Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Okay, I got 15 posts and I'll try to post screens.
They will be ordered numarically, from the first time you see him to when you encounter him.
....
....
Okay, I got 15 posts and I'll try to post screens.
They will be ordered numarically, from the first time you see him to when you encounter him.
....
....
Well, you could use switches. Like, you press the action button for the event, the text box says whatever, the mew sprites moves off screen. Then its switch turns off and the next mew sprites switch turns on. That continues until you battle it.
I've a problem.
Editor/Extract text
(Project folder)/intl.txt
I change whatever, save it, Editor/Compile text
"Failed to compile text: Section 14's line count is not divisible by 3 (section was recognized as an ordered list because its first line is a number)"
If I undo the changes, then the same happens. Until I extract it again, same error.
As the beggining of the intl sais, I just translate every second line.
For example, Line 1 : Map
Line 2 : Mapa
(The 2nd line is in spanish)
It's enought change a letter, and that happens.
I downloaded your system yesterday and I have seen that it is quite powerful. However, I attempted to edit the trainers so that I could create my gym leaders in your editor program and it gave me some sort of error message. I can post the error log if necessary. I have also found other errors amongst the editor, but I am currently unsure what to do with them, as I have no experience with ruby at all.
other than the errors I have been getting it's a great system, and I will most likely be creating a game with it.
Also, I am interested in making 100 instead of 50 TMs and more than 8 Gym Leaders. Is this possible with this system? If so, could someone explain it to me?
Alright. How can I make the trainer's sprite and Player backsprite still there untill the battle end? It means when you battle, your trainer backsprite still there with your pokemon, and your opponent sprite still there with his pokemon.
Hey it's Metamew. I changed my game's name from Pokemon Weather to Pokemon Black Eclipse and I'm trying to make a demo which means I need to make a seperate game file the original. How do I make a seperate game file so that everything that comes with pokestarter like the intro map and titles shows. Everytime I make a new game file, I keep seeing the original rpgmakerxp titles. And also, can I change the name of a game file without having to create a new one?
How do I get the footsteps on the sand tiles (terrain tag 3)? Also, I want to add sound effects for certain tiles. Do I have to make an extra terrain tag for them as well? And (for now) one last thing… I want a few extra terrain tags for visual effects (like shallow water and such). Again, is it possible to make extra terrain tags for them?
This is a huge problem for me. In order to continue this way I would have to create a new trainer type evertime I make a trainer, and even then what's a pokemon game with a pokedex that doesn't work? Can someone please help me?