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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Banjora Marxvile

hOI!!!!!! i'm tEMMIE!!
3,496
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16
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    • Age 30
    • Seen May 13, 2024
    How do you change the trainer backsprites in pokemon FR/LG? I searched up a tutorial, but it seems that their image shack files arent viewable anymore. I even tried doing it with out the pictures, but when i downloaded the tile molester i needed it wouldnt let me actually use it.

    Oh, is there also a way to make every battle play like a battle tower battle? as in no items allowed in battle, and no switching just because your opponent is switching pokemon.

    Have you got java? That is needed to run Tile Molester for some reason. Without it, you cannot change Trainer Backsprites.
     
    1
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    14
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    • Seen Feb 22, 2010
    How do you make a block go in front of your trainer? I'm making VERY tall buildings and my trainer keeps walking over the windows when it should look like he's walking behind the building
     

    Zowayix

    hi
    313
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  • In the Pokemon Bloody Platinum thread it says that "You can download a PDF file showing the locations of all the wild Pokemon". Where is it?
     

    Maco

    learning the ropes...
    72
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    14
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  • Is there a way to make your own tilesets?

    You should search the tutorials forums first...
    But I'll link you to some guides anyway:
    1. Probably the best one

    2. Another for tile insertion, just apply the same method for a whole tileset

    3. A decent guide but with no pictures

    Now if you want to insert a whole new tile set without replacing the old one, check out this thread. Considering how hard it was for me to figure out how to insert tiles I'm tempted to make my own tutorial for others.
     
    1
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    14
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    • Seen Jun 7, 2010
    Hello. I searched for this for a while.. but hadn't find it.
    Where is the title screen logo in pokemon DPPt roms? (In what file?)
     

    NTA

    Where?
    264
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    16
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    • Seen Feb 10, 2012
    the thing im most confused on is this
    the first is the default value
    tis is what it looks lie in the disassembler
    0400000a 1e05 sub r5, r0, #0x0

    and the value i want to change it to is
    0400000a 1e85 sub r5, r0, #0x2

    how would i be able to do that?

    the asm tutorials help a little its just certain things i dont get about it though =\
     
    1,323
    Posts
    17
    Years
    • Seen Dec 9, 2023
    Re-posting, nobody answered:
    Can somebody give me a link to the PokeCry program that comes with EliteMap? My computer won't let me download EliteMap because it thinks it's a virus.

    Also, if that's not possible, can somebody just tell me the offset at where Seedot, Nuzleaf, and Shiftry's cries are located? Cuz I somehow screwed them up.
     

    colcolstyles

    Yours truly
    1,588
    Posts
    15
    Years
  • the thing im most confused on is this
    the first is the default value
    tis is what it looks lie in the disassembler
    0400000a 1e05 sub r5, r0, #0x0

    and the value i want to change it to is
    0400000a 1e85 sub r5, r0, #0x2

    how would i be able to do that?

    the asm tutorials help a little its just certain things i dont get about it though =\

    Um, the data stored at that address isn't opcode. It's one of the I/O Registers, BG1CNT to be specific.

    So you want BG1 to have 256 colors? Well, doing so depends on when you want to make this change. Would it be in-game? Or are you trying to edit the titlescreen or some other part of the game?
     

    NTA

    Where?
    264
    Posts
    16
    Years
    • Seen Feb 10, 2012
    i was trying to edit the bg1 for the titlescreen to have it as 256 colors
     

    colcolstyles

    Yours truly
    1,588
    Posts
    15
    Years
  • i was trying to edit the bg1 for the titlescreen to have it as 256 colors

    Can you tell me what game this is for? I recently, with a lot of help from HackMew, managed to get BG0 in Emerald's titlescreen to use 256 colors so I might be able to help you out. The least I could do would be to point you in the right direction.
     

    NTA

    Where?
    264
    Posts
    16
    Years
    • Seen Feb 10, 2012
    thnx lol
    its for firered xD
    ive been trying to learn more about asm recently but i guess im just not looknig in the right places =\
     

    Neutral12

    The EV Trainer
    34
    Posts
    16
    Years
  • Something really weird happened to me when I was trying to make a connection between a Route and a Town in Advance Map. I'm pretty much 100% sure that I have the right bank/map no. in both the Route and the Town connections. Along with the fact that I have a connection going down from the Route and a connection going up from the Town. For some reason every time I try to access my Town from the Route this will happen;

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)


    (Note that the City starts right under the main characters feet)

    I find this really weird because all the connections I have made before didn't have this problem. Also, the town doesn't even have sand in it. Yet for some reason it keeps showing the edge of a sand mountain over and over (it still confuses me a lot). Does this have to do with an offset issue? The thing is though, I have both of the offsets at 0 atm.

    *Just bumping my question*
     
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