tuner Monster + 1 or more Non-Tuner Monster(s)
Once per turn, by paying 1000 Life Points, you can activate 1 "Assault Mode Activate" from your Hand, Deck or Graveyard. If you activated a card from your Deck or Graveyard this way, remove it from play.
Black-Winged Goddess/Assault Mode
Spellcaster/Effect
10 Star/Dark
2800 Atk / 3200 Def
This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Assault Mode Activate". By Paying 1000 Life Points and tributing 1 Synchro Monster you control, Special Summon 1 Monster with the same name followed by "/Assault Mode" from your Hand or Deck in face-up Attack Position, ignoring summoning conditions. When this card on the Field is destroyed, you can Special Summon 1 "Black-Winged Goddess" from your Graveyard.
Assault Prototype
Equip Spell
Discard 1 "/Assault Mode" Monster and 1 Tuner Monster from your Hand to activate this card, then Special Summon 1 Monster designated in the discarded "/Assault Mode" Monster's card effect from your Extra Deck and equip it with this card. The Monster equipped with this card has its effects negated. When this card or the equipped Monster is removed from the Field, remove the Monster from play.