I dunno, pokepal seems to know more about that, since I never used that special, I always used the fadescreen, since that is how I learned it...
Okay, special 0x8E refreshes the map, nothing else invloved :P It's a simple refresh and is commonly used for setmaptile but could alsp be used when hiding a person by setting a flag and activating that special, so hidesprite isn't neede. Similar thing for showing people events
The person event in A-map sould have it's ID equivalent to the flag which you set.hey all i guess nobody knows me since this is my 1st post :P
but i need help with this script im doing.
its with pokescript but i see alotta ppl talkin about XSE so idk if anyone uses pokescript but i thought id still try :)
well what i want to do is make the guy giving me the running shoes to dissapear after he gives me them but everytime he dissapears as soon as i take one step he reappears so here is the script
Spoiler:#org $start
lock
faceplayer
checkflag 0x82F
message $1
boxset 6
fanfare 0x13E
message $2
boxset 4
waitfanfare
#raw 0x68
setflag 0x82F
message $3
boxset 6
#raw 0x53 0x4 0x00
fadescreen 0x0
release
end
#org $1
$1 1 =These are part of \nyour uniform take them.
#org $2
$2 1 =\c\h01\h02You have recieved\nRunning shoes !
#org $3
$3 1 = Hurry to HQ. Syler is\nexpecting you.\pSee ya around
so if anyone can help me id really appreciate it
thx in advanced ^^
#raw 0x53 is hidesprite in Pokescript :P
What is wrong with this script?
#dynamic 0x800461
#org @start
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x1 goto @take
msgbox @2 0x6
release
end
#org @take
givepokemon 0x395 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @3 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @4 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
msgbox @5 0x6
release
end
#org @name
call 0x1A74EB
return
#org @done
msgbox @6 0x6
release
end
#org @1
= Hello!\nYou are late!! I am\nalmost out of pokemon for you new\ntrainers!\pYou are lucky I have this for\nit for you!
#org @2
= Take this pokemon please.
#org @3
= [black_fr]You received a Bagon!
#org @4
= [black_fr]Would you like to give a\nnickname to Bagon?
#org @5
= Enjoy your pokemon!
#org @6
= I gave BULBASAUR CHARMANDER and \nSQUIRTLE to the other trainers.
What's wrong with it, you haven't said why it doesn't work right.
here's a script of a man giving you beldum is that OK?this script is in XSE
#Dynamic 0xoffset
#org @start
lock
faceplayer
givepokemon 0x18E 0x20 0x0 0x0 0x0 0x0
setflag 0x828
release
end
where to add text here?
Where do you want the text to appear in-game. Before or after the givepokemon? Then just add a msgbox with a pointer to the message :P