Hmm, yeah. But, couldn't we edit something in the Fire Red engine to make Sprites over 64x64 not use tilemaps? But then. we'd have the problem of wasting space if we inserted titlescreens and worldmaps, because we'd have to insert it as a whole, since if we reduce it, it would appear like that in VBA.
So I guess, we'll just need to learn to adapt to out limitations. :P
Even if all the tilemaps were the same, you would still need to recode the sprite loading routines. Which is not a trivial task. And things get even worser for Emerald, where you have to take animations into account too.
What's wrong with the 64x64 limit? That just means that if you really want to use some D/P sprites you can't insert them directly, but you have to learn how to properly resize sprites manually. No automated way nor "cheap resizing" (e.g. cropping) can beat a decent manual resize.
Yes, but you forget that we are not all spriting legends and I doubt many of us have the time to resize them manually.
Yes, and you forgot you're not forced to use the D/P sprites at all. Also, I was speaking with decent quality in mind. It was mostly a suggestion. Anyone is free to use whatever sprites he/she wants.
Yes I understand what you meant, and I apologise if I sounded rude. What I was trying to say is that people now doen't have the time/are too lazy to manually do these things and yet all they focus on is graphics. And you're right, we could use Emerald sprites instead of DP sprites. And yes, I know you mean good quality, but a lot of the people in forum (mostly the newcomers who want this sort of thing) don't know what decent quality is.
I had to enphasize that part because, after all, it's a contradiction. I totally agree with you: people sometimes are just too lazy. If you are lazy, you can't expect anything, especially in hacking. Now, we are all lazy to a certain degree, I suppose.
If you really care about scripts, make them work properly. If you care about graphics, make it look good. Maybe it's just me, but quality is a key factor for any hacks, no matter who is working on them. If you think about it... the original games were good, speaking about quality. As hackers, we should aim to even better quality.
Oh, and you answered before I had time to change "D/P sprites" into "bigger than 64x64" XD
Speaking on which, tools work okay, if the sprite isn't indexed because the sprite will look okay after being resized and all the will be needed is for it to be cleaned up and indexed. :3
Yeah, and in fact I was talking about resizing indexed sprites with 15+1 colors or less.
In that case, I have yet to see a tool that could resize an indexed sprite making it look good without cleaning it up or whatever.
Because that requires some manual efforts anyway.
Resizing Dp Sprites is a lot easier then figuring out a way to increase the size of sprites over 64x64
oh and I am a little bored of seeing the same old same old. Firered tiles where made good but every newbie uses them and I played firered so much that I am tried of them.
No, they use rombases.Thats the thing most newbeis can't tile insert. but if they all did, and only good hacks used firered tiles my eyes are still tried of seeing them. I rather see okay tiles then firered tiles, it also show that you put in some effort. But if the tiles are hideous switch back.
Do you guys think Nintendo uses some kind of Super A-Map or do they change bytes via Hex?
I don't think Nintendo made Pokémon with a hex editor^^Do you guys think Nintendo uses some kind of Super A-Map or do they change bytes via Hex?
I don't thnk Nintendo made Pokémon with a hex editor^^
No, the games were most likely written in C so I assume that that is how they made their maps (in some way that's beyond me). Though I wouldn't be surprised if Nintendo had some nifty tools of their own.
Isn't mid2agb an official Nintendo tool?
Hm, it would be interesting to know how they did their scripting. Perhaps they too had some form of script editor?Right, thought so.
But I doubt they had anything better that XSE
I know. That's the joke :DOf course they didn't use a hex editor... they are not hackers.