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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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8
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14
Years
  • Seen Oct 2, 2009
This may help you!

Yes!!! It worked. Ok, I noticed a lot of who use the pokestarter lately have many many errors. I downloaded Pokestarter in so many times in so many areas, and each downloaded version failed. Well I just found this video with instructions and a link so it may work for any of you. Here it is, and if it doesn't then I'm sorry and I hope you error problems are fixed soon:

(I can't post URLs to sites yet, so that's why I'm not linking the video here) The video is at Youtube and it's called "How to easily make your own Pokemon Game (HD)" by Youtube user TheJuicyBurrito.

Ok, I just found a couple of minor errors. It errors when you use the pokedex search mode (in the F5 menu) in the game and in the game testing the error says

Code:
Exception: NameError
Message: undefined local variable or method `dexdata' for #<PokemonPokedexScene:0xaab4698>
PokemonPokedex:465:in `pbSearchDexList'
PokemonPokedex:745:in `pbDexSearch'
PokemonPokedex:716:in `loop'
PokemonPokedex:771:in `pbDexSearch'
PokemonPokedex:833:in `pbPokedex'
PokemonPokedex:810:in `loop'
PokemonPokedex:849:in `pbPokedex'
PokemonPokedex:874:in `pbStartScreen'
PokemonMenu:145:in `pbStartPokemonMenu'
PokemonMenu:142:in `pbFadeOutIn'
[\code]

you can still use shift mode though, and you can select pokemon in the pokedex. The other one is that when fishing you're sprite becomes some lady, so it just means the image is wrong so you can fix it by giving it the correct sprite.
 
Last edited:

Atomic Reactor

Guest
0
Posts
Hey everyone, I downloaded the latest essentials (sep 5th 2009)
But anytime I open the bag, this error comes up.

error-3.png


Does anyone know what I need to do to fix it?
 

partyghoul2000

Intermediate Game Designer
175
Posts
18
Years
  • Age 36
  • USA
  • Seen Jun 24, 2014
i don't know how many of you guys are working on the sept. 5 release, but there's a release that just came out on the 12th. don't know if it'll fix any of your problems, but just thought i'd give you all a heads up.

*EDIT*
i did have a problem starting the game up, something about an undefined method 'getPlayMusic', but renaming or deleting the audio.dll seems to fix this.
 
Last edited:

~JV~

Dev of Pokémon Uranium
684
Posts
16
Years
Poccil didn't update the history section of notes.html, doesn anyone know what are the changes of that new version? I use the one from September 2008 and don't feel any difference at all..
 

Atomic Reactor

Guest
0
Posts
partyghoull: Does the sept. 12th edition have any problems with the bag?

JV: If you click the link that says 'pokemon essentials' in his sig, then scroill down on that site, i believe theres links to the changes for each update.
 

~JV~

Dev of Pokémon Uranium
684
Posts
16
Years
partyghoull: Does the sept. 12th edition have any problems with the bag?

JV: If you click the link that says 'pokemon essentials' in his sig, then scroill down on that site, i believe theres links to the changes for each update.

Nah... Those are code changes, lines and lines of changed scripts... I guess it was a big one, but I can't tell everything he changed. Here are a few things a noticed:

-He changed the way the audio is read, I guess he has been working with that buggy sudio.dll
-He made a few edits to the online system =], could that be...?
-He changed the way sprites are shown in battle or summary.

I didn't read it all but these are a few things I figured out.
 

Pitaelitmaster

The Master Of Puppets
41
Posts
14
Years
  • Seen Oct 11, 2009
Switches

How do you create your own switch?
Like for ex. I want to create a second badge switch so that you cant get inside a cave until you have the second badge.Like the first badge switch or the Got Pokemon switch.

Sorry if i can´t explain it any better!

P.S Im using RPGXP
 

Atomic Reactor

Guest
0
Posts
JV: Oh right on... So does the sept 12th edition have any problems with the bag system? Cause sept 5th version does. Anyone know how to fix it?
 
41
Posts
14
Years
  • Seen Apr 12, 2023
Has anyone any hints of how to get the alternate forms of Castform to work?
I have tried, and am tired of error messages or no resulting sprite change.

Edit:I plan on having weather based evolutions of castform and it just makes more sense if changes forms in battle.
 
Last edited:

venom12

Pokemon Crystal Rain Relased
476
Posts
17
Years
  • Age 33
  • Seen Dec 28, 2023
MAybe try to replace for this lines
@sprites["leftarrow"]=AnimatedSprite.new("Graphics/Pictures/leftarrow.png",8,40,28,2,@viewport)
@sprites["rightarrow"]=AnimatedSprite.new("Graphics/Pictures/rightarrow.png",8,40,28,2,@viewport)
@sprites["leftarrow"].play
@sprites["rightarrow"].play
 

Maruno

Lead Dev of Pokémon Essentials
5,285
Posts
16
Years
Alright. How can I make the trainer's sprite and Player backsprite still there untill the battle end? It means when you battle, your trainer backsprite still there with your pokemon, and your opponent sprite still there with his pokemon.
I haven't looked at the battle scripts yet, but as far as I recall from a brief glimpse, the trainer sprites are always shown on-screen, they're just outside the window (i.e. they stay where they move to at the beginning). My first guess would be to find where they slide to, and change that position (presumably just to the edge so they're still looking on but they're not exactly where the pokémon are.

You're bound to run into overlap problems here, so play with it and see what happens.


i want to drag and drop images into the map and make it the map is there any posible way to do this?
You... What do you actually want to do? Make a map? Please go away and learn the basics of RPG Maker XP.

I'm not being nasty here (or at least, I don't intend to be).


Does anyone know how to add the ability to use animated trainer battle sprites?
The icons in the party summary screen use animated sprites. What you may want to figure out is how to copy this method and expand on it (more frames, etc. etc.).

Alternatively, make a .gif of every animation, with the last frame being the standard pose, and figure out how to display it and only animate it once.

The brute force method is to create a separate image of each frame of the animation for every pokémon, name them "042bata.png", "042batb.png", etc. and change the script to display them all in order, before finally displaying "042.png". This is the brute force method because it's the easiest way, but is rather inconvenient (all those picture files...).

You could, however, see how the elemental type symbols work (i.e. choose and display only one segment of a single picture file) and do that. Transparency (which you'd need in all the pictures) takes up a lot of space, and you'd save a lot of that by only having 1 picture file with transparency replacing, say, 6 of same.


That's all in theory. As I mentioned above, I don't have any real experience with the battle system yet.
 
8
Posts
14
Years
  • Seen Oct 17, 2009
Vista x64: Every time I start the game, I get this:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `getPlayMusic' for Kernel:Module

Audio:136:in `Audio_bgm_play'

Audio:303:in `bgm_play'

Game_System:37:in `audioBgmPlay'

Game_System:58:in `bgm_play_ex'

Game_System:71:in `bgm_play'

Interpreter:1486:in `command_241'

Interpreter:414:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 
41
Posts
14
Years
  • Seen Apr 12, 2023
There is a Sept. 13 edition out now, but haven't downloaded it yet. Have to figure out what I have changed, and reincorperate my changes into the new programming. At least I put a comment in wherever I changed something or added something (i.e. checks for new abilities/pokemon/moves).
 
8
Posts
14
Years
  • Seen Oct 17, 2009
I get this error. . .

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `getPlayMusic' for Kernel:Module

Audio:136:in `Audio_bgm_play'

Audio:303:in `bgm_play'

Game_System:37:in `audioBgmPlay'

Game_System:58:in `bgm_play_ex'

Game_System:71:in `bgm_play'

Interpreter:1486:in `command_241'

Interpreter:414:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

Why?
 
41
Posts
14
Years
  • Seen Apr 12, 2023
Yeah, I downloaded the newest version can't start it, am going to stick with the old version I have that works for me.

Anyway will the startegy for showing Giratina's alternate form work for Castform.

Edit: How do you change/refresh a sprite while in battle
 
Last edited:

Pitaelitmaster

The Master Of Puppets
41
Posts
14
Years
  • Seen Oct 11, 2009
Switch

How do you create your own switch?
Like for ex. I want to create a second badge switch so that you cant get inside a cave until you have the second badge.Like the first badge switch or the Got Pokemon switch.
Or if its even possible to create one yourself i dont know.


P.S Im using RPGXP
 

Birdybot

-insert witty phrase here-
139
Posts
14
Years
I know a lot of people probably ask for this, but I really need the caterpillar script, the one which lets you select any Pokémon from your party to follow you around. I have overworlds of every Pokémon, so I just need the script. I'd like more than just someone pasting it, too, I'd like to know where to put it and where to put the overworlds and so on.
 
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