• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Status
Not open for further replies.
Simple Questions (SEARCH BEFORE ASKING A QUESTION) ‎

Rom Base: Fire Red
NOTE: If I use Pokémon Amplifier to make Pikachu learn Tail Whip in level 7, this message appears after I defeat Gary: "PIKACHU foi pro LV. 6!" (PIKACHU grew to LV. 6!) and "6 derrotou RIVAL GARY!" (6 defeated RIVAL GARY!).
 
*Just bumping my question*

Try playing with the offset number on the connection. If one map's bigger than the other, they won't line up properly. Make one offset a negative # and the other a positive # (both the same number). Is the sand mountain thing your border block? That's the only thing I can think of to explain what's happening.
 


sorry but requesting scripts isn't allowed here, however, you can add a flag on the script of the champion after you defeated him. That'll be the flag you'll need to check when you get warped back home.


well i have a problem. the champion doesn't have a script. not sure why. the script program i use to look at scripts in advance map is pkmn script editor it the one with a pokeball as a icon. not sure if that is my problem or not. do you know what the flag is for that or no? o and i also try elite map and it still shows there is no script.o just to remind you i'm using ruby
 
Last edited:
Ahh, If I can recall from the last time I played fire red, it was a level script, Inother words if you want to change that refer to cooley's levelscript tut, it should be around the 3rd page of the docs & resources section ;)
 
well i have a problem. the champion doesn't have a script. not sure why. the script program i use to look at scripts in advance map is pkmn script editor it the one with a pokeball as a icon. not sure if that is my problem or not. do you know what the flag is for that or no? o and i also try elite map and it still shows there is no script.o just to remind you i'm using ruby

That's 'cos it's in the level scripts. When you go into the room, Steven talks to you, right? Then go check in the "Map Script" under the "Map Header" part of Advance Map.
 
Metapod23 is right- under the Map Connections Header, playing around with the "Offset" value changes the Y position of the map connecting to it (or the X position I guess, if the map is above or below it).
Activate a walk through walls code, or make it so you can walk through them trees with the Movement Permissions, to see if you can see your map either side of what should be the entrance. That way you'll know which Offset value to give it. (Offset 0 doesn't often make maps connect perfectly, it all depends on the size of the maps in question).
 
That's 'cos it's in the level scripts. When you go into the room, Steven talks to you, right? Then go check in the "Map Script" under the "Map Header" part of Advance Map.

ok i check that this is what shows up when i check the script

#org 0x815B7BF
'-----------------------------------
call 0x81A014E
end

#org 0x81A014E
'-----------------------------------
checkgender
compare LASTRESULT BOY
if == jump 0x81A0166 ' Equal To
compare LASTRESULT 0x1
if == jump 0x81A016C ' Equal To
end

#org 0x81A0166
'-----------------------------------
setvar 0x4010 0x69
return

#org 0x81A016C
'-----------------------------------
setvar 0x4010 0x64
return

but there is no flag number unless that 4010 is the flag number.
 
Last edited:
hey i jus started with rom hacking and still needing to find things out:

first it would be good if someone could tell me how to get the pokemon image to pop up wen you recive a pokemon. like wen u get ur first one from oak

second what is the command for healing pokemon...i want to add it to the 'Mother' character

and finaly...how can i edit and put mini sprites into the game...like changing the main character and inserting more pokemon mini sprites.

im using fire red for hacking...any help would be greatly appreciated
 
Try playing with the offset number on the connection. If one map's bigger than the other, they won't line up properly. Make one offset a negative # and the other a positive # (both the same number). Is the sand mountain thing your border block? That's the only thing I can think of to explain what's happening.


Well, they are aligned perfectly now. But it still looks really messed up.

And no that sand mountain block is not my border.
 
first it would be good if someone could tell me how to get the pokemon image to pop up wen you recive a pokemon. like wen u get ur first one from oak
Showpokepic command...
But it can be buggy...

second what is the command for healing pokemon...i want to add it to the 'Mother' character
special 0x0

and finaly...how can i edit and put mini sprites into the game...like changing the main character and inserting more pokemon mini sprites.
Download OW Editor/NSE
 
I see... Thank you. I use setflag to make it disappear, and the clearflag to make it appear again, right?

Exactly. The hidesprite/showsprite command are only used to make the change immediate. However, alone they're not enough. So you always need to use setflag/hidesprite and clearflag/showsprite. I bet you noticed that if you use just a hidesprite, as soon as you walk around the sprite will appear again. That's because the flag (aka People ID) was not set.
 
Okay, I have what are probably a some really stupid questions considering I am very, very new at ROM hacking (as in, I started two or three days ago with a very slow internet connection).

1) I am trying to change the look of the outside of Professor Birch's lab to the look of a secret base. The warp works in Advanced Map (when I click the 'Follow warp' button it takes me to the inside of the lab) but in-game it it takes me to ' 's BASE'. What am I doing wrong?

2) How do you make the soft loamy soil already have a berry plant growing? I managed to make the soft loamy soil message come up so I presume I can plant berries there, I just can't get the berry plant to be growing already.

3) How do I get rid of the whole arriving in a moving truck think to now happen? The plot I'm trying to work requires the player to have lived there their entire life.

4) How can I change the kid who doesn't let you past until you have your Pokemon into two people who stand there blocking the way until you have your Pokemon?

Sorry if I'm asking really stupid here or if I'm asking something that has already been answered. I didn't see them so... ^^; Thanks in advance.
 
1) I am trying to change the look of the outside of Professor Birch's lab to the look of a secret base. The warp works in Advanced Map (when I click the 'Follow warp' button it takes me to the inside of the lab) but in-game it it takes me to ' 's BASE'. What am I doing wrong?

2) How do you make the soft loamy soil already have a berry plant growing? I managed to make the soft loamy soil message come up so I presume I can plant berries there, I just can't get the berry plant to be growing already.

3) How do I get rid of the whole arriving in a moving truck think to now happen? The plot I'm trying to work requires the player to have lived there their entire life.

4) How can I change the kid who doesn't let you past until you have your Pokemon into two people who stand there blocking the way until you have your Pokemon?

1) How did you change it, exactly?
2) Uhm... can I ask why would you need a planted berry? Decoration purposes? Or just to let the player get some berries?
3) If you're patient enough, just wait for me to release A-Intro. It is going to include the truck removing, as well as the X/Y positions editing.
4) It depends what you mean by "changing". Do you want to change the actual sprite, or you want to change his behaviour?

Oh, and welcome to PokéCommunity.
 
Status
Not open for further replies.
Back
Top